http://topic.youkuaiyun.com/t/20041126/20/3592436.html
写出我在网络编程中的一点心得体会,希望对他(^_^也对大家)有帮助: <wbr><br> 1. <wbr><wbr>如果在已经处于 <wbr><wbr>ESTABLISHED状态下的socket(一般由端口号和标志符区分)调用 <wbr><br> closesocket(一般不会立即关闭而经历TIME_WAIT的过程)后想继续重用该socket: <wbr><br> BOOL <wbr><wbr>bReuseaddr=TRUE; <wbr><br> setsockopt(s,SOL_SOCKET <wbr><wbr>,SO_REUSEADDR,(const <wbr><wbr>char*)&bReuseaddr,sizeof(BOOL)); <wbr><br> 2. <wbr><wbr>如果要已经处于连接状态的soket在调用closesocket后强制关闭,不经历 <wbr><br> TIME_WAIT的过程: <wbr><br> BOOL <wbr><wbr><wbr><wbr>bDontLinger <wbr><wbr>= <wbr><wbr>FALSE; <wbr><wbr><wbr><br> setsockopt(s,SOL_SOCKET,SO_DONTLINGER,(const <wbr><wbr>char*)&bDontLinger,sizeof(BOOL)); <wbr><br> 3.在send(),recv()过程中有时由于网络状况等原因,发收不能预期进行,而设置收发时限: <wbr><br> int <wbr><wbr>nNetTimeout=1000;//1秒 <wbr><br> //发送时限 <wbr><br> setsockopt(socket,SOL_S0CKET,SO_SNDTIMEO,(char <wbr><wbr>*)&nNetTimeout,sizeof(int)); <wbr><br> //接收时限 <wbr><br> setsockopt(socket,SOL_S0CKET,SO_RCVTIMEO,(char <wbr><wbr>*)&nNetTimeout,sizeof(int)); <wbr><br> 4.在send()的时候,返回的是实际发送出去的字节(同步)或发送到socket缓冲区的字节 <wbr><br> (异步);系统默认的状态发送和接收一次为8688字节(约为8.5K);在实际的过程中发送数据 <wbr><br> 和接收数据量比较大,可以设置socket缓冲区,而避免了send(),recv()不断的循环收发: <wbr><br> // <wbr><wbr>接收缓冲区 <wbr><br> int <wbr><wbr>nRecvBuf=32*1024;//设置为32K <wbr><br> setsockopt(s,SOL_SOCKET,SO_RCVBUF,(const <wbr><wbr>char*)&nRecvBuf,sizeof(int)); <wbr><br> //发送缓冲区 <wbr><br> int <wbr><wbr>nSendBuf=32*1024;//设置为32K <wbr><br> setsockopt(s,SOL_SOCKET,SO_SNDBUF,(const <wbr><wbr>char*)&nSendBuf,sizeof(int)); <wbr><br> 5. <wbr><wbr>如果在发送数据的时,希望不经历由系统缓冲区到socket缓冲区的拷贝而影响 <wbr><br> 程序的性能: <wbr><br> int <wbr><wbr>nZero=0; <wbr><br> setsockopt(socket,SOL_S0CKET,SO_SNDBUF,(char <wbr><wbr>*)&nZero,sizeof(nZero)); <wbr><br> 6.同上在recv()完成上述功能(默认情况是将socket缓冲区的内容拷贝到系统缓冲区): <wbr><br> int <wbr><wbr>nZero=0; <wbr><br> setsockopt(socket,SOL_S0CKET,SO_RCVBUF,(char <wbr><wbr>*)&nZero,sizeof(int)); <wbr><br> 7.一般在发送UDP数据报的时候,希望该socket发送的数据具有广播特性: <wbr><br> BOOL <wbr><wbr><wbr><wbr>bBroadcast=TRUE; <wbr><wbr><wbr><br> setsockopt(s,SOL_SOCKET,SO_BROADCAST,(const <wbr><wbr>char*)&bBroadcast,sizeof(BOOL)); <wbr><br> 8.在client连接服务器过程中,如果处于非阻塞模式下的socket在connect()的过程中可 <wbr><br> 以设置connect()延时,直到accpet()被呼叫(本函数设置只有在非阻塞的过程中有显著的 <wbr><br> 作用,在阻塞的函数调用中作用不大) <wbr><br> BOOL <wbr><wbr>bConditionalAccept=TRUE; <wbr><br> setsockopt(s,SOL_SOCKET,SO_CONDITIONAL_ACCEPT,(const <wbr><wbr>char*)&bConditionalAccept,sizeof(BOOL)); <wbr><br> 9.如果在发送数据的过程中(send()没有完成,还有数据没发送)而调用了closesocket(),以前我们 <wbr><br> 一般采取的措施是"从容关闭"shutdown(s,SD_BOTH),但是数据是肯定丢失了,如何设置让程序满足具体 <wbr><br> 应用的要求(即让没发完的数据发送出去后在关闭socket)? <wbr><br> struct <wbr><wbr>linger <wbr><wbr>{ <wbr><br> u_short <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>l_onoff; <wbr><br> u_short <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>l_linger; <wbr><br> }; <wbr><br> linger <wbr><wbr>m_sLinger; <wbr><br> m_sLinger.l_onoff=1;//(在closesocket()调用,但是还有数据没发送完毕的时候容许逗留) <wbr><br> // <wbr><wbr>如果m_sLinger.l_onoff=0;则功能和2.)作用相同; <wbr><br> m_sLinger.l_linger=5;//(容许逗留的时间为5秒) <wbr><br> setsockopt(s,SOL_SOCKET,SO_LINGER,(const <wbr><wbr>char*)&m_sLinger,sizeof(linger)); <wbr><br> Note:1.在设置了逗留延时,用于一个非阻塞的socket是作用不大的,最好不用; <wbr><br> 2.如果想要程序不经历SO_LINGER需要设置SO_DONTLINGER,或者设置l_onoff=0; <wbr><br> 10.还一个用的比较少的是在SDI或者是Dialog的程序中,可以记录socket的调试信息: <wbr><br> (前不久做过这个函数的测试,调式信息可以保存,包括socket建立时候的参数,采用的 <wbr><br> 具体协议,以及出错的代码都可以记录下来) <wbr><br> BOOL <wbr><wbr>bDebug=TRUE; <wbr><br> setsockopt(s,SOL_SOCKET,SO_DEBUG,(const <wbr><wbr>char*)&bDebug,sizeof(BOOL)); <wbr><br> 11.附加:往往通过setsockopt()设置了缓冲区大小,但还不能满足数据的传输需求, <wbr><br> 我的习惯是自己写个处理网络缓冲的类,动态分配内存;下面我将这个类写出,希望对 <wbr><br> 初学者有所帮助: <wbr><br><br> //仿照String <wbr><wbr><wbr><wbr>改写而成 <wbr><br> //============================================================================== <wbr><br> // <wbr><wbr>二进制数据,主要用于收发网络缓冲区的数据 <wbr><br> // <wbr><wbr>CNetIOBuffer <wbr><wbr>以 <wbr><wbr>MFC <wbr><wbr>类 <wbr><wbr>CString <wbr><wbr>的源代码作为蓝本改写而成,用法与 <wbr><wbr>CString <wbr><wbr>类似, <wbr><br> // <wbr><wbr>但是 <wbr><wbr>CNetIOBuffer <wbr><wbr>中存放的是纯粹的二进制数据,'\0' <wbr><wbr>并不作为它的结束标志。 <wbr><br> // <wbr><wbr>其数据长度可以通过 <wbr><wbr>GetLength() <wbr><wbr>获得,缓冲区地址可以通过运算符 <wbr><wbr>LPBYTE <wbr><wbr>获得。 <wbr><br><br><br> //============================================================================== <wbr><br> // <wbr><wbr><wbr><wbr>Copyright <wbr><wbr>(c) <wbr><wbr>All-Vision <wbr><wbr>Corporation. <wbr><wbr>All <wbr><wbr>rights <wbr><wbr>reserved. <wbr><br> // <wbr><wbr><wbr><wbr>Module: <wbr><wbr><wbr><wbr>NetObject <wbr><br> // <wbr><wbr><wbr><wbr>File: <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>SimpleIOBuffer.h <wbr><br> // <wbr><wbr><wbr><wbr>Author: <wbr><wbr><wbr><wbr>gdy119 <wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>
写出我在网络编程中的一点心得体会,希望对他(^_^也对大家)有帮助: <wbr><br> 1. <wbr><wbr>如果在已经处于 <wbr><wbr>ESTABLISHED状态下的socket(一般由端口号和标志符区分)调用 <wbr><br> closesocket(一般不会立即关闭而经历TIME_WAIT的过程)后想继续重用该socket: <wbr><br> BOOL <wbr><wbr>bReuseaddr=TRUE; <wbr><br> setsockopt(s,SOL_SOCKET <wbr><wbr>,SO_REUSEADDR,(const <wbr><wbr>char*)&bReuseaddr,sizeof(BOOL)); <wbr><br> 2. <wbr><wbr>如果要已经处于连接状态的soket在调用closesocket后强制关闭,不经历 <wbr><br> TIME_WAIT的过程: <wbr><br> BOOL <wbr><wbr><wbr><wbr>bDontLinger <wbr><wbr>= <wbr><wbr>FALSE; <wbr><wbr><wbr><br> setsockopt(s,SOL_SOCKET,SO_DONTLINGER,(const <wbr><wbr>char*)&bDontLinger,sizeof(BOOL)); <wbr><br> 3.在send(),recv()过程中有时由于网络状况等原因,发收不能预期进行,而设置收发时限: <wbr><br> int <wbr><wbr>nNetTimeout=1000;//1秒 <wbr><br> //发送时限 <wbr><br> setsockopt(socket,SOL_S0CKET,SO_SNDTIMEO,(char <wbr><wbr>*)&nNetTimeout,sizeof(int)); <wbr><br> //接收时限 <wbr><br> setsockopt(socket,SOL_S0CKET,SO_RCVTIMEO,(char <wbr><wbr>*)&nNetTimeout,sizeof(int)); <wbr><br> 4.在send()的时候,返回的是实际发送出去的字节(同步)或发送到socket缓冲区的字节 <wbr><br> (异步);系统默认的状态发送和接收一次为8688字节(约为8.5K);在实际的过程中发送数据 <wbr><br> 和接收数据量比较大,可以设置socket缓冲区,而避免了send(),recv()不断的循环收发: <wbr><br> // <wbr><wbr>接收缓冲区 <wbr><br> int <wbr><wbr>nRecvBuf=32*1024;//设置为32K <wbr><br> setsockopt(s,SOL_SOCKET,SO_RCVBUF,(const <wbr><wbr>char*)&nRecvBuf,sizeof(int)); <wbr><br> //发送缓冲区 <wbr><br> int <wbr><wbr>nSendBuf=32*1024;//设置为32K <wbr><br> setsockopt(s,SOL_SOCKET,SO_SNDBUF,(const <wbr><wbr>char*)&nSendBuf,sizeof(int)); <wbr><br> 5. <wbr><wbr>如果在发送数据的时,希望不经历由系统缓冲区到socket缓冲区的拷贝而影响 <wbr><br> 程序的性能: <wbr><br> int <wbr><wbr>nZero=0; <wbr><br> setsockopt(socket,SOL_S0CKET,SO_SNDBUF,(char <wbr><wbr>*)&nZero,sizeof(nZero)); <wbr><br> 6.同上在recv()完成上述功能(默认情况是将socket缓冲区的内容拷贝到系统缓冲区): <wbr><br> int <wbr><wbr>nZero=0; <wbr><br> setsockopt(socket,SOL_S0CKET,SO_RCVBUF,(char <wbr><wbr>*)&nZero,sizeof(int)); <wbr><br> 7.一般在发送UDP数据报的时候,希望该socket发送的数据具有广播特性: <wbr><br> BOOL <wbr><wbr><wbr><wbr>bBroadcast=TRUE; <wbr><wbr><wbr><br> setsockopt(s,SOL_SOCKET,SO_BROADCAST,(const <wbr><wbr>char*)&bBroadcast,sizeof(BOOL)); <wbr><br> 8.在client连接服务器过程中,如果处于非阻塞模式下的socket在connect()的过程中可 <wbr><br> 以设置connect()延时,直到accpet()被呼叫(本函数设置只有在非阻塞的过程中有显著的 <wbr><br> 作用,在阻塞的函数调用中作用不大) <wbr><br> BOOL <wbr><wbr>bConditionalAccept=TRUE; <wbr><br> setsockopt(s,SOL_SOCKET,SO_CONDITIONAL_ACCEPT,(const <wbr><wbr>char*)&bConditionalAccept,sizeof(BOOL)); <wbr><br> 9.如果在发送数据的过程中(send()没有完成,还有数据没发送)而调用了closesocket(),以前我们 <wbr><br> 一般采取的措施是"从容关闭"shutdown(s,SD_BOTH),但是数据是肯定丢失了,如何设置让程序满足具体 <wbr><br> 应用的要求(即让没发完的数据发送出去后在关闭socket)? <wbr><br> struct <wbr><wbr>linger <wbr><wbr>{ <wbr><br> u_short <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>l_onoff; <wbr><br> u_short <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>l_linger; <wbr><br> }; <wbr><br> linger <wbr><wbr>m_sLinger; <wbr><br> m_sLinger.l_onoff=1;//(在closesocket()调用,但是还有数据没发送完毕的时候容许逗留) <wbr><br> // <wbr><wbr>如果m_sLinger.l_onoff=0;则功能和2.)作用相同; <wbr><br> m_sLinger.l_linger=5;//(容许逗留的时间为5秒) <wbr><br> setsockopt(s,SOL_SOCKET,SO_LINGER,(const <wbr><wbr>char*)&m_sLinger,sizeof(linger)); <wbr><br> Note:1.在设置了逗留延时,用于一个非阻塞的socket是作用不大的,最好不用; <wbr><br> 2.如果想要程序不经历SO_LINGER需要设置SO_DONTLINGER,或者设置l_onoff=0; <wbr><br> 10.还一个用的比较少的是在SDI或者是Dialog的程序中,可以记录socket的调试信息: <wbr><br> (前不久做过这个函数的测试,调式信息可以保存,包括socket建立时候的参数,采用的 <wbr><br> 具体协议,以及出错的代码都可以记录下来) <wbr><br> BOOL <wbr><wbr>bDebug=TRUE; <wbr><br> setsockopt(s,SOL_SOCKET,SO_DEBUG,(const <wbr><wbr>char*)&bDebug,sizeof(BOOL)); <wbr><br> 11.附加:往往通过setsockopt()设置了缓冲区大小,但还不能满足数据的传输需求, <wbr><br> 我的习惯是自己写个处理网络缓冲的类,动态分配内存;下面我将这个类写出,希望对 <wbr><br> 初学者有所帮助: <wbr><br><br> //仿照String <wbr><wbr><wbr><wbr>改写而成 <wbr><br> //============================================================================== <wbr><br> // <wbr><wbr>二进制数据,主要用于收发网络缓冲区的数据 <wbr><br> // <wbr><wbr>CNetIOBuffer <wbr><wbr>以 <wbr><wbr>MFC <wbr><wbr>类 <wbr><wbr>CString <wbr><wbr>的源代码作为蓝本改写而成,用法与 <wbr><wbr>CString <wbr><wbr>类似, <wbr><br> // <wbr><wbr>但是 <wbr><wbr>CNetIOBuffer <wbr><wbr>中存放的是纯粹的二进制数据,'\0' <wbr><wbr>并不作为它的结束标志。 <wbr><br> // <wbr><wbr>其数据长度可以通过 <wbr><wbr>GetLength() <wbr><wbr>获得,缓冲区地址可以通过运算符 <wbr><wbr>LPBYTE <wbr><wbr>获得。 <wbr><br><br><br> //============================================================================== <wbr><br> // <wbr><wbr><wbr><wbr>Copyright <wbr><wbr>(c) <wbr><wbr>All-Vision <wbr><wbr>Corporation. <wbr><wbr>All <wbr><wbr>rights <wbr><wbr>reserved. <wbr><br> // <wbr><wbr><wbr><wbr>Module: <wbr><wbr><wbr><wbr>NetObject <wbr><br> // <wbr><wbr><wbr><wbr>File: <wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>SimpleIOBuffer.h <wbr><br> // <wbr><wbr><wbr><wbr>Author: <wbr><wbr><wbr><wbr>gdy119 <wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>