<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[点点滴滴]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/iteye_15461</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; iteye_15461]]></copyright><item><title><![CDATA[intelliJ 单机无sbt调试]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82676125</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82676125</guid><author>iteye_15461</author><pubDate>Mon, 21 Nov 2016 17:07:02 +0800</pubDate><description><![CDATA[
http://blog.youkuaiyun.com/javastart/article/details/43372977

http://www.tuicool.com/articles/JFfiiqf
单机 调试 spark 如果不用sbt，需要下载1.6版本才有 spark-assembly-1.6.0-hadoop2.6.0.jar 相关类似的jar
 
...]]></description><category></category></item><item><title><![CDATA[sbt eclipse idel]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82676121</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82676121</guid><author>iteye_15461</author><pubDate>Mon, 21 Nov 2016 16:43:53 +0800</pubDate><description><![CDATA[
https://github.com/mpeltonen/sbt-idea


addSbtPlugin(&quot;com.typesafe.sbteclipse&quot; % &quot;sbteclipse-plugin&quot; % &quot;5.0.1&quot;)
addSbtPlugin(&quot;com.github.mpeltonen&quot; % &quot;sbt-idea&quot; % &quot;1.6.0&quot;)
 
]]></description><category></category></item><item><title><![CDATA[spark marven elipse]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82675877</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82675877</guid><author>iteye_15461</author><pubDate>Tue, 15 Nov 2016 17:35:25 +0800</pubDate><description><![CDATA[
参看附件 下载地址 http://scala-ide.org/download/current.html
 
]]></description><category></category></item><item><title><![CDATA[winutils.ex e in the Hadoop binaries]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82675851</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82675851</guid><author>iteye_15461</author><pubDate>Tue, 15 Nov 2016 09:34:52 +0800</pubDate><description><![CDATA[
16/11/15 09:02:55 ERROR Shell: Failed to locate the winutils binary in the hadoo
p binary path
java.io.IOException: Could not locate executable D:\hadoop-2.7.3\bin\winutils.ex
e in the Hadoop bina...]]></description><category></category></item><item><title><![CDATA[关联规则 置信度定义]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82675506</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82675506</guid><author>iteye_15461</author><pubDate>Mon, 07 Nov 2016 17:39:43 +0800</pubDate><description><![CDATA[
关联规则中相关定义在附件中有定义
 
]]></description><category></category></item><item><title><![CDATA[unity 浏览器]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82675496</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82675496</guid><author>iteye_15461</author><pubDate>Mon, 07 Nov 2016 15:36:53 +0800</pubDate><description><![CDATA[
https://github.com/BoChengHuang/WebVR-AnyBrowser/tree/master/node_modules


http://download.youkuaiyun.com/detail/home_498/9577122


https://github.com/Kogarasi/Unity-Webview

https://github.com/Na...]]></description><category></category></item><item><title><![CDATA[unity混淆反混淆]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82675267</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82675267</guid><author>iteye_15461</author><pubDate>Wed, 02 Nov 2016 16:09:55 +0800</pubDate><description><![CDATA[
http://blog.youkuaiyun.com/adambieber/article/details/46733661  主要参考
 
]]></description><category></category></item><item><title><![CDATA[spark marven]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82675131</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82675131</guid><author>iteye_15461</author><pubDate>Mon, 31 Oct 2016 10:12:13 +0800</pubDate><description><![CDATA[
https://sparktutorials.github.io/2015/04/02/setting-up-a-spark-project-with-maven.html
 
]]></description><category></category></item><item><title><![CDATA[android 传maphash到unity]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82675130</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82675130</guid><author>iteye_15461</author><pubDate>Mon, 31 Oct 2016 10:10:03 +0800</pubDate><description><![CDATA[
public static AndroidJavaObject dicToMap(Dictionary&amp;lt;string, string&amp;gt; dictionary)
27     {
28         if(dictionary == null)
29         {
30             return null;
31         }
32        ...]]></description><category></category></item><item><title><![CDATA[unity 调原生Uri intent等]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82675128</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82675128</guid><author>iteye_15461</author><pubDate>Mon, 31 Oct 2016 10:01:13 +0800</pubDate><description><![CDATA[
Texture2D tex=new Texture2D(width,height,TextureFormat.RGB24,false);
        tex.ReadPixels(new Rect(startX,startY,width,height),0,0);

        tex.Apply();

        byte[] dataToSave = tex.Enc...]]></description><category></category></item><item><title><![CDATA[Scala class 和case class的区别]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82674730</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82674730</guid><author>iteye_15461</author><pubDate>Fri, 21 Oct 2016 09:47:28 +0800</pubDate><description><![CDATA[
https://www.iteblog.com/archives/1508
 
]]></description><category></category></item><item><title><![CDATA[Setting up Spark with Gradle]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82674540</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82674540</guid><author>iteye_15461</author><pubDate>Mon, 17 Oct 2016 15:24:14 +0800</pubDate><description><![CDATA[
https://sparktutorials.github.io/2015/04/03/setting-up-spark-with-gradle.html
 
]]></description><category></category></item><item><title><![CDATA[spark maven IntelliJ IDEA elipse]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82674538</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82674538</guid><author>iteye_15461</author><pubDate>Mon, 17 Oct 2016 15:19:38 +0800</pubDate><description><![CDATA[
https://sparktutorials.github.io/2015/04/02/setting-up-a-spark-project-with-maven.html
 
]]></description><category></category></item><item><title><![CDATA[动态添加组件]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82674155</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82674155</guid><author>iteye_15461</author><pubDate>Sun, 09 Oct 2016 15:25:21 +0800</pubDate><description><![CDATA[
public class DynamicButtons : MonoBehaviour
{
    // Prefab
    GameObject buttonPrefab;

    // List of button names
    List&amp;lt;string&amp;gt; buttonNames = new List&amp;lt;string&amp;gt;();

    // Aw...]]></description><category></category></item><item><title><![CDATA[Unity调用activity和布局]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82672326</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82672326</guid><author>iteye_15461</author><pubDate>Thu, 25 Aug 2016 16:39:30 +0800</pubDate><description><![CDATA[
Unity 调用activity及其布局方法
如果 仅仅是调用android里面的方法 不涉及到布局，仅需要导出相关的Jar包就可以，但是如果我想调用android的activity以及相关的布局，仅仅导出Jar是不够的。如果我们想android布局和unity布局混杂使用，设想一个需求，用户需要在Unity渲染图片，而图片列表和选择需要在android里面做，然后将选中的路径传递给unity...]]></description><category></category></item><item><title><![CDATA[Loom线程加载  ]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82671900</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82671900</guid><author>iteye_15461</author><pubDate>Wed, 17 Aug 2016 14:59:08 +0800</pubDate><description><![CDATA[
参看相关附件
 
]]></description><category></category></item><item><title><![CDATA[aggregate]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82671162</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82671162</guid><author>iteye_15461</author><pubDate>Tue, 02 Aug 2016 16:12:44 +0800</pubDate><description><![CDATA[
First lets see how parallelize splits your data between partitions:

val x = sc.parallelize(List(&quot;12&quot;,&quot;23&quot;,&quot;345&quot;,&quot;4567&quot;), 2)
x.glom.collect
// Array[Array[String]] = Array(Array(12, 23), Array(34...]]></description><category></category></item><item><title><![CDATA[vr unity抖动问题]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82654916</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82654916</guid><author>iteye_15461</author><pubDate>Thu, 21 Jul 2016 16:07:02 +0800</pubDate><description><![CDATA[
通常Vr再摇头的时候的 画面会出现抖动，根据http://forum.unity3d.com/threads/oculus-jitter-in-unity-5.307359/

https://forums.unrealengine.com/showthread.php?63391-Is-judder-issue-possible-to-solve

通常帧速降低到75以下就会出现，如果...]]></description><category></category></item><item><title><![CDATA[unity 实现OnCompletionListener 使用AndroidJavaProxy]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82654195</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82654195</guid><author>iteye_15461</author><pubDate>Wed, 06 Jul 2016 10:09:43 +0800</pubDate><description><![CDATA[
public class CompletionCallback : AndroidJavaProxy {

        public CompletionCallback()
        :base(&quot;android.media.MediaPlayer$OnCompletionListener&quot;) {
        }

        void onCompletion(...]]></description><category></category></item><item><title><![CDATA[unity 保存字典，并加密]]></title><link>https://blog.youkuaiyun.com/iteye_15461/article/details/82653725</link><guid>https://blog.youkuaiyun.com/iteye_15461/article/details/82653725</guid><author>iteye_15461</author><pubDate>Fri, 24 Jun 2016 08:40:10 +0800</pubDate><description><![CDATA[

using UnityEngine;
using System.Collections;

using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using System;
using MiniJSON;

/// &amp;l...]]></description><category></category></item></channel></rss>