ThreadLocal在线程池中的使用方法


import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;

public class ThreadLocalTest {

public static void main(String[] args) {

MyThreadPoolExecutor pool = new MyThreadPoolExecutor(2, 2, 10,
TimeUnit.SECONDS, new ArrayBlockingQueue<Runnable>(1000));

int i = 0;
while (true) {
final int loop = i++;
// 进行set的Runnable
pool.execute(new Runnable() {
@Override
public void run() {
MyThreadLocal.currentAgentId.set(1);
System.out.println(loop + "=1==" + Thread.currentThread()
+ "seted currentAgentId:"
+ MyThreadLocal.currentAgentId.get());
}
});

pool.execute(new Runnable() {
@Override
public void run() {
System.err.println(loop + "=2==" + Thread.currentThread()
+ "seted currentAgentId:"
+ MyThreadLocal.currentAgentId.get());
}
});

pool.execute(new Runnable() {
@Override
public void run() {
System.out.println(loop + "=3==" + Thread.currentThread()
+ "seted currentAgentId:"
+ MyThreadLocal.currentAgentId.get());
}
});

try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.err.println("================");
}
// pool.shutdown();
}

}

class MyThreadPoolExecutor extends ThreadPoolExecutor {

public MyThreadPoolExecutor(int i, int j, int k, TimeUnit seconds,
ArrayBlockingQueue<Runnable> arrayBlockingQueue) {
super(i, j, k, seconds, arrayBlockingQueue);
}

@Override
protected void beforeExecute(Thread t, Runnable r) {
//任务执行回调可以作为重置操作
MyThreadLocal.currentAgentId.set(888);
}

protected void afterExecute(Runnable r, Throwable t) {
//任务执行回调可以作为重置操作
MyThreadLocal.currentAgentId.set(null);
}

}

abstract class MyThreadLocal {
public static ThreadLocal<Integer> currentAgentId = new ThreadLocal<Integer>();
}
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