J2me
中实现淡入淡出效果
飘飘白云
(l_zhaohui@163.com)
在
J2me
中实现淡入淡出效果,据我所知至少有三种方法。
第一种是取得需要变换图片的像素,依次
设
置
每
个象素的
alpha
通道
值
,
让它在
0~100
之间变化。
第二种是修改图片的调色板数据,让其在调色板原始数据到
255
之间变化。
第三种,其实也是利用上面的办法,先描画图片,然后在图片上覆盖一个黑色矩形,改变这个黑色矩形透明度就可以实现淡入淡出的效果。
前两种方法相比较的话,第一种方法运算量是比较大的,而且第一种方法由于
midp1.0
不支持
alpha
通道,在一些手机上无法实现。
下面给出第二种方法的示例,在我们开始之前,应该熟悉
png
文件格式,如果还不是很明白的话,可以
google
一下,或者查看前面的帖子中的相关连接。
代码很清楚,下面是源代码:
------------CODE__START-----------------------
import java.io.DataInputStream;
import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
/**
* Discription :
修改调色板数据实现淡入淡出效果
* Author :
飘飘白云
(l_zhaohui@163.com)
* Created date : 2006/07/13
18:06:39
* Modified history :
*/
public class PngFadeInOut extends MIDlet
{
GameCanvas canvas;
Display display;
public PngFadeInOut()
{
super();
try {
display = Display.getDisplay(this);
canvas = new GameCanvas(this);
} catch (Exception e) {}
}
protected void startApp() throws MIDletStateChangeException
{
if( canvas != null ){
display.setCurrent(canvas);
canvas.start();
}
}
protected void pauseApp()
{
canvas.isExit = true;
}
protected void destroyApp( boolean arg0) throws MIDletStateChangeException
{
}
}
class GameCanvas extends Canvas
{
static String imageName = "/fadeInOut.png";
public static final int MAX_TARDINESS = 30;
//---------------------------------------------------
PngFadeInOut app;
boolean isInited = false;
public boolean isExit = false;
Image offImage = null;
public Graphics g = null;
int scrW;
int scrH;
//---------------------------------------------------
int gameMode;
int subMode;
static final int smInit = 0;
static final int smProc = 1;
static final int smEnd = 2;
static final int gmStart = 0;
//---------------------------------------------------
Image testImage = null;
byte[] oldRGBData = null;
byte[] imgData = null;
static final int FADE_IN = 0;
static final int FADE_OUT = 1;
static final int FADE_STEP = 1;
static int fadeType = FADE_IN;
//---------------------------------------------------
//---Timer process
//---------------------------------------------------
TimerTask task;
Timer timer;
int timerDelayTime;
public boolean isTimerRunning;
void startTimer(int delayTime){
timerDelayTime = delayTime;
isTimerRunning = true;
timer = new Timer();
task = new ProcessingRunner();
timer.scheduleAtFixedRate(task, 0, delayTime);
}
public void stopTimer(){
if( task != null )
task.cancel();
isTimerRunning = false;
timer = null;
task = null;
}
//-----------------------------------------------------
class ProcessingRunner extends TimerTask
{
public void run()
{
if( isExit ) {
stopTimer();
app.notifyDestroyed();
}
if (!isTimerRunning || System.currentTimeMillis() -
scheduledExecutionTime() >= timerDelayTime)
{
return;
}
gameMain();
gameDraw();
repaint();
serviceRepaints();
System.gc();
}
}
//-------------------------------------------------
public GameCanvas(MIDlet midlet)
{
app = (PngFadeInOut)midlet;
}
public void start()
{
setFullScreenMode(true);
while (!isShown())
;
if( !isInited ) {
gameInit();
isInited = true;
}
startTimer(MAX_TARDINESS);
}
void gameInit()
{
scrW = getWidth();
scrH = getHeight();
if(g == null || offImage == null) {
offImage = Image.createImage(scrW, scrH);
g = offImage.getGraphics();
}
changeGameMode(gmStart);
}
public void changeGameMode(int gm){
gameMode = gm;
subMode = smInit;
}
//---------------------------------------------------
//
游戏主逻辑处理
//---------------------------------------------------
void gameMain()
{
if( gameMode == gmStart )
{
if( subMode == smInit )
{
//
取得图片的二进制数据
imgData = loadFile(imageName);
//
保存原始图片的调色板
rgb
数据
oldRGBData = getPlteRGBData(imgData);
if( fadeType == FADE_IN) {
//
设置调色板颜色为白色,淡入效果
for(int i = rgbDataStartPos; i < rgbDataStartPos + rgbDataLength;i++ ) {
imgData[i] = (byte)255;
}
}
//
生成新的图片
testImage = createFadeImage(imgData,rgbDataStartPos,rgbDataLength);
subMode = smProc ;
}
else if( subMode == smProc )
{
try {
//
淡入淡出效果处理
fade(fadeType);
testImage = createFadeImage(imgData,rgbDataStartPos,rgbDataLength);
}
catch ( Exception e ) {
println("Create fade image error. /n" + e);
}
}
}
}
//---------------------------------------------------
//
游戏描画处理
//---------------------------------------------------
protected void paint( Graphics _g){
if( offImage != null)
_g.drawImage(offImage, 0, 0, 0);
}
void gameDraw()
{
if( gameMode == gmStart )
{
if( subMode == smProc ){
g.setColor(0xffffff);
g.fillRect(0,0,scrW,scrH);
g.drawImage(testImage,20,140,0);
}
}
}
/**
*
淡入淡出效果处理
* @param type
*/
public void fade( int type)
{
int m = 0;
int n = 0;
//
淡入
if ( type == FADE_IN ) {
for( int i = 0; i < rgbDataLength; i++ )
{
m = imgData[rgbDataStartPos + i] & 0x000000ff;
n = oldRGBData[i] & 0x000000ff;
m = m < 0? m + 256 : m;
n = n < 0? n + 256 : n;
m = m > n ? m - FADE_STEP : n;
imgData[rgbDataStartPos + i] = (byte)(m & 0xff);
}
}
//
淡出
else if ( type == FADE_OUT ) {
for( int i = 0; i < rgbDataLength; i++ )
{
m = imgData[rgbDataStartPos + i] & 0x000000ff;
m = m < 0? m + 256 : m;
m = m < 255 ? m + FADE_STEP : 255;
imgData[rgbDataStartPos + i] = (byte)(m & 0xff);
}
}
}
/**
*
这里不是单纯创建一幅图片,
crc32
校验码也在这个函数里更新
* @param data
* @param startPos
需要校验的数据的起始位置
* @return
*/
public Image createFadeImage(byte[] data,int startPos,int length)
{
if (crcTable == null)
makeCrcTable();
int endPos = startPos + length ;
int crc = updateCrcChunk( data, startPos -8,endPos );
data[endPos + 0] = (byte)(crc >> 24 & 0x000000FF);
data[endPos + 1] = (byte)(crc >> 16 & 0x000000FF);
data[endPos + 2] = (byte)(crc >> 8 & 0x000000FF);
data[endPos + 3] = (byte)(crc& 0x000000FF);
return Image.createImage(data,0,data.length);
}
static int rgbDataStartPos = 0;
static int rgbDataLength = 0;
/**
* @param imgData png
图片的二进制数据
* @return
调色板颜色数据的字节数组
*/
public byte[] getPlteRGBData(byte[] imgData)
{
if (imgData == null || imgData.length <= 1)
return null;
// PLTE chunk
数据域的类型标识
// see http://www.w3.org/TR/PNG/#11PLTE
String[] sPLTE = {"50", "4c", "54", "45"};
int i;
int pos = 0;
//
定位调色板数据的位置
for (i = 0; i < imgData.length; i++)
{
if (Integer.toHexString(imgData[i]).equals(sPLTE[0])
&& Integer.toHexString(imgData[i + 1]).equals(sPLTE[1])
&& Integer.toHexString(imgData[i + 2]).equals(sPLTE[2])
&& Integer.toHexString(imgData[i + 3]).equals(sPLTE[3]))
{
pos = i;
break;
}
}
pos -= 4;
//
取得
PLTE chunk
的字节数据长度
.
int imageNbColors = (
((imgData[pos] << 24) & 0xff000000)
| ((imgData[pos + 1] << 16) & 0x00ff0000)
| ((imgData[pos + 2] << 8 ) & 0x0000ff00)
| ((imgData[pos + 3] ) & 0x000000ff));
//8 =
数据长度
(4
个字节
) +
类型标识
(4
个字节
)
pos += 8;
//
设置全局变量
rgbDataStartPos = pos;
rgbDataLength = imageNbColors;
//
复制数据
byte[] data = new byte[rgbDataLength ];
for( i = 0 ; i < rgbDataLength ; i++){
data[i] = imgData[i + rgbDataStartPos ];
}
return data;
}
// CRC
校验查找表,加速
CRC32
运算
static long crcTable[];
static public void makeCrcTable()
{
long c;
int n, k;
crcTable = new long[256];
for (n = 0; n < 256; n++) {
c = (long) n;
for (k = 0; k < 8; k++) {
if ((c & 1) == 1) {
c = 0xEDB88320L ^ (c >> 1);
}
else {
c = c >> 1;
}
}
crcTable[n] = c;
}
}
/**
*
计算
crc32
校验码
*/
static public int updateCrcChunk(byte[] buf, int dataOffsetStart,int dataOffsetEnd)
{
long c = 0xFFFFFFFFL;
for (int i = dataOffsetStart; i < dataOffsetEnd; i++)
c = (crcTable[(int) ((c ^ buf[i]) & 0xFF)] ^ (c >> 8));
return (int) (c ^ 0xFFFFFFFFL);
}
/**
*
读取文件的二进制数据
* @param fileName
文件名
* @return
文件二进制数据
*/
byte[] loadFile(String fileName)
{
DataInputStream isr = null;
byte[] bData;
try {
try {
isr = new DataInputStream(getClass().getResourceAsStream(fileName));
}
catch (Exception e) {
}
int res_size = 0;
while (isr.read() != -1)
res_size++;
if (isr.markSupported())
isr.reset();
else {
isr.close();
isr = new DataInputStream(getClass().getResourceAsStream(fileName));
}
bData = new byte[res_size];
int read_bytes = isr.read(bData, 0, res_size);
isr.close();
System.gc();
return bData;
}
catch (Exception e) {
println("Error>>loadFile " + fileName);
return null;
}
}
static void println(String str){
System.out.println( str );
}
}
----------------------CODE__END-------------------------------