What is the difference between XHTML MP, XHTML Basic, WML, i-mode, and HDML?

本文回顾了移动Web标准的发展历程,从早期的WML到XHTML Mobile Profile,再到尝试统一的WML2标准。详细介绍了各阶段的技术特点及其实现情况,并分析了不同浏览器对这些标准的支持程度。


XHTMLBasic, XHTMLMobile Profile, and WML2

WML2 is based on WML 1.x and XHTMLMobile Profile, but it won’t be implemented. XHTMLMobile Profile is based on XHTMLBasic, and some browsers will render it - mostly.XHTMLBasic, with CSS, will be widely implemented. Here’s how all these technologies are related to each other.

In the beginning (1974), there was SGML (Standard Generalized Markup Language). And it was too complex. However,SGML was simplified - in both function and structure - to createHTML, a language focused on presentation. Later, the vision of a generalized markup language was rekindled, andXML (eXtensible Markup Language) was created as a (mostly) strict subset ofSGML.

markup language history

The Wireless Path

When Unwired Planet (later Phone.com, currently Openwave) wanted to create internet access over amobile phone, they analyzed factors such as device memory capabilities, wireless network connection and drop times, device display and control characteristics, and transfer speeds. They developed (although some will argue GeoWorks developed) HDML, or Handheld Device Markup Language.

Later, Openwave joined with Nokia and others to found the WAP Forum, now theOpen Mobile Alliance. This group had the goal of creating a common standard for wireless internet access. They largely took the features of HDML (with some exceptions that frustrated the usability community) and createdWML (Wireless Markup Language) as anXML language. This language proceeded from version 1.0 to 1.3, with version 1.1 the apparent most common browser implementation.

On the other side of the world, Japan’s largest wireless carrier, NTT DoCoMo created iMode (Information Mode) as a wireless service, running on their proprietary CompactHTML. This service became extremely popular, in no small part because of good price models and their restraint from marketing iMode as the web, but rather as information.

iMode and WML 1.x have features not found inHTML. Few desktop users would find a special type of link to make a voice call to be particularly useful; it is critical onmobile phones. WML gave users access to commands associated with screens or items on the screen, not just hyperlinks. This allowed the scroll-and-select phones with one or two softkeys a bit more efficiency in how tasks could be accomplished on the phones.

One major problem with WML was the lack of standard rendering implementation. Some browsers rendered select lists as pop-up lists; other browsers rendered them inline (usually with no other components allowed on the screen). The result was that developers had to pick a browser to target and suffer an unacceptable user experience on the others, or double their work to target multiple browsers.

The W3C Path

Meanwhile, the W3C (World Wide Web Consortium) recast HTML 4 into XHTML 1, using syntactical rules fromXML but the feature set (and tag names) ofHTML. They then modularized XHTML into several units.

The W3C selected a set of modules appropriate for access by devices with limited capabilities. These includedBasic Forms, Hypertext, and Basic Tables. They called this set of modules XHTMLBasic.

One key advantage that XHTMLBasic had over the other wireless markup languages was cascading style sheets (CSS) - useful now that phones have graphical displays.

The Convergence, Almost

WML2 vs. XHTML-MP browsers NTT DoCoMo and the WAP Forum joined forces to create the next standard for wireless internet access. They wanted to combine the features ofWML,XHTMLBasic, and iMode to create a platform that would serve all their users and developers.

They started with XHTMLBasic to accelerate the convergence of wireless and desktop internet development. With this, they gotCSS.

They added in the functions from cHTML and WML that were not in XHTMLBasic (but were in XHTML): acronym, address, br, b, big, hr, i, small, dl, fieldset, optgroup. The resulting language is a superset ofXHTMLBasic, but a subset of XHTML. They called this languageXHTMLMobile Profile.

They then added the features of WML that could not be found inXHTML. These included navigation aids, onenter events, contexts, and other features (both elements and attributes). In true XML fashion, these were placed in anXML namespace and could be used by putting "wml:" in front of the command. The combinedXHTMLMobile Profile plus WML namespace is WML2.

The Open Mobile Alliance, led by Nokia and NTT DoCoMo, determined that theWML namespace was “just for backward compatibility.” Once this decision was made, the one to make theWML namespace optional quickly followed.

The Open Mobile Alliance decided that since theWML features were for backward compatibility, then a device could beWML2 compliant either if it read WML2, or if it read XHTMLMobile Profile pages and WML 1.x decks. There was no need to be able to readWML tags in theXHTML document.

Current State of Affairs

Nokia immediately created an XHTMLMobile Profile browser, with no WML namespace. The Openwave uses the WML namespace, which is to be expected since most of the features date back to HDML.

Most other browsers - such as the Access Compact NetFront 3.0 (successor to the iMode browser) and the Samsung device browsers, support onlyXHTMLBasic. Unfortunately, while these browsers generate very pretty pages, the usability will frequently be worse than the much-beratedWAP.


内容概要:本文为《科技类企业品牌传播白皮书》,系统阐述了新闻媒体发稿、自媒体博主种草与短视频矩阵覆盖三大核心传播策略,并结合“传声港”平台的AI工具与资源整合能力,提出适配科技企业的品牌传播解决方案。文章深入分析科技企业传播的特殊性,包括受众圈层化、技术复杂性与传播通俗性的矛盾、产品生命周期影响及2024-2025年传播新趋势,强调从“技术输出”向“价值引领”的战略升级。针对三种传播方式,分别从适用场景、操作流程、效果评估、成本效益、风险防控等方面提供详尽指南,并通过平台AI能力实现资源智能匹配、内容精准投放与全链路效果追踪,最终构建“信任—种草—曝光”三位一体的传播闭环。; 适合人群:科技类企业品牌与市场负责人、公关传播从业者、数字营销管理者及初创科技公司创始人;具备一定品牌传播基础,关注效果可量化与AI工具赋能的专业人士。; 使用场景及目标:①制定科技产品全生命周期的品牌传播策略;②优化媒体发稿、KOL合作与短视频运营的资源配置与ROI;③借助AI平台实现传播内容的精准触达、效果监测与风险控制;④提升品牌在技术可信度、用户信任与市场影响力方面的综合竞争力。; 阅读建议:建议结合传声港平台的实际工具模块(如AI选媒、达人匹配、数据驾驶舱)进行对照阅读,重点关注各阶段的标准化流程与数据指标基准,将理论策略与平台实操深度融合,推动品牌传播从经验驱动转向数据与工具双驱动。
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值