在上一篇的文章里我们知道如何构造一个简单的三维场景,这次的课程我将和大家一起来研究如何用代码,完成对建立好了的三维场景的观察。
首先看一下DEMO的界面:

可以看到8个方向的按钮,它们将提供观察角度的变化和三维场景的旋转这样的功能。
观察位置变化:
实现原理:改变场景内照相机的绝对位置等属性
实现代码:
定义照相机
<
Viewport3D
Name
="myViewport"
Margin
="0,0,0,0"
>
<
Viewport3D
.Camera
>
<
PerspectiveCamera
x:Name
="myViewportCamera"
FarPlaneDistance
="5000"
NearPlaneDistance
="0.25"
FieldOfView
="90"
Position
="1800,0,0"
LookDirection
="-1,0,0"
UpDirection
="0,1,0"
></
PerspectiveCamera
>
</
Viewport3D.Camera
>
定义照相机(观察角度)的变化事件:
void
rightButton_Click(
object
sender,RoutedEventArgse)

...
{
this.myViewportCamera.Position=newSystem.Windows.Media.Media3D.Point3D(this.myViewportCamera.Position.X,this.myViewportCamera.Position.Y,this.myViewportCamera.Position.Z+100);
}

void
leftButton_Click(
object
sender,RoutedEventArgse)

...
{
this.myViewportCamera.Position=newSystem.Windows.Media.Media3D.Point3D(this.myViewportCamera.Position.X,this.myViewportCamera.Position.Y,this.myViewportCamera.Position.Z-100);
}

void
backButton_Click(
object
sender,RoutedEventArgse)

...
{
this.myViewportCamera.Position=newSystem.Windows.Media.Media3D.Point3D(this.myViewportCamera.Position.X+100,this.myViewportCamera.Position.Y,this.myViewportCamera.Position.Z);
}

void
frontButton_Click(
object
sender,RoutedEventArgse)

...
{
this.myViewportCamera.Position=newSystem.Windows.Media.Media3D.Point3D(this.myViewportCamera.Position.X-100,this.myViewportCamera.Position.Y,this.myViewportCamera.Position.Z);
}
三维场景角度变化:
实现原理:改变三维场景内定义的轴的角度
实现代码:
定义操作轴:
<
ModelVisual3D
.Transform
>
<
Transform3DGroup
>
<
MatrixTransform3D
/>
<
RotateTransform3D
>
<
RotateTransform3D
.Rotation
>
<
AxisAngleRotation3D
Angle
="0"
Axis
="0,10,0"
x:Name
="myAngleRotationChair"
/>
</
RotateTransform3D.Rotation
>
</
RotateTransform3D
>
<
RotateTransform3D
>
<
RotateTransform3D
.Rotation
>
<
AxisAngleRotation3D
Angle
="0"
Axis
="0,0,10"
x:Name
="myAngleRotationChair_1"
/>
</
RotateTransform3D.Rotation
>
</
RotateTransform3D
>
</
Transform3DGroup
>
</
ModelVisual3D.Transform
>
</
ModelVisual3D
>
定义轴旋转代码:
void
down_Click(
object
sender,RoutedEventArgse)

...
{
this.myAngleRotationChair_1.Angle-=10;
}

void
up_Click(
object
sender,RoutedEventArgse)

...
{
this.myAngleRotationChair_1.Angle+=10;
}

void
left_Click(
object
sender,RoutedEventArgse)

...
{
this.myAngleRotationChair.Angle-=10;
}

void
right_Click(
object
sender,RoutedEventArgse)

...
{
this.myAngleRotationChair.Angle+=10;
}
好的~如果您对更多的三维场景变成想有所了解,请关注第三讲。
如果您想下载源代码或收听语音教程,请访问:微软webcast
再次感谢您的关注,谢谢!