android 编译系统的 makefile 文件 Android.mk 写法如下
(1)Android.mk 文件首先需要指定 LOCAL_PATH 变量,用于查找源文件。由于一般情况下
Android.mk 和需要编译的源文件在同一目录下,所以定义成如下形式:
LOCAL_PATH:=$(call my-dir)
上面的语句的意思是将 LOCAL_PATH 变量定义成本文件所在目录路径。
(2)Android.mk 中可以定义多个编译模块,每个编译模块都是以 include $(CLEAR_VARS) 开始
以 include $(BUILD_XXX) 结束。
include $(CLEAR_VARS)
CLEAR_VARS 由编译系统提供,指定让 GNU MAKEFILE 为你清除除 LOCAL_PATH 以外的所有 LOCAL_XXX 变量,
如 LOCAL_MODULE , LOCAL_SRC_FILES , LOCAL_SHARED_LIBRARIES , LOCAL_STATIC_LIBRARIES 等。
include $(BUILD_STATIC_LIBRARY) 表示编译成静态库
include $(BUILD_SHARED_LI BRARY) 表示编译成动态库。
include $(BUILD_EXECUTABLE) 表示编译成可执行程序
(3) 举例如下 (frameworks/base/libs/audioflinger/Android.mk) :
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS) 模块一
ifeq ($(AUDIO_POLICY_TEST),true)
ENABLE_AUDIO_DUMP := true
endif
LOCAL_SRC_FILES:= \
A udioHardwareGeneric.cpp \
AudioHardwareStub.cpp \
AudioHardwareInterface.cpp
ifeq ($(ENABLE_AUDIO_DUMP),true)
LOCAL_SRC_FILES += AudioDumpInterface.cpp
LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
endif
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_CFLAGS += -DGENERIC_AUDIO
endif
LOCAL_MODULE:= libaudiointerface
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_SRC_FILES += A2dpAudioInterface.cpp
LOCAL_SHARED_LIBRARIES += liba2dp
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_C_INCLUDES += $(call include-path-for, bluez)
endif
include $(BUILD_STATIC_LIBRARY) 模块一编译成静态库
include $(CLEAR_VARS) 模块二
LOCAL_SRC_FILES:= \
AudioPolicyManagerBase.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libmedia
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudiopolicybase
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_A2DP
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
include $(BUILD_STATIC_LIBRARY) 模块二编译成静态库
include $(CLEAR_VARS) 模块三
LOCAL_SRC_FILES:= \
AudioFlinger.cpp \
AudioMixer.cpp.arm \
AudioResampler.cpp.arm \
AudioResamplerSinc.cpp.arm \
AudioResamplerCubic.cpp.arm \
AudioPolicyService.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
LOCAL_CFLAGS += -DGENERIC_AUDIO
else
LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
endif
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudioflinger
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_SHARED_LIBRARIES += liba2dp
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lrt -lpthread
endif
endif
ifeq ($(BOARD_USE_LVMX),true)
LOCAL_CFLAGS += -DLVMX
LOCAL_C_INCLUDES += vendor/nxp
LOCAL_STATIC_LIBRARIES += liblifevibes
LOCAL_SHARED_LIBRARIES += liblvmxservice
# LOCAL_SHARED_LIBRARIES += liblvmxipc
endif
include $(BUILD_SHARED_LIBRARY) 模块三编译成动态库
(4) 编译一个应用程序 (APK)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VA RS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
(5) 编译一个依赖于静态 Java 库 (static.jar) 的应用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# List of static libraries to include in the package
LOCAL_STATIC_JAVA_LIBRARIES := static-library
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
(6) 编译一个需要用平台的 key 签名的应用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := platform
# Tell it to build an APK
include $(BUILD_PACKAGE)
(7) 编译一个需要用特定 key 前面的应用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := vendor/example/certs/app
# Tell it to build an APK
include $(BUILD_PACKAGE)
(8) 添加一个预编译应用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Module name should match apk name to be installed.
LOCAL_MODULE := LocalModuleName
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
include $(BUILD_PREBUILT)
(9) 添加一个静态 JAVA 库
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS )
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Any libraries that this library depends on
LOCAL_JAVA_LIBRARIES := android.test.runner
# The name of the jar file to create
LOCAL_MODULE := sample
# Build a static jar file.
include $(BUILD_STATIC_JAVA_LIBRARY)
(10)Android.mk 的编译模块中间可以定义相关的编译内容,也就是指定相关的变量如下:
LOCAL_AAPT_FLAGS
LOCAL_ACP_UNAVAILABLE
LOCAL_ADDITIONAL_JAVA_DIR
LOCAL_AIDL_INCLUDES
LOCAL_ALLOW_UNDEFINED_SYMBOLS
LOCAL_ARM_MODE
LOCAL_ASFLAGS
LOCAL_ASSET_DIR
LOCAL_ASSET_FILES 在 Android.mk 文件中编译应用程序 (BUILD_PACKAGE) 时设置此变量,表示资源文件,
通常会定义成 LOCAL_ASSET_FILES += $(call find-subdir-assets)
LOCAL_BUILT_MODULE_STEM
LOCAL_C_INCLUDES 额外的 C/C++ 编译头文件路径,用 LOCAL_ PATH 表示本文件所在目录
举例如下:
LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
LOCAL_CC 指定 C 编译器
LOCAL_CERTIFICATE 签名认证
LOCAL_CFLAGS 为 C/C++ 编译器定义额外的标志 ( 如宏定义 ) ,举例: LOCAL_CFLAGS += -DLIBUTILS _NATIVE=1
LOCAL_CLASSPATH
LOCAL_COMPRESS_MODULE_SYMBOLS
LOCAL_COPY_HEADERS install 应用程序时需要复制的头文件,必须同时定义 LOCAL_COPY_HEADERS_TO
LOCAL_COPY_HEADERS_TO install 应用程序时复制头文件的目的路径
LOCAL_CPP_EXTENSION 如果你的 C++ 文件不是以 cpp 为文件后缀,你可以通过 LOCAL_CPP_EXTENSION 指定 C++ 文件后缀名
如: LOCAL_CPP_EXTENSION := .cc
注意统一模块中 C++ 文件后缀必须保持一致。
LOCAL_CPPFLAGS 传递额外的标志给 C++ 编译器,如: LOCAL_CPPFLAGS += -ffriend-injection
LOCAL_CXX 指定 C++ 编译器
LOCAL_DX_FLAGS
LOCAL_EXPORT_PACKAGE_RESOURCES
LOCAL_FORCE_STATIC_EXECUTABLE 如果编译的可执行程序要进行静态链接 ( 执行时不依赖于任何动态库 ) ,则设置 LOCAL_FORCE_STATIC_EXECUTABLE:=true
目前只有 libc 有静态库形式,这个只有文件系统中 /sbin 目录下的应用程序会用到,这个目录下的应用程序在运行时通常
文件系统的其它部分还没有加载,所以必须进行静态链接。
LOCAL_GENERATED_SOURCES
LOCAL_INSTRUME NTATION_FOR
LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME
LOCAL_INTERMEDIATE_SOURCES
LOCAL_INTERMEDIATE_TARGETS
LOCAL_IS_HOST_MODULE
LOCAL_JAR_MANIFEST
LOCAL_JARJAR_RULES
LOCAL_JAVA_LIBRARIES 编译 java 应用程序和库的时候指定包含的 java 类库,目前有 core 和 framework 两种
多数情况下定义成: LOCAL_JAVA_LIBRARIES := core framework
注意 LOCAL_JAVA_LIBRARIES 不是必须的,而且编译 APK 时不允许定义 ( 系统会自动添加 )
LOCAL_JAVA_RESOURCE_DIRS
LOCAL_JAVA_RESOURCE_FILES
LOCAL_JNI_SHARED_LIBRARIES
LOCAL_LDFLAGS 传递额外的参数给连接器 ( 务必注意参数的顺序 )
LOCAL_LDLIBS 为可执行程序或者库的编译指定额外的库,指定库以 "-lxxx" 格式,举例:
LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin
LOCAL_MODULE 生成的模块的名称 ( 注意应用程序名称用 LOCAL_PACKAGE_NAME 而不是 LOCAL_MODULE)
LOCAL_MODULE_PATH 生成模块的路径
LOCAL_MODUL E_STEM
LOCAL_MODULE_TAGS 生成模块的标记
LOCAL_NO_DEFAULT_COMPILER_FLAGS
LOCAL_NO_EMMA_COMPILE
LOCAL_NO_EMMA_INSTRUMENT
LOCAL_NO_STANDARD_LIBRARIES
LOCAL_OVERRIDES_PACKAGES
LOCAL_PACKAGE_NAME APK 应用程序的名称
LOCAL_POST_PROCESS_COMMAND
LOCAL_PREBUILT_EXECUTABLES 预编译 including $(BUILD_PREBUILT) 或者 $(BUILD_HOST_PREBUILT) 时所用 , 指定需要复制的可执行文件
LOCAL_PREBUILT_JAVA_LIBRARIES
LOCAL_PREBUILT_LIBS 预编译 including $(BUILD_PREBUILT) 或者 $(BUILD_HOST_PREBUILT) 时所用 , 指定需要复制的库 .
LOCAL_PREBUILT_OBJ_FILES
LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES
LOCAL_PRELINK_MODULE 是否需要预连接处理 ( 默认需要,用来做动态库优化 )
LOCAL_REQUIRED_MODULES 指定模块运行所依赖的模块 ( 模块安装时将会同步安装它所依赖的模块 )
LOCAL_RESOURCE_DIR
LOCAL_SDK_VERSION
LOCAL_SHARED_LIBRARIES 可链接动态库
LOCAL_SRC_FILES 编译源文件
LOCAL_STATIC_JAVA_LIBRARIES
LOCAL_STATIC_LIBRARIES 可链接静态库
LOCAL_UNINSTALLABLE_MODULE
LOCAL_UNSTRIPPED_PATH
LOCAL_WHOLE_STATIC_LIBRARIES 指定模块所需要载入的完整静态库 ( 这些精通库在链接是不允许链接器删除其中无用的代码 )
LOCAL_YACCFLAGS
OVERRIDE_BUILT_MODULE_PAT H