<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ios_developer的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ios_developer</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ios_developer]]></copyright><item><title><![CDATA[项目资料]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/42523635</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/42523635</guid><author>ios_developer</author><pubDate>Thu, 08 Jan 2015 13:22:21 +0800</pubDate><description><![CDATA[http://objccn.io


Facebook：

https://github.com/facebook/pop

https://github.com/schneiderandre/popping




AudioStream:

https://github.com/tumtumtum/StreamingKit


https://github.c]]></description><category></category></item><item><title><![CDATA[Google Objective-C Style Guide 中文版]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/41749945</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/41749945</guid><author>ios_developer</author><pubDate>Fri, 05 Dec 2014 17:01:57 +0800</pubDate><description><![CDATA[原文地址：http://iwangke.tumblr.com/google-objective-c-sytle-guide-zh#public_and_private



目录


例子
空格与格式


空格与制表符
行宽
方法声明与定义
方法调用
@public与@private
异常
协议

命名


文件名
Objective-C++
类名]]></description><category></category></item><item><title><![CDATA[NSdictionary filter Null]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/41075605</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/41075605</guid><author>ios_developer</author><pubDate>Thu, 13 Nov 2014 10:59:38 +0800</pubDate><description><![CDATA[import "NSDictionary+NullReplacement.h"
#import "NSArray+NullReplacement.h"

@implementation NSDictionary (NullReplacement)

- (NSDictionary *)dictionaryByReplacingNullsWithBlanks {
    const NSMutabl]]></description><category></category></item><item><title><![CDATA[Reactive Cocoa Tutorial]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/38334943</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/38334943</guid><author>ios_developer</author><pubDate>Fri, 01 Aug 2014 13:13:12 +0800</pubDate><description><![CDATA[转自sunnyxx的博客]]></description><category></category></item><item><title><![CDATA[iOS 后台运行NSTimer]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/37905113</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/37905113</guid><author>ios_developer</author><pubDate>Thu, 17 Jul 2014 13:33:48 +0800</pubDate><description><![CDATA[-(void)startBackgroundTask
{

    bgTask = [[UIApplication
sharedApplication] beginBackgroundTaskWithExpirationHandler:^{

        [[UIApplication
sharedApplication] endBackgroundTask:bgTask];]]></description><category></category></item><item><title><![CDATA[ProtocolBuffer for Objective-C 运行环境配置]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/18799083</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/18799083</guid><author>ios_developer</author><pubDate>Sun, 26 Jan 2014 18:02:38 +0800</pubDate><description><![CDATA[原文地址：http://blog.youkuaiyun.com/marujunyy/article/details/8875964




1、下载ProtocolBuffer包(2.5版本与下面的object-c插件不兼容，建议下载2.4.1版本的)：

             http://code.google.com/intl/zh-CN/apis/protocolbuffers/]]></description><category></category></item><item><title><![CDATA[适配iOS7开发]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/17761923</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/17761923</guid><author>ios_developer</author><pubDate>Thu, 02 Jan 2014 17:54:54 +0800</pubDate><description><![CDATA[原文地址：http://www.ifun.cc/blog/2013/09/28/gua-pei-ios7kai-fa/


适配iOS7开发

SEP 28TH, 2013


iOS7可以说是苹果一次革命性的变化，这样做为一个开发者需要做的事也不少。首先苹果的view布局有所变化，现在view默认是全屏模式，而所有的bar(navigation bar, tool bar, se]]></description><category></category></item><item><title><![CDATA[Convert CCImage To UIImage]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/14517803</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/14517803</guid><author>ios_developer</author><pubDate>Fri, 08 Nov 2013 10:05:14 +0800</pubDate><description><![CDATA[+ (UIImage *) imageFromCCImage:(cocos2d::CCImage *) ccImage {
    NSUInteger bytesPerPixel = 4;
    CGDataProviderRef provider = CGDataProviderCreateWithData(NULL,]]></description><category></category></item><item><title><![CDATA[quick-cocos2d-x Mac开发环境配置]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/14124535</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/14124535</guid><author>ios_developer</author><pubDate>Mon, 04 Nov 2013 16:08:49 +0800</pubDate><description><![CDATA[1、中文官网：http://cn.quick-x.com，在官网下载quick_cocos2d-x。
2、设置Xcode->Proferences,选择Locations->Source Trees,添加QUICK_COCOS2DX_ROOT,PATH为quick_cocos2d-x所在的路径。




3、打开Command Line Tools
输入：
open -a Text]]></description><category></category></item><item><title><![CDATA[CCRenderTexture实现保存CCsprite图片]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/13766913</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/13766913</guid><author>ios_developer</author><pubDate>Thu, 31 Oct 2013 09:45:56 +0800</pubDate><description><![CDATA[CCSprite *sprite = CCSprite::create();
   
CCPoint p = sprite->getAnchorPoint();
    sprite->setAnchorPoint(ccp(0,
0));
   
CCRenderTexture *renderer=CCRenderTexture::create(sprite->getContentSi]]></description><category></category></item><item><title><![CDATA[iOS 地图导航]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/9763657</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/9763657</guid><author>ios_developer</author><pubDate>Mon, 05 Aug 2013 13:36:51 +0800</pubDate><description><![CDATA[绘制出两点直接的路径]]></description><category></category></item><item><title><![CDATA[iOS开发资料]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/9356511</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/9356511</guid><author>ios_developer</author><pubDate>Wed, 17 Jul 2013 15:43:38 +0800</pubDate><description><![CDATA[教程指导

苹果官方教程:用户界面设计

UIApplication深入学习

iOS
 动画总结----UIView动画 

核心动画编程指南

IOS开发之纯代码界面--基本控件使用篇 
  

关于UIWebView的一些事


代码例子

照相机快门动画（已更新，流畅）－快门组件依次层叠，跟系统一样的动画效果

类似建设银行客户端
 图标随之旋转]]></description><category></category></item><item><title><![CDATA[objective-c runtime]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/9283199</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/9283199</guid><author>ios_developer</author><pubDate>Tue, 09 Jul 2013 16:37:02 +0800</pubDate><description><![CDATA[原文地址：http://www.cnblogs.com/gugupluto/p/3159733.html



Objective C运行时（runtime）技术的几个要点总结


前言：
         Objective C的runtime技术功能非常强大，能够在运行时获取并修改类的各种信息，包括获取方法列表、属性列表、变量列表、修改方法、修改属性、增加方法、增加属性等等，本]]></description><category></category></item><item><title><![CDATA[25个增强iOS应用程序性能的提示和技巧]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/9177969</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/9177969</guid><author>ios_developer</author><pubDate>Wed, 26 Jun 2013 13:52:48 +0800</pubDate><description><![CDATA[http://www.cocoachina.com/newbie/basic/2013/0522/6259.html]]></description><category></category></item><item><title><![CDATA[xcode 制作静态库详解]]></title><link>https://blog.youkuaiyun.com/ios_developer/article/details/9137523</link><guid>https://blog.youkuaiyun.com/ios_developer/article/details/9137523</guid><author>ios_developer</author><pubDate>Thu, 20 Jun 2013 15:27:38 +0800</pubDate><description><![CDATA[原文地址：http://blog.youkuaiyun.com/pjk1129/article/details/7255163


1.静态库工程的建立：

Xcode New一个新的project，选择IOS下面的Framework&Library，下面有一个Cocoa Touch Static Library。直接next去建立一个Print这样的工程。




2.工程建立

我]]></description><category></category></item></channel></rss>