The Global Object

本文深入探讨了JavaScript解释器启动时创建全局对象的过程及其意义。解释了声明全局变量实际上是定义全局对象属性的概念。

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When the JavaScript interpreter starts up, one of the first things it does, before executing any JavaScript code, is create a global object . The properties of this object are the global variables of JavaScript programs. When you declare a global JavaScript variable, what you are actually doing is defining a property of the global object.

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资源下载链接为: https://pan.quark.cn/s/9648a1f24758 这个HTML文件是一个专门设计的网页,适合在告白或纪念日这样的特殊时刻送给女朋友,给她带来惊喜。它通过HTML技术,将普通文字转化为富有情感和创意的表达方式,让数字媒体也能传递深情。HTML(HyperText Markup Language)是构建网页的基础语言,通过标签描述网页结构和内容,让浏览器正确展示页面。在这个特效网页中,开发者可能使用了HTML5的新特性,比如音频、视频、Canvas画布或WebGL图形,来提升视觉效果和交互体验。 原本这个文件可能是基于ASP.NET技术构建的,其扩展名是“.aspx”。ASP.NET是微软开发的一个服务器端Web应用程序框架,支持多种编程语言(如C#或VB.NET)来编写动态网页。但为了在本地直接运行,不依赖服务器,开发者将其转换为纯静态的HTML格式,只需浏览器即可打开查看。 在使用这个HTML特效页时,建议使用Internet Explorer(IE)浏览器,因为一些老的或特定的网页特效可能只在IE上表现正常,尤其是那些依赖ActiveX控件或IE特有功能的页面。不过,由于IE逐渐被淘汰,现代网页可能不再对其进行优化,因此在其他现代浏览器上运行可能会出现问题。 压缩包内的文件“yangyisen0713-7561403-biaobai(html版本)_1598430618”是经过压缩的HTML文件,可能包含图片、CSS样式表和JavaScript脚本等资源。用户需要先解压,然后在浏览器中打开HTML文件,就能看到预设的告白或纪念日特效。 这个项目展示了HTML作为动态和互动内容载体的强大能力,也提醒我们,尽管技术在进步,但有时复古的方式(如使用IE浏览器)仍能唤起怀旧之情。在准备类似的个性化礼物时,掌握基本的HTML和网页制作技巧非常
#SceneScript Reference SceneScript is follows the ECMAScript 2018 specification, so you can utilize all functionalities from ECMAScript that you would also find in similar languages such as JavaScript. This is very useful as you can make use of various helpful classes. For example, allows you to access the current date and time, allows you to access various mathematical utility functions.DateMath This page only covers all additions that SceneScript adds to make working with wallpapers possible. #Globals SceneScript introduces a handful of globals which you can access at any point in your code. Global Description engine Access to general features of the application. class.IEngine input Input related data, mainly the mouse cursor. class.IInput thisScene The currently loaded scene wallpaper. classIScene thisLayer The layer this script has been loaded on. class.ILayer thisObject The object this script belongs to. class.IThisPropertyObject console Access the console log for debugging purposes. class.IConsole shared Empty by default, allows you to share data between multiple scripts. class.Shared #Events SceneScript uses an event system that allows you to run specific code whenever certain events take place. Most notably, the event is most commonly used to execute SceneScript code at every frame that Wallpaper Engine calculates. The event is good for running code once when the wallpaper is first loaded and the event allows you to react to changes to user properties of your wallpaper. Additionally, there are a handful of events which related to mouse movement and mouse input which you can incorporate into your wallpaper.updateinitapplyUserPropertiescursor Event Description init This initialization function will be called once after the object it belongs to has been created. update This event function will be called every frame for all scripts that export it. destroy This event function will be called just before the object it belongs to gets destroyed. resizeScreen This function will be called every time the wallpaper resizes because of a change to the current resolution. applyUserProperties This event function will be called once initially when the wallpaper is loaded and whenever any user properties are being adjusted by the user. cursorEnter This event function will be called when the cursor enters the bounds of the object. cursorLeave This event function will be called when the cursor leaves the bounds of the object. cursorMove This event function will be called when the cursor has been moved. cursorDown This event function will be called when the cursor is being pressed down on an object. cursorUp This event function will be called when the cursor is being released over an object. cursorClick This event function will be called when the cursor has been pressed and released on the same object. mediaStatusChanged This event function will be called when the media integration is turned on or off by the user. mediaPlaybackChanged This event function will be called when the users starts, stops or pauses media. mediaPropertiesChanged This event function will be called when the properties of the currently playing media change. mediaThumbnailChanged This event function will be called when the thumbnail of the currently playing media changes. mediaTimelineChanged This event function will be called when the current time of the playing media changes and is only provided by certain applications. #Classes All components of Wallpaper Engine are provided with a fitting class so that you can access everything programmatically. The following list contains all relevant classes introduced by SceneScript: Class Description AnimationEvent This object describes an animation event that has been fired from a timeline or puppet warp animation. AudioBuffers Provides access to the left and right audio spectrum values and their combined average for audio visualization purposes. CameraTransforms Objects of this class describe the camera orientation and position. CursorEvent Provides information about the cursor position during cursor events. IAnimation This class represents a timeline property animation. IAnimationLayer This class represents a puppet warp or 3D model animation layer. IConsole You can access this interface anywhere in your SceneScript code through the global object to interact with the console log.console IEffect Provides access to image effects used on image layers. IEffectLayer Base class for image and text layers. IEngine Provides general information about the user device and the running wallpaper. IImageLayer This class provides access to functions specific to image layers. ITextLayer This class provides access to functions specific to text layers. IModelLayer This class provides access to functions specific to 3D model layers. IInput Provides access to input related data, mainly the mouse cursor. ILayer Provides access to data related to a layer. ILocalStorage Provides access to the local storage functionality. IMaterial Provides access to dynamic properties of materials / shader properties. IParticleSystem Provides access to particle systems and lets you modify their playback state. IParticleSystemInstance Provides access to instance modifiers for particle systems. You can use this to adjust details of a particle system dynamically. IScene Provides access to properties of the currently loaded scene. ISoundLayer Provides access functions specific to sound layers. ITextureAnimation This class represents a texture animation. IVideoTexture This class represents a video texture animation. Mat4 Utility class used for creating a 4 dimensional identity matrix. MediaPlaybackEvent Media integration event, fired when the user starts, stops or pauses media. MediaPropertiesEvent Media integration event, fired when the properties of the current media session are changing. MediaStatusEvent Media integration event, fired when the user turns the media integration on or off. MediaThumbnailEvent Media integration event, fired when the thumbnail pertaining to the current media changes. MediaTimelineEvent Optional media integration event, fired irregularly when the current time of the media session changes. Shared Related to the global object which you may use to share data between multiple scripts.shared Vec2 Utility class which holds a 2 dimensional value pair: and .xy Vec3 Utility class which holds a 3 dimensional value pair: , and .xyz #Modules Wallpaper Engine also provides some modules which can be used to access certain utility functions. These can be helpful to easily implement certain use-cases. Module Description WEColor Module which provides utility functions related to color manipulation. WEMath Module which provides utility functions related to general mathematical functions. WEVector Module which provides utility functions related to working with vectors.我让你写的代码是在wallpaer引擎内使用的,这是他的语言参考
08-06
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