模版模式

本文通过一个程序员和教师的生活轨迹示例,展示了使用C#进行面向对象编程的方法,重点介绍了抽象基类与派生类的概念及其实现方式。

using System;

using System.Collections.Generic;

namespace MyApp

{

class Program

{

static void Main()

{

Life xufei = new Programmer("Xufei");

xufei.DisplayLife();

Console.WriteLine();

Life xuYang = new Teacher("Xuyang");

xuYang.DisplayLife();

Console.ReadKey();

}

}

abstract class Life

{

public string Name { get; set; }

public abstract string FirstAnswer { get; set; }

public abstract string SecondAnswer { get; set; }

public abstract string ThirdAnswer { get; set; }

public void FirstThirtyYears()

{

Console.WriteLine(" 0-30:{0}", FirstAnswer);

}

public void SecondThirtyYears()

{

Console.WriteLine("31-60:{0}", SecondAnswer);

}

public void LastThirtyYears()

{

Console.WriteLine("61-90:{0}", ThirdAnswer);

}

public void DisplayLife()

{

DisplayName();

FirstThirtyYears();

SecondThirtyYears();

LastThirtyYears();

}

private void DisplayName()

{

Console.WriteLine(" Name:{0}.", Name);

}

}

class Teacher:Life

{

public Teacher(string name)

{

Name = name;

}

public override string FirstAnswer

{

get

{

return "Born, Study, Be a teacher.";

}

set

{

value = "Born, Study, Be a teacher.";

}

}

public override string SecondAnswer

{

get

{

return "Teach in school";

}

set

{

value = "Teach in school";

}

}

public override string ThirdAnswer

{

get

{

return "Wait to death.";

}

set

{

value = "Wait to death.";

}

}

}

class Programmer:Life

{

public Programmer(string name)

{

Name = name;

}

public override string FirstAnswer

{

get

{

return "Born, Study, Be a programmer.";

}

set

{

value = "Born, Study, Be a programmer.";

}

}

public override string SecondAnswer

{

get

{

return "Work in software company";

}

set

{

value = "Work in software company";

}

}

public override string ThirdAnswer

{

get

{

return "Wait to death.";

}

set

{

value = "Wait to death.";

}

}

}

}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值