通用翻转类:
package com.example.imagerotate;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.animation.Animation;
import android.view.animation.Transformation;
public class Rotate3d extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;//深度,就相当于把图片往多小里缩
private final boolean mReverse;
private Camera mCamera;
public Rotate3d(float fromDegrees, float toDegrees, float centerX,
float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees
+ ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
调用:
final Rotate3d rotation = new Rotate3d(0, 90, 0.5f, 0.5f,
310.0f, true);
rotation.setDuration(1000); // 可设置翻转的时间,以ms为单位
rotation.setFillAfter(true);//停在动画转到的位置
rotation.setInterpolator(new AccelerateInterpolator());
rotation.setAnimationListener(new DisplayNextView());
mContainer.startAnimation(rotation); // 开始翻转前90度
详见附件