android.opengl.GLSurfaceView
surfaceView.setZOrderOnTop(true);
surfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
surfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
Surfaceview
surfaceView.setZOrderOnTop(true);
surfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawPaint(paint);
surfaceView.setZOrderOnTop(true);
surfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
surfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
Surfaceview
surfaceView.setZOrderOnTop(true);
surfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawPaint(paint);
本文深入探讨了在Android应用中优化图形渲染性能的方法,包括使用GLSurfaceView,设置视图层级和格式,调整画笔属性,以及在绘制过程中应用高效的绘图策略。通过这些技术改进,开发者能够显著提升应用的视觉体验和响应速度。
968

被折叠的 条评论
为什么被折叠?



