8款很实用的Actionscript写的位图(BitMap)操作类

AS3实用类库概览
本文介绍了一系列针对Adobe Flash Platform的ActionScript 3 (AS3) 实用类库,包括用于创建可缩放UI元素的AS3Scale9Bitmap、实现像素马赛克效果的AS3bitmapmosaicclass、实现窗口模糊效果的ActiveWindowBlur等。这些工具简化了开发者的工作,尤其在用户界面设计和图像处理方面。

AS3 Scale9 Bitmap


AS3 Scale9 Bitmap is helper class that lets you create scale9 sprites with bitmap data fill – originally this was not possible in Flash 9. The helper class creates a "fake" scale 9 sprite containing 9 shapes that scale according to user-defined scaling matrix. Extremely useful for user interface work (creating buttons, scalable UI elements etc.).

 

AS3 bitmap mosaic class

 


This class will allow you to create a pixellated copy of any display object. It allows for varying pixel sizes and caching of rendered pixels so you don’t have to redraw them every time.

 

Active Window Blur

 


It has detail code and examples show how the class works.

 

Animated Bitmap Class

 


The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the ’single-frame’ images for the animation.

 

CollisionDetection Class

 


CollisionDetection class is really simple to work with, there is a single static method called checkForCollision with four parameters. movieClip1, movieClip2 – The MovieClip instances to check for collision. alphaTolerance – a number from 0 to 255 that specifies the transparency tolerance when testing the collision. A higher number will increase the tolerance (ie. allow more transparent parts of the MovieClip to register collisions). Defaults to 255.

 

DistortImage Class

 


It is an updated version of the original DistortImage class for AS2, which allows you to programmatically distort images.

 

ImageLoader

 


ImageLoader is a straightforward image loader. It simplifies the job of loading images by automatically creating a list of images being loaded, controlling its queue with priority features (by way of the LoadingQueue class), and by caching images locally using BitmapDatainstances. This means that when you try to load a new image, it actually loads the image, saves its BitmapData, and attaches the image to the container (with smooth turned on by default).

 

Reflection class

 


It is a simple class for creating a reflection below any type of displayObject in AS3.

### Bitmap 数据结构的学术论文推荐 Bitmap 是一种高效的数据存储和查询技术,在许多领域得到了广泛应用,尤其是在大规模数据集中的快速查找、集合操作等方面表现出色。以下是针对 bitmap 数据结构的一些经典学术论文推荐: #### 1. **BitMap 的基础理论** - 文章《Representation of Sets by Bit Strings》提供了 bit string 表示法的基础理论[^5]。该文章详细描述了如何使用位图来表示集合,并分析了其空间效率和时间复杂度。 #### 2. **压缩 Bitmap 技术** - 论文《Compressed Bitmap Indexes: Beyond Inverted Files and Column Stores》探讨了压缩 bitmap 索引的技术细节[^6]。文中介绍了多种压缩算法(如 Roaring Bitmap),并对比了它们在性能上的差异。 - 另一篇重要文献《Roaring Bitmaps: Implementation of an Optimized Data Structure for Fast Set Operations》专注于 roaring bitmap 的实现与优化[^7]。此研究展示了如何通过分层结构显著提升 bitmap 的计算速度。 #### 3. **实际应用案例** - 在数据库领域,《Bitmap Index Design Choices and Their Impact on Query Performance》深入分析了 bitmap 索引的设计选择及其对查询性能的影响[^8]。作者指出,合理设计 bitmap 结构能够极大提高多维数据分析的速度。 - 对于分布式系统,《Scalable Bloom Filters with Controlled Error Rates Using Compressed Bitmaps》提出了基于压缩 bitmap 的可扩展布隆过滤器方案[^9]。这种方法不仅减少了内存占用,还保持了较低的误报率。 #### 示例代码:简单的 Bitmap 实现 以下是一个 Python 中的简单 bitmap 实现示例: ```python class SimpleBitmap: def __init__(self, size): self.size = size self.bitmap = [False] * size def set_bit(self, index): if 0 <= index < self.size: self.bitmap[index] = True def clear_bit(self, index): if 0 <= index < self.size: self.bitmap[index] = False def get_bit(self, index): if 0 <= index < self.size: return self.bitmap[index] return None # 测试 bm = SimpleBitmap(10) bm.set_bit(3) print(bm.get_bit(3)) # 输出 True ``` --- ###
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