回答问题:http://www.iteye.com/problems/22309
一般做背景声的做法是用bgsound或embed,但是它们跟浏览器都有关,不如直接用flash来做得方便.
1.FLASH端代码如下:
//SoundSwf.as
package {
import flash.display.*;
import flash.events.*;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.external.ExternalInterface;
import flash.utils.*;
public class SoundSwf extends Sprite{
private var map:Object = new Object();
public function SoundSwf():void{
if (ExternalInterface.available){
ExternalInterface.addCallback("playSound", this.playSound);
}
}
public function playSound(url:String,count:int):void{
var s:Sound;
if(!map.hasOwnProperty(url)){
s = new Sound();
map.url=s;
s.addEventListener(Event.COMPLETE,function(e:Event):void{
var localSound:Sound = e.target as Sound;
localSound.play(0,count);
});
s.addEventListener(IOErrorEvent.IO_ERROR, function(e:IOErrorEvent):void{ExternalInterface.call("alert", e);});
s.load(new URLRequest(url));
}else{
s = map.url as Sound;
s.play(0,count);
}
}
}
}
2. JS端调用:
<noscript>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="1" height="1" id="SoundSwf" align="middle">
<param name="allowScriptAccess" value="sameDomain" />
<param name="allowFullScreen" value="false" />
<param name="movie" value="SoundSwf.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="SoundSwf.swf" quality="high" bgcolor="#ffffff" width="1" height="1" name="SoundSwf" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer_cn" />
</object>
</noscript>
<script>
window.onload=function(){
SoundSwf.playSound('event.mp3',2);
//SoundSwf.playSound('alarm.mp3',1);
//SoundSwf.playSound('event.mp3',4);
}
</script>
详细见附件.
ps: js段建议用SwfObject来载入swf.
另外,该示例中, 在onload事件里面调用是不可靠的,因为有可能这时候swf还没初始化完
本文介绍了一种使用Flash实现网页背景音乐播放的方法。通过Flash与JavaScript交互,实现了音乐的播放控制。示例代码包括Flash端的AS3代码及JS端的调用示例。
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