<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[imyfriend的专栏]]></title><description><![CDATA[hello,world]]></description><link>https://blog.youkuaiyun.com/imyfriend</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; imyfriend]]></copyright><item><title><![CDATA[android audio framework]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/132719355</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/132719355</guid><author>imyfriend</author><pubDate>Tue, 23 Jan 2024 19:08:21 +0800</pubDate><description><![CDATA[内核通知应用的一种方式目前使用socket进行内核和应用的通信uevent就是一个特殊格式的字符串内核发送uevent使用kobject_uevent_env，它还有一个wrapper是kobject_uevent，这个函数使用的比较多。]]></description><category></category></item><item><title><![CDATA[Android ListView的中的数据更新时遇到的一些问题的总结]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/48594265</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/48594265</guid><author>imyfriend</author><pubDate>Sun, 20 Sep 2015 09:10:02 +0800</pubDate><description><![CDATA[谈谈ListView的数据更新和一些使用技巧。]]></description><category></category></item><item><title><![CDATA[Android源码阅读笔记1 - init.c的main函数分析]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/41344037</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/41344037</guid><author>imyfriend</author><pubDate>Sat, 28 Mar 2015 16:20:11 +0800</pubDate><description><![CDATA[android源码版本：4.4.2_r1]]></description><category></category></item><item><title><![CDATA[Android4.4深入浅出之SurfaceFlinger总体结构]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/41252715</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/41252715</guid><author>imyfriend</author><pubDate>Sat, 28 Mar 2015 16:18:20 +0800</pubDate><description><![CDATA[原文链接：http://www.2cto.com/kf/201408/324116.html]]></description><category></category></item><item><title><![CDATA[TFT-LCD液晶显示器的工作原理]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/43820885</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/43820885</guid><author>imyfriend</author><pubDate>Tue, 03 Mar 2015 21:49:36 +0800</pubDate><description><![CDATA[原文链接：http://tech.newmaker.com/art_12060.html


我一直记得，当初刚开始从事有关液晶显示器相关的工作时，常常遇到的困扰，就是不知道怎么跟人家解释，液晶显示器是什么? 只好随着不同的应用环境，来解释给人家听。在最早的时候是告诉人家，就是掌上型电动玩具上所用的显示屏，随着笔记型计算机开始普及，就可以告诉人家说，就是使用在笔记型计算机上的显示器。随着手机]]></description><category></category></item><item><title><![CDATA[ART简单体验和Android图形硬件加速分析]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/43373941</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/43373941</guid><author>imyfriend</author><pubDate>Sun, 01 Feb 2015 19:53:34 +0800</pubDate><description><![CDATA[原文链接：http://www.soomal.com/doc/10100004760.htm





平均/总评分：08.02/505





相关资料收藏此图相关图片

Android ART



Android ART简介和理论性能测试
从Android诞生起，以Java为基础的Dalvik虚拟机就一直是“原罪”，目前Dalvik采用JIT[Just]]></description><category></category></item><item><title><![CDATA[Android Low Memory Killer]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/43270145</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/43270145</guid><author>imyfriend</author><pubDate>Sun, 01 Feb 2015 19:50:48 +0800</pubDate><description><![CDATA[原文链接：http://www.cnblogs.com/angeldevil/archive/2013/05/21/3090872.html]]></description><category></category></item><item><title><![CDATA[【基础知识】锂电池充电的原理]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/43266377</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/43266377</guid><author>imyfriend</author><pubDate>Thu, 29 Jan 2015 09:20:40 +0800</pubDate><description><![CDATA[原文链接：http://www.52rd.com/S_TXT/2014_10/TXT62157.HTM









锂离子电池的充电过程可以分为四个阶段：涓流充电（低压预充）、恒流充电、恒压充电以及充电终止。

锂电池充电器的基本要求是特定的充电电流和充电电压，从而保证电池安全充电。增加其它充电辅助功能是为了改善电池寿命，简化充电器的操作，其中包括给过放电的电池使用涓]]></description><category></category></item><item><title><![CDATA[信息图解：Android的前世今生]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/41253139</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/41253139</guid><author>imyfriend</author><pubDate>Tue, 18 Nov 2014 20:33:47 +0800</pubDate><description><![CDATA[原文链接：http://www.techweb.com.cn/column/2014-03-06/2013805.shtml




感谢Nexus中文站的投递

Android已成为世界最流行的智能手机操作系统，那么你是否还记得最初版本的1.5 Cupcake以及后面的3.0 Honey Comb？Nexus中文站根据英国手机配件零售商Universal Gadgets的图片资料，]]></description><category></category></item><item><title><![CDATA[An intro to modern OpenGL. Chapter 3: 3D transformation and projection]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/37655631</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/37655631</guid><author>imyfriend</author><pubDate>Sat, 09 Aug 2014 20:52:07 +0800</pubDate><description><![CDATA[原文链接：http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-3:-3D-transformation-and-projection.html




The GPU's specialty, and by extension OpenGL's, is in rendering three-dimensiona]]></description><category></category></item><item><title><![CDATA[An intro to modern OpenGL. Chapter 2.3: Rendering]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/37069929</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/37069929</guid><author>imyfriend</author><pubDate>Sat, 09 Aug 2014 20:51:35 +0800</pubDate><description><![CDATA[原文链接：http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.3:-Rendering.html]]></description><category></category></item><item><title><![CDATA[An intro to modern OpenGL. Chapter 2.1: Buffers and Textures]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/37058171</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/37058171</guid><author>imyfriend</author><pubDate>Sat, 09 Aug 2014 20:50:12 +0800</pubDate><description><![CDATA[原文链接：http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.1:-Buffers-and-Textures.html]]></description><category></category></item><item><title><![CDATA[An intro to modern OpenGL. Chapter 1: The Graphics Pipelinehttp://duriansoftware.com/joe/An-intro-to]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/37056477</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/37056477</guid><author>imyfriend</author><pubDate>Sat, 09 Aug 2014 20:49:27 +0800</pubDate><description><![CDATA[原文链接：http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html




OpenGL has been around a long time, and from reading all the accumulated layers of document]]></description><category></category></item><item><title><![CDATA[An intro to modern OpenGL. Chapter 2.2: Shaders]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/37067695</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/37067695</guid><author>imyfriend</author><pubDate>Sat, 09 Aug 2014 20:49:12 +0800</pubDate><description><![CDATA[原文链接：http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.2:-Shaders.html]]></description><category></category></item><item><title><![CDATA[An intro to modern OpenGL. Chapter 2: Hello World: The Slideshow]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/37057127</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/37057127</guid><author>imyfriend</author><pubDate>Sat, 09 Aug 2014 20:47:46 +0800</pubDate><description><![CDATA[原文链接：http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2:-Hello-World:-The-Slideshow.html]]></description><category></category></item><item><title><![CDATA[一篇文章读懂 iOS 和 Android 的历史起源]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/24967351</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/24967351</guid><author>imyfriend</author><pubDate>Thu, 10 Jul 2014 13:55:14 +0800</pubDate><description><![CDATA[原文链接：http://www.apkbus.com/portal.php?mod=view&aid=7548]]></description><category></category></item><item><title><![CDATA[摄影入门必修学分：色彩与摄影间的联系]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/24766089</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/24766089</guid><author>imyfriend</author><pubDate>Thu, 10 Jul 2014 13:51:14 +0800</pubDate><description><![CDATA[原文链接：http://academy.fengniao.com/420/4204852_all.html#p4204852http://academy.fengniao.com/420/4204852_all.html#p4204852]]></description><category></category></item><item><title><![CDATA[C\C++代码优化的27个建议]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/27169601</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/27169601</guid><author>imyfriend</author><pubDate>Mon, 23 Jun 2014 08:41:17 +0800</pubDate><description><![CDATA[原文链接：http://www.apkbus.com/portal.php?mod=view&aid=8598]]></description><category></category></item><item><title><![CDATA[Linux 发展编年表]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/29553237</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/29553237</guid><author>imyfriend</author><pubDate>Sun, 15 Jun 2014 15:02:31 +0800</pubDate><description><![CDATA[原文链接：http://www.apkbus.com/portal.php?mod=view&aid=9025




我们周围到处都有Linux的身影，在家中、公司里、大学、实验室，太空空间站。但是过去它 不像现在一样是计算机发展的中坚力量，它只是开始于一个芬兰大学生的个人爱好。现在的Linux已经从一个个人爱好发展成了一场计算机革命。在这篇文章 里，我们向你展示最完整的Linux 2]]></description><category></category></item><item><title><![CDATA[独辟蹊径之android程序完全退出的一种途径]]></title><link>https://blog.youkuaiyun.com/imyfriend/article/details/30969167</link><guid>https://blog.youkuaiyun.com/imyfriend/article/details/30969167</guid><author>imyfriend</author><pubDate>Sun, 15 Jun 2014 09:42:31 +0800</pubDate><description><![CDATA[一种可以让android程序完全退出的新方法，和大家共享一下。]]></description><category></category></item></channel></rss>