Java设计模式之单例模式

本文详细介绍了Singleton设计模式的目的和使用场景,通过一个简单的Java实现示例,展示了如何确保系统中一个类只有一个实例,并提供了对该实例的全局访问点。
[color=red]SINGLETON [/color] (Object Creational)

[color=red]Purpose[/color]
Ensures that only one instance of a class is allowed within a system.
[color=red]Use When[/color]
1 Exactly one instance of a class is required.
2 Controlled access to a single object is necessary.
[color=red]Example
[/color] Most languages provide some sort of system or environment
object that allows the language to interact with the native operating
system. Since the application is physically running on only one
operating system there is only ever a need for a single instance of
this system object. The singleton pattern would be implemented
by the language runtime to ensure that only a single copy of the
system object is created and to ensure only appropriate processes
are allowed access to it.

package javaPattern;

public class Singleton {

private static Singleton singleton;
private Singleton(){}//构造器必须私有
public static Singleton getSingleton(){
if(singleton == null){
singleton = new Singleton();
}
return singleton;
}
public static void main(String[] args) {
Singleton s1 = Singleton.getSingleton();
Singleton s2 = Singleton.getSingleton();
System.out.println(s1 == s2);
}
}
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值