this is an additional post called "haskell - modules - import and common modules".
We've looked at some cool modules so far, but how do we make our own module? Almost every programming language enables you to split your code up into several files and Haskell is no different. When making programs, it's good practice to take functions and types that work towards a similar purpose and put them in a module. That way, you can easily reuse those functions in other programs by just importing your module.
It is a typical examples, where you define a Geometry module, and its function is shared by modules such as Cuboid, Cube adn Sphere.
you will normally do this to export function of modules to outsides.
module Geometry ( sphereVolume , sphereArea , cubeVolume , cubeArea , cuboidArea , cuboidVolume ) where
first it is the READMe.txt file, it has the following contents.
--+ README
module is a collection of related functions, types and teypclasses..
Having code split up into several modules has quite a lot of advantages. If a module is generic enough, the functions it exports can be used in a multitude of different programs.
--+ resources
http://learnyouahaskell.com/modules
--+ modules
1). first we introduce the Geometry.hs file, which is a glob class with every function in it
- module load
import Geometry
2). then we organize the Geometry.hs into hierarchical.structure
- module load
import Geometry.Sphere
or
import Geometry.Sphere as Sphere
import Geometry.Cuboid as Cuboid
import Geometry.Cube as Cube
and the definition of the Geometry module.
-- file
-- Geometry.hs
-- description:
-- making your own modules
--
-- module $module_name
-- (
-- exported_symbol1,
-- exported_symbol2,
-- exported_symbol3,
-- exported_symbol4,
-- ) where
--
module Geometry
( sphereVolume
, sphereArea
, cubeVolume
, cubeArea
, cuboidArea
, cuboidVolume
) where
sphereVolume :: Float -> Float
sphereVolume radius = (4.0 / 3.0) * pi * (radius ^ 3)
sphereArea :: Float -> Float
sphereArea radius = 4 * pi * (radius ^ 2)
cubeVolume :: Float -> Float
cubeVolume side = cuboidArea side side side
cubeArea :: Float -> Float
cubeArea side = cuboidArea side side side
cuboidVolume :: Float -> Float -> Float -> Float
cuboidVolume a b c = rectangleArea a b * c
cuboidArea :: Float -> Float -> Float -> Float
cuboidArea a b c = rectangleArea a b * 2 + rectangleArea a c * 2 + rectangleArea c b * 2
rectangleArea :: Float -> Float -> Float
rectangleArea a b = a * b
Where we have created a sub-directory where we put sub-modules like Sphere, Cuboid, Cube and others.
-- file: -- Cuboid.hs -- description: -- define the Geometry.Cuboid module module Geometry.Cuboid ( volume , area ) where volume :: Float -> Float -> Float -> Float volume a b c = rectangleArea a b * c area :: Float -> Float -> Float -> Float area a b c = rectangleArea a b * 2 + rectangleArea a c * 2 + rectangleArea c b * 2 rectangleArea :: Float -> Float -> Float rectangleArea a b = a * b
and then we have Cube module, which has the following contents.
( volume , area ) where import qualified Geometry.Cuboid as Cuboid volume :: Float -> Float volume side = Cuboid.volume side side side area :: Float -> Float area side = Cuboid.area side side side
then following is the Sphere module.
-- file: -- Cube.hs -- description: -- define the Geometry.Cube module -- module Geometry.Cube ( volume , area ) where import qualified Geometry.Cuboid as Cuboid volume :: Float -> Float volume side = Cuboid.volume side side side area :: Float -> Float area side = Cuboid.area side side side
then you might want to write some Module_Main module where you can write some test function there.

被折叠的 条评论
为什么被折叠?



