God is a fractal.

本文介绍了一种基于广泛研究的分形生成算法所开发的通用框架,该框架用于制作分形和其他类型的超级矢量图像。它为开发高级分形设计界面提供了良好的基础,并允许设计师通过视觉编辑加入更多个性化风格。

Based on a wide range of research on fractal generating algorithms, I developed a common framework to make fractals and other styles of super vector images. This is a good foundation for developing advanced fractal design interfaces. More and more different tools will be added to it without gaps. And thus a fractal universe will be created.

Fractal artists all over the world have invented a big bucket of algorithms. And based on them, can we do something special? The simple algorithm plus a special idea may produce interesting effects, I think. The next generation of fractal design must be human interactive design. Designers can put more personal styles into their artworks by visual editing. FMF's fibrics technology allows developers to create a standalone editor to help designers in their super vector artwork manufacturing. These editors can do almost all things. But how could we define styles for fractals?

And I'm now confused about the fractals and other styles of computer generated artworks. Is God also a fractal?

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