Flex 3.2全屏模式的解决办法

本文介绍如何通过修改特定模板文件来实现Flex项目的全屏显示功能。通过编辑位于FlexBuilder3插件目录下的模板文件,可以在启动时允许应用程序全屏运行。

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2009年07月3日 | 作者:Fonny

 


如果所有项目都想自动得到全屏支持,可以修改:

带有深度链接的模板文件:

x:\Program Files\Adobe\Flex Builder 3 Plug-in\sdks\3.4.0\templates\express-installation-with-history\index.template.html

不使用深度链接的模板文件:

x:\Program Files\Adobe\Flex Builder 3 Plug-in\sdks\3.4.0\templates\express-installation\index.template.html

中的对应位置.

 

<!-- saved from url=(0014)about:internet -->
<html lang="en">

<!--
Smart developers always View Source.

This application was built using Adobe Flex, an open source framework
for building rich Internet applications that get delivered via the
Flash Player or to desktops via Adobe AIR.

Learn more about Flex at http://flex.org
// -->

<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

<!--  BEGIN Browser History required section -->
<link rel="stylesheet" type="text/css" href="history/history.css" />
<!--  END Browser History required section -->

<title>${title}</title>
<script src="AC_OETags.js" language="javascript"></script>

<!--  BEGIN Browser History required section -->
<script src="history/history.js" language="javascript"></script>
<!--  END Browser History required section -->

<style>
body { margin: 0px; overflow:hidden }
</style>
<script language="JavaScript" type="text/javascript">
<!--
// -----------------------------------------------------------------------------
// Globals
// Major version of Flash required
var requiredMajorVersion = ${version_major};
// Minor version of Flash required
var requiredMinorVersion = ${version_minor};
// Minor version of Flash required
var requiredRevision = ${version_revision};
// -----------------------------------------------------------------------------
// -->
</script>
</head>

<body scroll="no">
<script language="JavaScript" type="text/javascript">
<!--
// Version check for the Flash Player that has the ability to start Player Product Install (6.0r65)
var hasProductInstall = DetectFlashVer(6, 0, 65);

// Version check based upon the values defined in globals
var hasRequestedVersion = DetectFlashVer(requiredMajorVersion, requiredMinorVersion, requiredRevision);

if ( hasProductInstall && !hasRequestedVersion ) {
    // DO NOT MODIFY THE FOLLOWING FOUR LINES
    // Location visited after installation is complete if installation is required
    var MMPlayerType = (isIE == true) ? "ActiveX" : "PlugIn";
    var MMredirectURL = encodeURI(window.location);
    document.title = document.title.slice(0, 47) + " - Flash Player Installation";
    var MMdoctitle = document.title;

    AC_FL_RunContent(
        "src", "playerProductInstall",
        "FlashVars", "MMredirectURL="+MMredirectURL+'&MMplayerType='+MMPlayerType+'&MMdoctitle='+MMdoctitle+"",
        "width", "${width}",
        "height", "${height}",
        "align", "middle",
        "id", "${application}",
        "quality", "high",
        "bgcolor", "${bgcolor}",
        "name", "${application}",
        "allowScriptAccess","sameDomain",
        "allowFullScreen","true", //增加的代码
        "type", "application/x-shockwave-flash",
        "pluginspage", "http://www.adobe.com/go/getflashplayer"
    );
} else if (hasRequestedVersion) {
    // if we've detected an acceptable version
    // embed the Flash Content SWF when all tests are passed
    AC_FL_RunContent(
            "src", "${swf}",
            "width", "${width}",
            "height", "${height}",
            "align", "middle",
            "id", "${application}",
            "quality", "high",
            "bgcolor", "${bgcolor}",
            "name", "${application}",
            "allowScriptAccess","sameDomain",
            "allowFullScreen","true",  //增加的代码
            "type", "application/x-shockwave-flash",
            "pluginspage", "http://www.adobe.com/go/getflashplayer"
    );
  } else {  // flash is too old or we can't detect the plugin
    var alternateContent = '你需要安装最新版的Flash才能欣赏本页内容 '
    + 'This content requires the Adobe Flash Player. '
    + '<a href=http://www.adobe.com/go/getflash/>点击获取最新版FlashPlayer插件</a>'
    + '<a href=http://www.adobe.com/go/getflash/>Get Flash</a>';
    document.write(alternateContent);  // insert non-flash content
  }
// -->
</script>
<noscript>
    <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
            id="${application}" width="${width}" height="${height}"
            codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab">
            <param name="movie" value="${swf}.swf" />
            <param name="quality" value="high" />
            <param name="bgcolor" value="${bgcolor}" />
            <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />//增加的代码
            <embed src="${swf}.swf" quality="high" bgcolor="${bgcolor}"
                width="${width}" height="${height}" name="${application}" align="middle"
                play="true"
                loop="false"
                quality="high"
                allowScriptAccess="sameDomain"
                allowFullScreen="true" //增加的代码
                type="application/x-shockwave-flash"
                pluginspage="http://www.adobe.com/go/getflashplayer">
            </embed>
    </object>
</noscript>
</body>
</html>

 

 

资源下载链接为: https://pan.quark.cn/s/9e7ef05254f8 行列式是线性代数的核心概念,在求解线性方程组、分析矩阵特性以及几何计算中都极为关键。本教程将讲解如何用C++实现行列式的计算,重点在于如何输出分数形式的结果。 行列式定义如下:对于n阶方阵A=(a_ij),其行列式由主对角线元素的乘积,按行或列的奇偶性赋予正负号后求和得到,记作det(A)。例如,2×2矩阵的行列式为det(A)=a11×a22-a12×a21,而更高阶矩阵的行列式可通过Laplace展开或Sarrus规则递归计算。 在C++中实现行列式计算时,首先需定义矩阵类或结构体,用二维数组存储矩阵元素,并实现初始化、加法、乘法、转置等操作。为支持分数形式输出,需引入分数类,包含分子和分母两个整数,并提供与整数、浮点数的转换以及加、减、乘、除等运算。C++中可借助std::pair表示分数,或自定义结构体并重载运算符。 计算行列式的函数实现上,3×3及以下矩阵可直接按定义计算,更大矩阵可采用Laplace展开或高斯 - 约旦消元法。Laplace展开是沿某行或列展开,将矩阵分解为多个小矩阵的行列式乘积,再递归计算。在处理分数输出时,需注意避免无限循环和除零错误,如在分数运算前先约简,确保分子分母互质,且所有计算基于整数进行,最后再转为浮点数,以避免浮点数误差。 为提升代码可读性和可维护性,建议采用面向对象编程,将矩阵类和分数类封装,每个类有明确功能和接口,便于后续扩展如矩阵求逆、计算特征值等功能。 总结C++实现行列式计算的关键步骤:一是定义矩阵类和分数类;二是实现矩阵基本操作;三是设计行列式计算函数;四是用分数类处理精确计算;五是编写测试用例验证程序正确性。通过这些步骤,可构建一个高效准确的行列式计算程序,支持分数形式计算,为C++编程和线性代数应用奠定基础。
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