The AndroidManifest.xml File

本文详细介绍了Android应用程序中核心配置文件AndroidManifest.xml的作用与结构。该文件不仅指定了应用的Java包名,还描述了应用组件(如活动和服务)、权限需求、最低API级别等关键信息。

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http://developer.android.com/guide/topics/manifest/manifest-intro.html

Every application must have an AndroidManifest.xml file (with precisely that name) in its root directory. The manifest presents essential information about the application to the Android system, information the system must have before it can run any of the application's code. Among other things, the manifest does the following:

每个程序在根目录都必须都有一个AndroidManifest.xml (名称必须准确)

  • It names the Java package for the application. The package name serves as a unique identifier for the application.
  • It describes the components of the application — the activities, services, broadcast receivers, and content providers that the application is composed of. It names the classes that implement each of the components and publishes their capabilities (for example, whichIntentmessages they can handle). These declarations let the Android system know what the components are and under what conditions they can be launched.
  • It determines which processes will host application components.
  • It declares which permissions the application must have in order to access protected parts of the API and interact with other applications.
  • It also declares the permissions that others are required to have in order to interact with the application's components.
  • It lists theInstrumentationclasses that provide profiling and other information as the application is running. These declarations are present in the manifest only while the application is being developed and tested; they're removed before the application is published.
  • It declares the minimum level of the Android API that the application requires.
  • It lists the libraries that the application must be linked against.

Structure of the Manifest File

The diagram below shows the general structure of the manifest file and every element that it can contain. Each element, along with all of its attributes, is documented in full in a separate file. To view detailed information about any element, click on the element name in the diagram, in the alphabetical list of elements that follows the diagram, or on any other mention of the element name.

下图展示了manifest文件的通常结构和可以包含的每个元素。

<?xml version="1.0" encoding="utf-8"?>

<manifest>

    <uses-permission />
    <permission />
    <permission-tree />
    <permission-group />
    <instrumentation />
    <uses-sdk />
    <uses-configuration />  
    <uses-feature />  
    <supports-screens />  
    <compatible-screens />  
    <supports-gl-texture />  

    <application>

        <activity>
            <intent-filter>
                <action />
                <category />
                <data />
            </intent-filter>
            <meta-data />
        </activity>

        <activity-alias>
            <intent-filter> . . . </intent-filter>
            <meta-data />
        </activity-alias>

        <service>
            <intent-filter> . . . </intent-filter>
            <meta-data/>
        </service>

        <receiver>
            <intent-filter> . . . </intent-filter>
            <meta-data />
        </receiver>

        <provider>
            <grant-uri-permission />
            <meta-data />
        </provider>

        <uses-library />

    </application>

</manifest>

All the elements that can appear in the manifest file are listed below in alphabetical order. These are the only legal elements; you cannot add your own elements or attributes.

<action>
<activity>
<activity-alias>
<application>
<category>
<data>
<grant-uri-permission>
<instrumentation>
<intent-filter>
<manifest>
<meta-data>
<permission>
<permission-group>
<permission-tree>
<provider>
<receiver>
<service>
<supports-screens>
<uses-configuration>
<uses-feature>
<uses-library>
<uses-permission>
<uses-sdk>

File Conventions

Some conventions and rules apply generally to all elements and attributes in the manifest:

Elements
Only the <manifest>and <application>elements are required, they each must be present and can occur only once. Most of the others can occur many times or not at all — although at least some of them must be present for the manifest to accomplish anything meaningful.

If an element contains anything at all, it contains other elements. All values are set through attributes, not as character data within an element.

Elements at the same level are generally not ordered. For example,<activity>,<provider>, and<service>elements can be intermixed in any sequence. (An<activity-alias>element is the exception to this rule: It must follow the<activity>it is an alias for.)

Attributes In a formal sense, all attributes are optional. However, there are some that must be specified for an element to accomplish its purpose. Use the documentation as a guide. For truly optional attributes, it mentions a default value or states what happens in the absence of a specification.

Except for some attributes of the root<manifest>element, all attribute names begin with anandroid:prefix — for example,android:alwaysRetainTaskState. Because the prefix is universal, the documentation generally omits it when referring to attributes by name.

Declaring class names Many elements correspond to Java objects, including elements for the application itself (the <application>element) and its principal components — activities ( <activity>), services ( <service>), broadcast receivers ( <receiver>), and content providers ( <provider>).

If you define a subclass, as you almost always would for the component classes (Activity,Service,BroadcastReceiver, andContentProvider), the subclass is declared through anameattribute. The name must include the full package designation. For example, anServicesubclass might be declared as follows:

<manifest . . . >
    <application . . . >
        <service android:name="com.example.project.SecretService" . . . >
            . . .
        </service>
        . . .
    </application>
</manifest>

However, as a shorthand, if the first character of the string is a period, the string is appended to the application's package name (as specified by the<manifest>element'spackageattribute). The following assignment is the same as the one above:
<manifest package="com.example.project" . . . >
  <application . . . >
    <service android:name=".SecretService" . . . >
      . . .
    </service>
    . . .
  </application>
</manifest>
When starting a component, Android creates an instance of the named subclass. If a subclass isn't specified, it creates an instance of the base class.

Multiple values If more than one value can be specified, the element is almost always repeated, rather than listing multiple values within a single element. For example, an intent filter can list several actions:
<intent-filter . . . >
    <action android:name="android.intent.action.EDIT" />
    <action android:name="android.intent.action.INSERT" />
    <action android:name="android.intent.action.DELETE" />
    . . .
</intent-filter>

Resource values Some attributes have values that can be displayed to users — for example, a label and an icon for an activity. The values of these attributes should be localized and therefore set from a resource or theme. Resource values are expressed in the following format,

@[package:]type:name

where thepackagename can be omitted if the resource is in the same package as the application,typeis a type of resource — such as "string" or "drawable" — andnameis the name that identifies the specific resource. For example:

<activity android:icon="@drawable/smallPic" . . . >

Values from a theme are expressed in a similar manner, but with an initial '?' rather than '@':

?[package:]type:name

String values Where an attribute value is a string, double backslashes (' \\') must be used to escape characters — for example, ' \\n' for a newline or ' \\uxxxx' for a Unicode character.

File Features

The following sections describe how some Android features are reflected in the manifest file.

Intent Filters

The core components of an application (its activities, services, and broadcast receivers) are activated byintents. An intent is a bundle of information (anIntentobject) describing a desired action — including the data to be acted upon, the category of component that should perform the action, and other pertinent instructions. Android locates an appropriate component to respond to the intent, launches a new instance of the component if one is needed, and passes it the Intent object.

Components advertise their capabilities — the kinds of intents they can respond to — throughintent filters. Since the Android system must learn which intents a component can handle before it launches the component, intent filters are specified in the manifest as<intent-filter>elements. A component may have any number of filters, each one describing a different capability.

An intent that explicitly names a target component will activate that component; the filter doesn't play a role. But an intent that doesn't specify a target by name can activate a component only if it can pass through one of the component's filters.

For information on how Intent objects are tested against intent filters, see a separate document,Intents and Intent Filters.

Icons and Labels

A number of elements haveiconandlabelattributes for a small icon and a text label that can be displayed to users. Some also have adescriptionattribute for longer explanatory text that can also be shown on-screen. For example, the<permission>element has all three of these attributes, so that when the user is asked whether to grant the permission to an application that has requested it, an icon representing the permission, the name of the permission, and a description of what it entails can all be presented to the user.

In every case, the icon and label set in a containing element become the defaulticonandlabelsettings for all of the container's subelements. Thus, the icon and label set in the<application>element are the default icon and label for each of the application's components. Similarly, the icon and label set for a component — for example, an<activity>element — are the default settings for each of the component's<intent-filter>elements. If an<application>element sets a label, but an activity and its intent filter do not, the application label is treated as the label for both the activity and the intent filter.

The icon and label set for an intent filter are used to represent a component whenever the component is presented to the user as fulfilling the function advertised by the filter. For example, a filter with "android.intent.action.MAIN" and "android.intent.category.LAUNCHER" settings advertises an activity as one that initiates an application — that is, as one that should be displayed in the application launcher. The icon and label set in the filter are therefore the ones displayed in the launcher.

Permissions

Apermissionis a restriction limiting access to a part of the code or to data on the device. The limitation is imposed to protect critical data and code that could be misused to distort or damage the user experience.

Each permission is identified by a unique label. Often the label indicates the action that's restricted. For example, here are some permissions defined by Android:

android.permission.CALL_EMERGENCY_NUMBERS
android.permission.READ_OWNER_DATA
android.permission.SET_WALLPAPER
android.permission.DEVICE_POWER

A feature can be protected by at most one permission.

If an application needs access to a feature protected by a permission, it must declare that it requires that permission with a<uses-permission>element in the manifest. Then, when the application is installed on the device, the installer determines whether or not to grant the requested permission by checking the authorities that signed the application's certificates and, in some cases, asking the user. If the permission is granted, the application is able to use the protected features. If not, its attempts to access those features will simply fail without any notification to the user.

An application can also protect its own components (activities, services, broadcast receivers, and content providers) with permissions. It can employ any of the permissions defined by Android (listed inandroid.Manifest.permission) or declared by other applications. Or it can define its own. A new permission is declared with the<permission>element. For example, an activity could be protected as follows:

<manifest . . . >
    <permission android:name="com.example.project.DEBIT_ACCT" . . . />
    <uses-permission android:name="com.example.project.DEBIT_ACCT" />
    . . .
    <application . . .>
        <activity android:name="com.example.project.FreneticActivity"
                  android:permission="com.example.project.DEBIT_ACCT"
                  . . . >
            . . .
        </activity>
    </application>
</manifest>

Note that, in this example, theDEBIT_ACCTpermission is not only declared with the<permission>element, its use is also requested with the<uses-permission>element. Its use must be requested in order for other components of the application to launch the protected activity, even though the protection is imposed by the application itself.

If, in the same example, thepermissionattribute was set to a permission declared elsewhere (such asandroid.permission.CALL_EMERGENCY_NUMBERS, it would not have been necessary to declare it again with a<permission>element. However, it would still have been necessary to request its use with<uses-permission>.

The<permission-tree>element declares a namespace for a group of permissions that will be defined in code. And<permission-group>defines a label for a set of permissions (both those declared in the manifest with<permission>elements and those declared elsewhere). It affects only how the permissions are grouped when presented to the user. The<permission-group>element does not specify which permissions belong to the group; it just gives the group a name. A permission is placed in the group by assigning the group name to the<permission>element'spermissionGroupattribute.

Libraries

Every application is linked against the default Android library, which includes the basic packages for building applications (with common classes such as Activity, Service, Intent, View, Button, Application, ContentProvider, and so on).

However, some packages reside in their own libraries. If your application uses code from any of these packages, it must explicitly asked to be linked against them. The manifest must contain a separate<uses-library>element to name each of the libraries. (The library name can be found in the documentation for the package.)


<think>好的,用户遇到了AndroidManifest.xml文件中出现意外的<activity>元素的问题,需要解决这个问题。首先,我需要回忆一下常见的导致这个错误的原因。通常,这种情况发生在Android构建过程中,可能与Gradle配置、第三方库的清单文件合并冲突或者IDE缓存问题有关。 首先,用户可能是在构建项目时遇到了错误提示,指出在AndroidManifest.xml中存在未预期的<activity>元素。这可能是因为在模块的清单文件中重复声明了某个Activity,或者第三方库的清单文件自动合并时引入了额外的Activity声明。例如,某些库可能会包含自己的Activity,如果在主项目的清单文件中没有正确配置合并规则,就会导致冲突。 接下来,我需要考虑解决方案的步骤。第一步通常是检查项目中的AndroidManifest.xml文件,确认是否有重复的<activity>声明。用户应该查看自己的清单文件,特别是主模块和任何引入的库模块中的清单,查找是否有相同的Activity被多次定义。如果发现重复,删除多余的声明即可。 如果问题不是由用户自己的代码引起的,那么可能是第三方库导致的。这时候需要检查Gradle的依赖项,看看是否有库引入了不必要的Activity。例如,广告库或分析库可能会自动添加Activity。此时,用户可以使用<uses-library>标签或者在Gradle中排除这些组件,或者使用tools:node="remove"在清单合并时移除特定的元素。 另外,清单合并工具的配置也很重要。在Android Studio中,Gradle会合并所有模块和依赖项的清单文件,有时候合并规则可能需要调整。用户可以在主清单文件中使用tools:replace或tools:merge属性来指定如何处理冲突的元素。例如,如果主清单中的Activity属性与库中的冲突,可以使用tools:replace来替换掉库中的属性。 清理和重建项目也是一个有效的步骤,因为有时候IDE的缓存可能导致旧的清单文件残留,引发错误。执行Clean Project和Rebuild Project可以清除这些缓存,重新生成正确的清单文件。 查看构建日志也是关键的一步,构建错误通常会给出具体的行号和原因,帮助用户定位问题所在。例如,错误信息可能会指出哪个库的清单文件引入了额外的<activity>元素,从而让用户知道需要处理哪个依赖项。 此外,检查Gradle插件的版本是否过时也很重要。更新到最新版本的Android Gradle插件可能会修复一些已知的清单合并问题,因为新版本通常会改进合并逻辑和错误处理。 最后,如果所有方法都无效,可能需要手动检查合并后的清单文件。通过Android Studio的Merged Manifest视图,用户可以查看最终生成的清单文件,找出冲突的来源,并进行相应的调整。 在引用资料方面,用户提供的引用[1]提到ProGuard配置的问题,虽然不直接相关,但说明用户可能对构建配置有一定了解,需要确保其他配置如ProGuard不会干扰清单合并。引用[2]和[3]涉及安装脚本和渲染问题,可能与当前问题无关,但需要注意是否有环境变量设置错误导致构建过程中的其他异常。 总结下来,解决步骤应包括检查重复声明、处理第三方库冲突、配置清单合并规则、清理项目、查看日志、更新Gradle插件,以及手动检查合并后的清单。这样系统地排查应该能帮助用户解决问题。</think>AndroidManifest.xml中出现意外的<activity>元素通常由清单文件合并冲突引起,以下是逐步解决方案: 1. **检查重复声明** - 查看所有模块的AndroidManifest.xml文件,确认是否在多个位置定义了相同android:name属性的Activity - 示例错误:主模块和:library模块都声明了`<activity android:name=".MainActivity">` 2. **处理第三方库冲突** - 在`app/build.gradle`中添加排除规则: ```groovy android { packagingOptions { exclude 'AndroidManifest.xml' } } ``` - 或使用清单合并规则: ```xml <manifest xmlns:tools="http://schemas.android.com/tools"> <activity android:name="com.example.ConflictingActivity" tools:node="remove"/> </manifest> ``` 3. **配置清单合并属性** ```xml <!-- 强制覆盖冲突属性 --> <activity android:name=".MainActivity" android:screenOrientation="portrait" tools:replace="android:screenOrientation"/> ``` 4. **清理构建缓存** - 执行`File > Invalidate Caches / Restart` - 命令行执行: ```bash ./gradlew cleanBuildCache ``` 5. **查看合并结果** 在Android Studio中打开`AndroidManifest.xml`,点击底部"Merged Manifest"标签,查看最终合并结果和冲突来源[^1] 6. **更新Gradle插件** 在`build.gradle`中确保使用最新版本: ```groovy classpath 'com.android.tools.build:gradle:8.1.0' // 截至2023年最新稳定版 ``` **常见原因示例**: - Firebase库与主清单中的Launcher Activity冲突 - 地图SDK自带的MapActivity与自定义Activity重名 - 使用Instant Run时旧版本清单残留(已通过Android Gradle Plugin 3.6修复)[^2]
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