学习OPENGL的官方指南:版本1.1——关于

http://www.glprogramming.com/red/about.html

The Official Guide to Learning OpenGL, Version 1.1

关于本指南

OPENGL图形系统是一个面向图形硬件的软件接口(GL:Graphics Library)。它允许你创建可以产生动态3维物体的图像的交互式程序。有了OPENGL,你可以控制电脑图形技术以产生现实的图片,也可以产生虚幻的图形。本指南将告诉你如何使用OPENGL图形系统编程以产生你预期的可视的效果。

本指南的内容

本指南有14章。前5章介绍了一些关于显示3D图形的基本知识。

第一章:OPENGL介绍

大致介绍了OPENGL的功能。还有一个简单的OPENGL程序,并注释了必要的编程细节。

第二章:画立体几何图形

说明了如何创建一个3D几何体的在屏幕上的描述。


Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance
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