Which Style of Workflow When?[转]

本文探讨了Windows Workflow Foundation中的三种工作流风格:顺序式、状态机和数据驱动。通过具体实例对比了不同风格的特点及其适用场景。
http://blogs.msdn.com/davegreen/archive/2005/10/20/483309.aspx

Windows Workflow Foundation supports three basic styles of workflow:  Sequential, State Machine and Data-Driven. 

I get a lot of people asking me which style is right for their problem, so I thought I’d share my thoughts on this with you all.

Let’s start with a simple problem.  I want Fred to review a document, then Joe to approve it, and finally I want to send it to my customer.

This is an obvious Sequential style workflow.  To implement it, I create a Sequential Workflow project, add a sequence of Activities which ask Fred to review, Joe to approve, and finally myself to send the document – and I’m done.

A Sequential workflow is characterized by the fact that the workflow is in control.  Fred, Joe and I get to do what we’re told, when we’re told to do it.  We do our stuff, let workflow central know that we did it, and then the workflow decides what happens next.

Of course, the Sequential style doesn’t mean that things always happen in a simple linear sequence like this.  We can have conditional branching, loops, and so on.  What it means is that the workflow controls the sequence.  The Sequential style is the classic style of workflow, as implemented by dozens of products over the years. 

In my opinion, it is also significantly responsible for giving Workflow a bad name.  Not that there’s anything wrong with telling people what to do (I’m known to indulge in the practice myself, occasionally) – but sometimes it just doesn’t work.

Let’s look at an example.  Say that I’m testing a product that’s being developed.  When I find a problem, I open a bug, assign it to the guilty developer, then wait confidently for the fix. I want to write a workflow to manage this process.

So far, this sounds very familiar.  The steps are: tester opens bug, developer fixes bug, tester approves fix.  Just like the simple document review we saw before.

But this is illusory.  What really happens?  A tester opens a bug, and assign it to Bill.  Bill says, no not me, this is Clive’s, and reassigns the bug to him.  Or Bill says, this tester is not in this case quite correct (or words to that effect), and rejects the bug as nonsense.  Or asks the tester for clarifying information.  Or even, if he’s in a good mood, fixes it and hands it back to the tester.  Or, if the original tester is out, another tester.  Or the tester withdraws an erroneous bug (surely not).  And so on, with each participant being able to make one of a set of choices at any given stage.

What happens if I write this in the Sequential style?  Something like this (if you’ll forgive my pseudocode):

               Tester T creates instance of bug workflow
               T adds bug details
               T assigns to developer D
LabelA:     Switch
                     D assigns to developer E
                           Goto LabelA
                     D rejects bug to T:
                           Switch
                                 T accepts rejection:
                                 T updates bug and assigns to developer F:
                                          Goto LabelA
                           End Switch
                     D requests info from T:
                     T submits info
                           Goto LabelA
                     D submits solution to T:
                     T withdraws bug:
               End Switch

You get the idea.  Loops and choices which arise within choices are posing structural questions (here I held my nose and used Goto, to try and keep the mapping from the scenario to the code obvious).  And if we start making the process more realistic still, with a queue of bugs coming in that a development team leader assigns to individuals (or a developer might grab them from the queue), and we add a project manager to the picture with the ability to set bug priorities in flight, and so on, things will get worse and worse.

This problem is much better tackled using the State Machine style.  The pseudo-code above becomes:

State: Initial
      Action: T adds bug details
      Action: T assigns to developer D; new state = Fixing

State: Fixing
      Action: D assigns to developer E
      Action: D rejects bug to T; new state = Rejected
      Action: D requests info;  new state = Pending Info
      Action: D submits solution; new state = Pending Approval
      Action: T withdraws bug; new state = Closed

State: Rejected
      Action: T accepts rejection; new state = Closed
      Action: T updates bug and assigns to developer F; new state = Fixing

State: Pending Info
      Action: T submits info; new state = Fixing

State:  Pending Approval
      Action: T rejects solution; new state = Fixing
      Action: T accepts solution; new state = Closed

State: Closed

This is much cleaner and more comprehensible.  Also, adding more features will not complicate the structure – it will simply mean adding more states and actions.

Implementing this style in Windows Workflow Foundation is simply a matter of creating a State Machine Workflow project and defining the states and actions required.

So what’s the criterion for using the State Machine style?  Simply this: are the important choices being made outside the workflow?  Is the user in control?  If so, then the Sequential workflow’s notion that it calls all the shots will become a nuisance.  The State Machine style of workflow, on the other hand, expects the choice of what to do to be made outside the workflow.

So if the workflow makes no choices, what is it for?  Well, a State Machine workflow controls the sets of choices.  It makes no sense for a tester to accept a solution until one has been submitted.  It only becomes valid when the bug workflow has reached an appropriate state – by one of a large number of possible routes.

It’s this last point that leads us to another insight about why the State Machine style is more applicable to this problem.  The Sequential workflow, of its nature, encodes all the possible sequences of behavior in its structure.  But here, we don’t care.  We only need to know about the current state, and what can be done next.  So if we spend time modeling routes through the process, event though we don’t in fact care about them, and these routes are many, as they are in the bug problem, then the Return On Investment from the Sequential style inevitably becomes very poor.

OK, so far, so good.  What’s this third, Data-Driven, style about?

This time, we’ll use the example of an inventory shortfall.  An assembly line is making a gadget, and the computer said there were enough widgets in stock for the purpose, but when the stockroom manager went to fetch the widgets, there was a shortfall of 10.

We want to build a workflow to handle this scenario.

What are the possible actions?  The supplies department could order more widgets, perhaps going to a different supplier or paying more money for faster delivery.  The account manager could go to the customer and defer delivery, or split the delivery in two parts and bear the extra shipping cost.  The production manager could take assembled gadgets from an order for another customer and divert them.  The stockroom manager could search his stock to find the missing widgets.

Our workflow will be a collaboration, containing all these actions, restricted to the appropriate roles.  Any given action might be performed multiple times.  One obvious constraint is that the collaboration is not done until the shortfall is fixed by some combination of the above actions.

There will also be business constraints.  For instance, there may be a rule that says deferral of delivery to gold customers is never permitted.  Also, the actions will affect each other.  For instance, we may say that total added cost from corrective action may not exceed 5% of original factory cost – so placing an order for accelerated supplies might prevent a shipment being split.

This is not a Sequential workflow – all the decisions are being made outside the workflow.  Is it a State Machine workflow?  Clearly, the sets of actions allowed to each role varies as the collaboration progresses – as splitting shipments becomes impossible, for instance – and the workflow is determining these sets of actions.

But the set of actions available at any given point is determined by the interaction of a number of  independent rules – whether the customer is a gold customer, whether we have already deferred delivery once, whether the profit margin on the order is becoming a problem, etc.  So the number of possible sets of actions – and therefore the number of corresponding states – is going to be large. 

Crucially, we’re actually not interested in what these possible combinations of actions are – only that the rules are enforced.  So we find ourselves again in a situation where a modeling approach, in this case the state machine, captures information we don’t care about – and therefore has poor ROI.

What do we get ROI from modeling?  Why, simply what are the available actions, and who can perform them under what circumstances.  This is just a set of actions, and for each, a role and a boolean expression which determines availability.

There is one more thing.  We’d like to know when our collaboration is done – so we add to the model another boolean expression which is true when the collaboration is finished.  In this case, the expression will test whether there are, or will be, enough widgets in stock for assembly.

How is this Data-Driven style implemented in Windows Workflow Foundation?  There are two model elements to support this approach:  the Constrained Activity Group, and the Policy.  Both are typically used within a Sequential Workflow project, and represent regions of ‘data-drivenness’.

Clearly, it would be possible to model all workflows in this Data-Driven style.  Wouldn’t we then have only one modeling approach to worry about?

This is true, but not optimal.  To see why, consider how we know that a Data-Driven workflow is correct.  We cannot predict its behavior very easily at all – the number of possible different series of actions that the workflow will allow is very large.  So really the only way to test it is to try it, using enough different initial states, and enough different paths through it, that we feel confident in its operation.

Contrast the testing of a Sequential style of workflow.  It has only a few possible sequences of behavior, which we can test exhaustively.  We can get a higher level of confidence more cheaply.

So the motto is, choose the workflow model which has as much structure as your problem has – and no more.  Deviating in either direction costs you money.  Using a style with too much structure adds cost because you’re encoding information which has no value.  Using a style with too little structure adds cost because your testing costs are higher than they need to be.

And one final word.  Do not think that a typical real world application should use only one style.  Most applications are most cost-effectively built from a composition of styles.  Consider a Call Center application where most of the time the system uses scripts to drive the telephone operators.  Probably a  Sequential workflow.  But then there are always the exceptions, such as an account in a shouldn’t-have-got-there state.  Now we want to refer to an expert.  Experts need to make choices – and so should be supported with a State Machine or Data Driven workflow.

So there you have it – my thinking on styles of workflow in the Windows Workflow Foundation.  Feedback, as ever, solicited and welcome!

  

 

 

Published Thursday, October 20, 2005 8:37 PM by Dave Green
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