Entry name *.xml collided 的解决方案

文章讨论了在Android开发中遇到的Gradle版本(4.0.1和3.5.3)不一致导致的问题,以及如何通过修改APK生成路径或删除已存在APK来解决`test_toolbar.xml`冲突。

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//classpath 'com.android.tools.build:gradle:4.0.1'
classpath 'com.android.tools.build:gradle:3.5.3'

分析可能是gradle和xml版本不一致

`Entry name 'res/layout/test_toolbar.xml' collided`解决办法,更改生成apk的路径

其实还有一种就是删除之前生成的apk,比如app/debug/app-debug.apk或者app/release/app-release.apk或者app/outputs/apk/debug/app-debug.apk或者app/outputs/apk/release/app-release.apk。原因就是已经有存在的apk了,所以总是报这个错误。

XmlException: Attribute name and qualified name must be identical. file:///D:/Lua_Dating538/Assets/Plugins/Android/AndroidManifest.xml Line 3, position 61. Mono.Xml2.XmlTextReader.ReadStartTag () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.Read () System.Xml.XmlTextReader.Read () System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) UnityEditor.AndroidXmlDocument..ctor (System.String path) UnityEditor.AndroidManifest..ctor (System.String path) UnityEditor.Android.PostProcessAndroidPlayer.CopyMainManifest (System.String target, System.String playerPackage) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI()
最新发布
07-10
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