How should I use a Progress Monitor

本文介绍了在Eclipse中使用进度监控的最佳实践方法,包括如何启动进度监控并完成至少一部分工作,确保开始的任务最终得到完成,以及如何在将监控器传递给其他方法时使用子进度监控器。
在package org.eclipse.core.runtime;
  • Always start the progress monitor and do at least 1 bit of work. For example:
    
    monitor.beginTask("Working", 4);
    monitor.work(1);
  • Always finish started job.
    
    try{
    monitor.beginTask("Working", 4);
    monitor.work(1); // some work
    }
    finally{
    monitor.done();
    }
  • Make use of SubProgressMonitor if sending the monitor to another method:
    
    try{
    monitor.beginTask("Working", 8);
    monitor.work(1);
    SubProgressMonitor sub=new SubProgressMonitor(monitor, 3);
    doSomeWork(sub);
    sub.done(); // don't forget to make sure the sub monitor is done
    sub=new SubProgressMonitor(monitor, 3);
    doSomeMoreWork(sub); sub.done(); // don't forget to make sure the sub monitor is done
    }
    finally{
    monitor.done();
    }

This assignment should be completed individually. Explore 3 teacher-centered educational technology tools of your choice Use ONE tool to create a sample of something you could use in your future classroom (an activity, lesson, material, page, post, handout, video, etc.) Reflect on each of the 3 tools by answering the following questions: Is the tool free to useHow is this tool useful to a teacher? Is there an easier way to perform the same task and achieve the same result with less time or effort?  How does this technology tool either save time or waste it? How will the tool support learning?   Upload the sample you created. 上面是作业要求 I'm going to use nailing software to create an interactive class called Mini Game called "Math Challenge". In this game, I have designed a series of math problems. Students need to solve them one by one, and each question can be answered correctly to unlock the next level. Through the nail group live broadcast function, I can monitor the progress of students' answers in real time and give comments and guidance in class, so as to stimulate students' interest in mathematics and improve classroom interaction. 这是我根据作业要求创建的以教师为中心的,以下是老师评语: I still do not see the product that was created. I only see a description of what you would do. Where can I access the game you created? Do you have a website link? Or can you provide screenshots of the game you created?帮我按照老师要求改作业,帮我做一个答题游戏程序
03-19
采用PyQt5框架与Python编程语言构建图书信息管理平台 本项目基于Python编程环境,结合PyQt5图形界面开发库,设计实现了一套完整的图书信息管理解决方案。该系统主要面向图书馆、书店等机构的日常运营需求,通过模块化设计实现了图书信息的标准化管理流程。 系统架构采用典型的三层设计模式,包含数据存储层、业务逻辑层和用户界面层。数据持久化方案支持SQLite轻量级数据库与MySQL企业级数据库的双重配置选项,通过统一的数据库操作接口实现数据存取隔离。在数据建模方面,设计了包含图书基本信息、读者档案、借阅记录等核心数据实体,各实体间通过主外键约束建立关联关系。 核心功能模块包含六大子系统: 1. 图书编目管理:支持国际标准书号、中国图书馆分类法等专业元数据的规范化著录,提供批量导入与单条录入两种数据采集方式 2. 库存动态监控:实时追踪在架数量、借出状态、预约队列等流通指标,设置库存预警阈值自动提醒补货 3. 读者服务管理:建立完整的读者信用评价体系,记录借阅历史与违规行为,实施差异化借阅权限管理 4. 流通业务处理:涵盖借书登记、归还处理、续借申请、逾期计算等标准业务流程,支持射频识别技术设备集成 5. 统计报表生成:按日/月/年周期自动生成流通统计、热门图书排行、读者活跃度等多维度分析图表 6. 系统维护配置:提供用户权限分级管理、数据备份恢复、操作日志审计等管理功能 在技术实现层面,界面设计遵循Material Design设计规范,采用QSS样式表实现视觉定制化。通过信号槽机制实现前后端数据双向绑定,运用多线程处理技术保障界面响应流畅度。数据验证机制包含前端格式校验与后端业务规则双重保障,关键操作均设有二次确认流程。 该系统适用于中小型图书管理场景,通过可扩展的插件架构支持功能模块的灵活组合。开发过程中特别注重代码的可维护性,采用面向对象编程范式实现高内聚低耦合的组件设计,为后续功能迭代奠定技术基础。 资源来源于网络分享,仅用于学习交流使用,请勿用于商业,如有侵权请联系我删除!
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