appDelegate.m中的函数说明

本文详细介绍了UIApplicationDelegate协议,包括其主要方法及用途。如监测应用状态变化、响应系统通知等,为iOS开发者提供全面的应用生命周期管理指导。

UIApplicationDelegate 是最常见的 协议之一

这个协议声明了继承于单例模式下UIApplication对象的委托方法。这些方法提供了有关在应用程序执行时或发生重要变化时 进行响应的机会。比如(在应用程序执行时,完成启动时,内存低时……)

Application对象委托方法的主要工作之一就是跟踪应用程序。

对于这些响应,程序员需要按照自己的要求部分或者全部实现

============英文水平有限,六级悲剧的424分,没考过.....(选重点的翻译了一下)===============

现在来看看协议里的方法 Task

Monitoring Application State Changes (监测应用程序状态改变)

- (BOOL) application:(UIApplication *) application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
//当应用程序已经启动,并可能有额外的启动选项来处理委托

//强烈建议您使用此方法来初始化你的应用程序,而不是采用 applicationDidFinishLaunching 方法  这句话是苹果文档里的...applicationDidFinishLaunching不是亲生的么... ==!

- (void)applicationDidBecomeActive:(UIApplication *) application
//应用程序转入激活状态
- (void)applicationWillResignActive:(UIApplication *) application
//应用程序转入后台(非激活)状态
- applicationDidEnterBackground:(UIApplication *) application
//应用程序从激活状态转入后台(在 激活与非激活之间?(响应home键))
- applicationWillEnterBackground:(UIApplication *) application
//应用程序从激活状态转入后台(比上一方法先一步....好像没太大差别)
- applicationWillTerminate:
//应用程序终止时
- applicationDidFinishLaunching:
//应用程序启动

Opening a URL Resource (打开一个URL资源)

- (BOOL) application:(UIApplication *) application handleOpenURL:(NSURL *)url
//请求委托打开一个 URL资源
- (BOOL) application:(UIApplication *) application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotaion
//请求委托打开一个 URL资源


就列举一下了...发现我这种半吊子水准翻译文档好费事费力啊....这里只做一个索引工作了...当做脚印留给自己...

Managing Status Bar Changes (管理(监听)状态条改变)

-(void) application :(UIApplication *) application willChangeStatusBarOrientation:(UIinterfaceOrientation) newStatusBarOrientation duration:(NSTimeInterval)duration
-(void) application :(UIApplication *) application didChangeStatusBarOrientation:(UIInterfaceOrientation) oldStatusBarOrientation
-(void) application :(UIApplication *) application didChangeStatusBarFrame:(CGRect)oldStatusBarFrame
-(void) application :(UIApplication *) application willChangeStatusBarFrame:(CGRece)newStatusBraFrame

Responding to System Notifications(响应系统通知)

-applicationDidReceiveMemoryWarning:
//当内存低告警时
-applicationSignificantTimeChange:
//当系统时间发生显著改变时

Handling Remote Notifications (处理远程消息)

-(void) application :(UIApplication *) application didReceiveRemoteNotification:(NSDictonary *) userinfo
//当一个运行着的应用程序收到一个远程的通知 发送到委托去...
-(void) application :(UIApplication *) application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *) deviceToken
//当一个应用程序成功的注册一个推送服务(APS) 发送到委托去...
-(void) application :(UIApplication *) application didFailToRegisterForRemoteNotificationsWithError:(NSError *) error
//当 APS无法成功的完成向 程序进程推送时 发送到委托去...

Handling Local Notification (处理本地消息)

-(void) application :(UIApplication *) application didReceiveLocalNotification:(UILocalNotification *)notification
//当一个运行着的应用程序收到一个本地的通知 发送到委托去...

Responding to Content Protections Changes(响应受保护内容的改变)

-applicationProtectedDataWillBecomeUnavailable:
// 通知委托,受保护的文件当前变为不可用的
-applicationProtectedDataWillBecomeAvailable:
// 通知委托  受保护的文件当前变为可用


UIApplicationDelegate 里面就这些东西了....

LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_STATIC_JAVA_LIBRARIES := fmodjar include $(BUILD_PACKAGE) include $(CLEAR_VARS) LOCAL_MODULE := fmod LOCAL_SRC_FILES := $(LOCAL_PATH)/../../../fmod/api/lib/$(TARGET_ARCH_ABI)/libfmod.so LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../../../fmod/api/inc include $(PREBUILT_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := fmodL LOCAL_SRC_FILES := $(LOCAL_PATH)/../../../fmod/api/lib/$(TARGET_ARCH_ABI)/libfmodL.so LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../../../fmod/api/inc include $(PREBUILT_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES := fmodjar:libs/fmod.jar include $(BUILD_MULTI_PREBUILT) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODULE := youme_voice_engine LOCAL_SRC_FILES := $(LOCAL_PATH)/../../../youme_voice_engine/lib/android/$(TARGET_ARCH_ABI)/libyoume_voice_engine.so include $(PREBUILT_SHARED_LIBRARY) cmd-strip = $(TOOLCHAIN_PREFIX)strip --strip-debug -x $1 LOCAL_CFLAGS += -fvisibility=hidden LOCAL_CPPFLAGS += -fvisibility=hidden LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp FILE_LIST := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/QuickSDKAndroid.cpp \ ../../Classes/YouMeVoiceEngineImp.cpp \ ../../Classes/QuickSDK.cpp FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*/*.cpp) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \ $(LOCAL_PATH)/../../cocos2d/libiconv/include \ $(LOCAL_PATH)/../../cocos2d/libiconv/libcharset \ $(LOCAL_PATH)/../../cocos2d/libiconv/lib \ $(LOCAL_PATH)/../../cocos2d/libiconv/libcharset/include \ $(LOCAL_PATH)/../../cocos2d/libiconv/srclib \ $(LOCAL_PATH)/../../cocos2d/libiconv \ $(LOCAL_PATH)/../../Classes \ $(LOCAL_PATH)/../../youme_voice_engine/include # _COCOS_HEADER_ANDROID_BEGIN # _COCOS_HEADER_ANDROID_END LOCAL_STATIC_LIBRARIES := cc_static LOCAL_STATIC_LIBRARIES += libiconv_static LOCAL_SHARED_LIBRARIES := fmodL LOCAL_SHARED_LIBRARIES += fmod LOCAL_SHARED_LIBRARIES += youme_voice_engine # _COCOS_LIB_ANDROID_BEGIN # _COCOS_LIB_ANDROID_END include $(BUILD_SHARED_LIBRARY) $(call import-module,.) $(call import-module,libiconv) # _COCOS_LIB_IMPORT_ANDROID_BEGIN # _COCOS_LIB_IMPORT_ANDROID_END C:\Users\Administrator\Desktop\client\proj.android\libs\arm64-v8a文件.so文件都在这个文件夹下啊。你看下路径是否正确?
最新发布
07-24
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