class HandlerCall
{
public:
virtual void Call() = 0;
};
template <typename Handler>
class handle_object:public HandlerCall
{
public:
handle_object(Handler handler):Handler_(handler){}
Handler Handler_;
static void handle_objectCall(void *hobject)
{
handle_object<Handler> *p =(handle_object<Handler> *) hobject;
p->Handler_();
}
virtual void Call()
{
handle_objectCall(this);
}
};
typedef void (*handle_objectCallT)(void *hobject);
class Test
{
public:
Test()
{
}
template<class Handler>
void Send(void *data,int len,Handler handler)
{
handlerobj = new handle_object<Handler>(handler);
}
void Call()
{
handlerobj->Call();
}
HandlerCall *handlerobj;
};
void test(int i)
{
printf("%d\n",i);
}
void test2(int i,int j)
{
printf("%d,%d\n",i,j);
}
int _tmain(int argc, _TCHAR* argv[])
{
Test t;
t.Send(NULL,5,boost::bind(test,2));
t.Call();
t.Send(NULL,5,boost::bind(test2,2,3));
t.Call();
{
public:
virtual void Call() = 0;
};
template <typename Handler>
class handle_object:public HandlerCall
{
public:
handle_object(Handler handler):Handler_(handler){}
Handler Handler_;
static void handle_objectCall(void *hobject)
{
handle_object<Handler> *p =(handle_object<Handler> *) hobject;
p->Handler_();
}
virtual void Call()
{
handle_objectCall(this);
}
};
typedef void (*handle_objectCallT)(void *hobject);
class Test
{
public:
Test()
{
}
template<class Handler>
void Send(void *data,int len,Handler handler)
{
handlerobj = new handle_object<Handler>(handler);
}
void Call()
{
handlerobj->Call();
}
HandlerCall *handlerobj;
};
void test(int i)
{
printf("%d\n",i);
}
void test2(int i,int j)
{
printf("%d,%d\n",i,j);
}
int _tmain(int argc, _TCHAR* argv[])
{
Test t;
t.Send(NULL,5,boost::bind(test,2));
t.Call();
t.Send(NULL,5,boost::bind(test2,2,3));
t.Call();
}
改成这种更方便使用了,只是又变慢了,怎么好,自已看着办吧.
lixiaomail
2008-07-21

