package
{
import flash.display.*;
import flash.events.Event;
import flash.net.URLRequest;
public class Test extends Sprite
{
private var loader:Loader;
private var bitMapData:BitmapData;
public function Test ()
{
this.loader = new Loader();
this.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.complete);
this.loader.load(new URLRequest("img.jpg"));
}
private function complete (event:Event):void
{
var loaderInfo:LoaderInfo = event.target as LoaderInfo;
this.bitMapData = new BitmapData(loaderInfo.width, loaderInfo.height);
this.bitMapData.draw(loaderInfo.content);
}
}
}