package com.example.groupactiontest;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Input.Peripheral;
import com.badlogic.gdx.graphics.GL10;
public class MyGame implements ApplicationListener {
@Override
public void create() {
// System.out.println("available: "+Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer));
// System.out.println( "Gdx.input.getNativeOrientation(): "+Gdx.input.getNativeOrientation());
System.out.println("Peripheral.Compass available: "+Gdx.input.isPeripheralAvailable( Peripheral.Compass));
float azimuth = Gdx.input.getAzimuth();
float pitch = Gdx.input.getPitch();
float rool = Gdx.input.getRoll();
System.out.println(azimuth + " ," + pitch + " ," + rool);
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void render() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
//返回某一点的重力加速度的值
System.out.println("x: " + Gdx.input.getAccelerometerX()+
"y: " + Gdx.input.getAccelerometerY()
+"z: "+ Gdx.input.getAccelerometerZ());
}
@Override
public void resize(int arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}