原文:http://www.pixelbender.cn/?p=55
假设Pixel Bender 着色器的源代码包括下面的元数据定义 :
kernel NewFilter
< namespace : "Adobe::Example";
vendor : "Bob Jones";
version : 1;
description : "Creates a version of the specified image with the specified brightness";
>
则为该着色器创建 ShaderData 对象时将使用以下属性和值 :
- namespace (字符串):”Adobe::Example”
- vendor (字符串):”Bob Jones”
- version (字符串):”1″
- description (字符串):”Creates a version of the specified image with the specified brightness”
示例AS代码:
[Embed(source="test1.pbj", mimeType="application/octet-stream")]
private var MyShaderClass:Class;
public function PixelTest()
{
var shader:Shader = new Shader(new MyShaderClass());
var shaderData:ShaderData = shader.data;
trace(shaderData.namespace);
trace(shaderData.vendor);
trace(shaderData.version);
trace(shaderData.description);
}
调试截图:(Shader.data数据结构 展示)