GDI+ 路径 - IsVisible、IsOutlineVisible

GDI+ 路径 - IsVisible、IsOutlineVisible

再学 GDI+[51]: 路径 - IsVisible,IsOutlineVisible

  代码文件:unit Unit1;

interface
uses
 Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
 Dialogs;
type
 TForm1 = class(TForm)
  procedure FormCreate(Sender: TObject);
  procedure FormDestroy(Sender: TObject);
  procedure FormPaint(Sender: TObject);
  procedure FormMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
 end;
var
 Form1: TForm1;
implementation
{$R *.dfm}
uses GDIPOBJ, GDIPAPI;
var
 path1,path2,path3: TGPGraphicsPath;
 p: TGPPen;
procedure TForm1.FormCreate(Sender: TObject);
var
 r: TRect;
begin
 path1 := TGPGraphicsPath.Create;
 path2 := TGPGraphicsPath.Create;
 path3 := TGPGraphicsPath.Create;
 p := TGPPen.Create(aclRed, 3);
 path1.AddLine(0, 0, ClientWidth, ClientHeight);
 r := ClientRect;
 InflateRect(r, -ClientWidth div 3, -ClientHeight div 3);
 OffsetRect(r, -Trunc((r.Right-r.Left) * 0.6), -Trunc((r.Bottom-r.Top) * 0.6));
 path2.AddRectangle(MakeRect(r));
 OffsetRect(r, r.Right-r.Left, r.Bottom-r.Top);
 path3.AddEllipse(MakeRect(r));
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
 path1.Free;
 path2.Free;
 path3.Free;
 p.Free;
end;
procedure TForm1.FormPaint(Sender: TObject);
var
 g: TGPGraphics;
begin
 g := TGPGraphics.Create(Canvas.Handle);
 g.DrawPath(p, path1);
 g.DrawPath(p, path2);
 g.DrawPath(p, path3);
 g.Free;
end;
procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X,
 Y: Integer);
begin
 Text := '';
// if path1.IsVisible(MakePoint(X,Y)) then Text := '在 path1 内';
 if path2.IsVisible(MakePoint(X,Y)) then Text := '在矩形内';
 if path3.IsVisible(MakePoint(X,Y)) then Text := '在椭圆内';
 if path1.IsOutlineVisible(X, Y, p) then Text := '在直线上';
 if path2.IsOutlineVisible(X, Y, p) then Text := '在矩形的边线上';
 if path3.IsOutlineVisible(X, Y, p) then Text := '在椭圆的圆周线上';
end;
end.

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值