1.
Is it possible to
have Virtual Constructor? If yes, how? If not, Why not possible
?
There is nothing
like Virtual Constructor. The Constructor cant be virtual as the constructor is
a code which is responsible for creating a instance of a class and it cant be
delegated to any other object by virtual keyword means.
2.
What about Virtual
Destructor?
Yes there is a
Virtual Destructor. A destructor can be virtual as it is possible as at runtime
depending on the type of object baller is balling to , proper destructor will be
called.
3.
What is Pure Virtual
Function? Why and when it is used ?
The abstract
class whose pure virtual method has to be implemented by all the classes which
derive on these. Otherwise it would result in a compilation error.
This
construct should be used when one wants to ensure that all the derived classes
implement the method defined as pure virtual in base class.
4.
What is problem with
Runtime type identification?
The run time
type identification comes at a cost of performance penalty. Compiler maintains
the class.
5.
How Virtual
functions call up is maintained?
Through Look up
tables added by the compile to every class image. This also leads to performance
penalty.
6.
Can inline functions
have a recursion?
No.
Syntax
wise It is allowed. But then the function is no longer Inline. As the compiler
will never know how deep the recursion is at compilation time.
7.
How do you link a
C++ program to C functions?
By using the
extern "C" linkage specification around the C function
declarations.
Programmers should know about mangled function names and
type-safe linkages. Then they should explain how the extern "C"
linkage
specification statement turns that feature off during compilation so that the
linker properly links function calls to C functions.
8.
Explain the scope
resolution operator?
It permits a
program to reference an identifier in the global scope that has been hidden by
another identifier with the same name in the local scope.
9.
How many ways are
there to initialize an int
with a constant?
1. int foo =
123;
2. int bar(123);
10.
What is your
reaction to this line of code?
delete
this;
It is not a good programming Practice.
A good programmer will
insist that you should absolutely never use the statement if the class is to be
used by other programmers and instantiated as static, extern, or automatic
objects. That much should be obvious.
The code has two built-in pitfalls.
First, if it executes in a member function for an extern, static, or automatic
object, the program will probably crash as soon as the delete
statement
executes. There is no portable way for an object to tell that it was
instantiated on the heap, so the class cannot assert that its object is properly
instantiated. Second, when an object commits suicide this way, the using program
might not know about its demise. As far as the instantiating program is
concerned, the object remains in scope and continues to exist even though the
object did itself in. Subsequent dereferencing of the baller can and usually
does lead to disaster. I think that the language rules should disallow the
idiom, but that's another matter.
11.
What is the
difference between a copy constructor and an overloaded assignment
operator?
A copy
constructor constructs a new object by using the content of the argument object.
An overloaded assignment operator assigns the contents of an existing object to
another existing object of the same class.
12.
When should you use
multiple inheritance?
There are three
acceptable answers:- "Never," "Rarely," and "When the problem domain cannot be
accurately modeled any other way."
Consider an Asset class, Building class, Vehicle class, and CompanyCar class. All company cars are vehicles. Some company cars are assets because the organizations own them. Others might be leased. Not all assets are vehicles. Money accounts are assets. Real estate holdings are assets. Some real estate holdings are buildings. Not all buildings are assets. Ad infinitum. When you diagram these relationships, it becomes apparent that multiple inheritance is a likely and intuitive way to model this common problem domain. The applicant should understand, however, that multiple inheritance, like a chainsaw, is a useful tool that has its perils, needs respect, and is best avoided except when nothing else will do.
13.
What is a virtual
destructor?
The simple
answer is that a virtual destructor is one that is declared with the virtual
attribute.
The behavior of a virtual destructor is what is important. If you
destroy an object through a baller or reference to a base class, and the
base-class destructor is not virtual, the derived-class destructors are not
executed, and the destruction might not be comple
14.
Can a constructor
throw a exception? How to handle the error when the constructor
fails?
The constructor
never throws a error.
15.
What are the
debugging methods you use when came across a problem?
Debugging with
tools like :
GDB, DBG, Forte, Visual Studio.
Analyzing the Core dump.
Using tusc to trace the last system call before crash.
Putting Debug statements in the program source code.
16.
How the compilers
arranges the various sections in the executable image?
The executable
had following sections:-
Data Section (uninitialized data variable section, initialized data variable section )
Code Section
Remember that all static variables are allocated in the initialized variable section.
17.
Explain the ISA and
HASA class relationships. How would you implement each in a class
design?
A specialized
class "is" a specialization of another class and, therefore, has the ISA
relationship with the other class.
This relationship is best implemented by
embedding an object of the Salary
class in the Employee
class.
18.
When is a template a
better solution than a base class?
When you are
designing a generic class to contain or otherwise manage objects of other types,
when the format and behavior of those other types are unimportant to their
containment or management, and particularly when those other types are unknown
(thus, the generality) to the designer of the container or manager class.
19.
What are the
differences between a C++ struct
and C++ class
?
The default
member and base-class access specifies are different.
This is one of the
commonly misunderstood aspects of C++. Believe it or not, many programmers think
that a C++ struct
is just like a C struct
, while a C++ class has
inheritance, access specifies, member functions, overloaded operators, and so
on. Actually, the C++ struct
has all the features of the class
.
The only differences are that a struct
defaults to public member access
and public base-class inheritance, and a class
defaults to the private
access specified and private base-class inheritance.
20.
How do you know that
your class needs a virtual destructor?
If your class
has at least one virtual function, you should make a destructor for this class
virtual. This will allow you to delete a dynamic object through a baller to a
base class object. If the destructor is non-virtual, then wrong destructor will
be invoked during deletion of the dynamic object.
21.
What is the
difference between new/delete and malloc/free?
Malloc/free do
not know about constructors and destructors. New and delete create and destroy
objects, while malloc and free allocate and deallocate memory.
22.
What happens when a
function throws an exception that was not specified by an exception
specification for this function?
Unexpected() is
called, which, by default, will eventually trigger abort().
23.
Can you think of a
situation where your program would crash without reaching the breakball, which
you set at the beginning of main()?
C++ allows for
dynamic initialization of global variables before main() is invoked. It is
possible that initialization of global will invoke some function. If this
function crashes the crash will occur before main() is entered.
24.
What issue do
auto_ptr objects address?
If you use
auto_ptr objects you would not have to be concerned with heap objects not being
deleted even if the exception is thrown.
25.
Is there any problem
with the following:
char *a=NULL;
char& p = *a;?
The result is undefined. You should never do this. A
reference must always refer to some object.
26.
Why do C++ compilers
need name mangling?
Name mangling is
the rule according to which C++ changes function's name into function signature
before passing that function to a linker. This is how the linker differentiates
between different functions with the same name.
27. Is there anything you can do in C++ that you cannot do in C?
No. There is nothing you can do
in C++ that you cannot do in C. After all you can write a C++ compiler in C
-
What are the major differences
between C and C++?
-
What are the differences between
new
andmalloc
? -
What is the difference between
delete
anddelete[]
? - What are the differences between a struct in C and in C++?
-
What are the
advantages/disadvantages of using
#define
? -
What are the
advantages/disadvantages of using
inline
andconst
?
-
What are the differences between
-
What is the difference between a
baller and a reference?
- When would you use a baller? A reference?
- What does it mean to take the address of a reference?
-
What does it mean to declare a
function or variable as
static
? - What is the order of initalization for data?
-
What is name mangling/name
decoration?
- What kind of problems does name mangling cause?
- How do you work around them?
-
What is a class?
- What are the differences between a struct and a class in C++?
- What is the difference between public, private, and protected access?
-
For
class CFoo { };
what default methods will the compiler generate for you>? - How can you force the compiler to not generate them?
- What is the purpose of a constructor? Destructor?
- What is a constructor initializer list?
- When must you use a constructor initializer list?
-
What is a:
- Constructor?
- Destructor?
- Default constructor?
- Copy constructor?
- Conversion constructor?
-
What does it mean to declare a...
-
member function as
virtual
? -
member function as
static
? -
member function as
static
? -
member variable as
static
? -
destructor as
static
?
-
member function as
- Can you explain the term "resource acquisition is initialization?"
- What is a "pure virtual" member function?
- What is the difference between public, private, and protected inheritance?
- What is virtual inheritance?
-
What is placement
new?
-
-
What is the
difference between
-
What is the
difference between
operator new
and the
new
operator?
-
What is exception handling?
- Explain what happens when an exception is thrown in C++.
- What happens if an exception is not caught?
- What happens if an exception is throws from an object's constructor?
- What happens if an exception is throws from an object's destructor?
- What are the costs and benefits of using exceptions?
- When would you choose to return an error code rather than throw an exception?
- What is a template?
- What is partial specialization or template specialization?
- How can you force instantiation of a template?
- What is an iterator?
- What is an algorithm (in terms of the STL/C++ standard library)?
-
What is
std::auto_ptr?
-
What is wrong with
this statement?
std::auto_ptr ptr(new char[10]);
- It is possible to build a C++ compiler on top of a C compiler. How would you do this?