Using a Single Business Pattern with the RUP -part5 (end)

本文探讨了如何在RUP项目中有效运用e-business模式,从初步概念阶段到详细实施阶段,通过选择合适的软件资产来快速形成候选架构,并验证其是否符合需求。随着项目的推进,特定模式的红皮书提供了安装和系统管理等方面的指导,进一步细化模式的应用。

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Using Patterns for e-business during construction
During the construction phase, we develop the design and implementation in line
with the work carried out during the elaboration phase. Patterns for e-business
will further support the activities undertaken at this stage, insofar as new
requirements and changes to the architecture are still possible. Typically, such
changes should be minor, and the need for reevaluation of these patterns will be
minimal.
While the emphasis during the elaboration phase was on determining the key
requirements influencing the overall architecture, we now concentrate on
creating more detailed implementations, interactively incorporating additional
requirements. This will enable us to:
- Make better estimates for the follow-on iterations.
- Detail the overall specification for the structure and topology of the system.


Using Patterns for e-business during transition
The selection or creation of installation and system management tools typically
comes earlier than the transition phase so that these capabilities can be used
internally. However, they must be finalized before release to the customer, which
occurs in the transition phase.
Several of the Patterns for e-business Redbooks have a chapter on system
management guidelines that provide information for:
- Selecting system management tools
- Selecting systems management processes
- Selecting and defining job descriptions, based on identified roles, to support
the IT system
The Patterns for e-business series Redbooks can also further support building
the production environment by referring to the product installation instruction
chapters.


Summary
This paper shows how Patterns for e-business can be used effectively to help
achieve important goals for each phase in a RUP project.
With Patterns for e-business, we can arrive very quickly at a candidate
architecture through an asset selection process and validate those selections
against the requirements. As the project proceeds, guidance, typically in the form
of Redbooks for specific patterns, is available to guide the further refinement in
the use of the pattern, such as installation and system management.
The use of the Patterns for e-business' assets should increase the overall
technical quality of the system given its reliance on proven software and
hardware product combinations.
In this Redpaper, we have shown how to start from basic business requirements
and define a solution on the basis of a single Business pattern. We illustrated
how this can be applied initially in inception to create an architectural
proof-of-concept, and then refined iteratively through elaboration and later
phases. We demonstrated how Patterns for e-business can contribute significant
value by accelerating the creation of some of the key RUP artifacts. The asset
selection process can be easily integrated into the activities of the RUP, and its
results can be used directly during the creation of the various RUP models. The
assets of Patterns for e-business can deliver a significant part of the proposed
solution and lend themselves very well to integration into an overall solution,
while at the same time, making an important contribution to the overall quality of
the solution.

资源下载链接为: https://pan.quark.cn/s/d9ef5828b597 在本文中,我们将探讨如何通过 Vue.js 实现一个带有动画效果的“回到顶部”功能。Vue.js 是一款用于构建用户界面的流行 JavaScript 框架,其组件化和响应式设计让实现这种交互功能变得十分便捷。 首先,我们来分析 HTML 代码。在这个示例中,存在一个 ID 为 back-to-top 的 div 元素,其中包含两个 span 标签,分别显示“回到”和“顶部”文字。该 div 元素绑定了 Vue.js 的 @click 事件处理器 backToTop,用于处理点击事件,同时还绑定了 v-show 指令来控制按钮的显示与隐藏。v-cloak 指令的作用是在 Vue 实例渲染完成之前隐藏该元素,避免出现闪烁现象。 CSS 部分(backTop.css)主要负责样式设计。它首先清除了一些默认的边距和填充,对 html 和 body 进行了全屏布局,并设置了相对定位。.back-to-top 类则定义了“回到顶部”按钮的样式,包括其位置、圆角、阴影、填充以及悬停时背景颜色的变化。此外,与 v-cloak 相关的 CSS 确保在 Vue 实例加载过程中隐藏该元素。每个 .page 类代表一个页面,每个页面的高度设置为 400px,用于模拟多页面的滚动效果。 接下来是 JavaScript 部分(backTop.js)。在这里,我们创建了一个 Vue 实例。实例的 el 属性指定 Vue 将挂载到的 DOM 元素(#back-to-top)。data 对象中包含三个属性:backTopShow 用于控制按钮的显示状态;backTopAllow 用于防止用户快速连续点击;backSeconds 定义了回到顶部所需的时间;showPx 则规定了滚动多少像素后显示“回到顶部”按钮。 在 V
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