三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉、一条龙等。将正方形对角线连起来,相对两边依次摆上三个双方棋子,只要将自己的三个棋子走成一条线,对方就算输了。
用C语言实现三子棋游戏,其框架大致可以分为以下几部分:
1)初始化棋盘
2)打印棋盘
3)电脑下棋
4)玩家下棋
5)判断输赢(结果分为电脑赢、玩家赢、平局、期盼未满无人赢)
- 头文件game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Init_Board(char board[ROW][COL],int row,int col);
//显示棋盘
void Display_Board(char board[ROW][COL],int row,int col);
//电脑走
void Compture_Move(char board[ROW][COL],int row,int col);
//玩家走
void Player_Move(char board[ROW][COL],int row,int col);
//判断输赢
char IsWin(char board[ROW][COL],int row,int col);
#endif //__GAME_H__
- 源文件game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void Init_Board(char board[ROW][COL],int row,int col)
{
memset(board,' ',row*col*sizeof(board[0][0]));
}
//显示棋盘
void Display_Board(char board[ROW][COL],int row,int col)
{
int i = 0;
for(i=0;i<row;i++)
{
printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
if(i != row-1)
printf("---|---|---\n");
}
}
//电脑走
void Compture_Move(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
while(1)
{
x = rand()%row;
y = rand()%col;
if(board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
}
}
//玩家走
void Player_Move(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
while(1)
{
printf("请输入坐标:");
scanf("%d%d",&x,&y);
x--;
y--;
if((x>=0)&&(x<row)&&(y>=0)&&(y<col))
{
if(board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
else
{
printf("坐标有误\n");
}
}
}
//判断棋盘是否放满
int IsFull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
if(board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
char IsWin(char board[ROW][COL],int row,int col)
{
int i = 0;
for(i=0;i<row;i++)
{
if((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' '))
{
return board[i][1];
}
}
for(i=0;i<col;i++)
{
if((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[1][i] != ' '))
{
return board[1][i];
}
}
if((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[1][1] != ' '))
{
return board[1][1];
}
if((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[1][1] != ' '))
{
return board[1][1];
}
if(IsFull(board,ROW,COL))
{
return 'Q';
}
return ' ';
}
- 源文件test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("******************************\n");
printf("***** 1.play 0.exit *****\n");
printf("******************************\n");
}
void game()
{
char board[ROW][COL] = {0};
char ret = 0;
Init_Board(board,ROW,COL);
Display_Board(board,ROW,COL);
do
{
printf("******************************\n");
printf("电脑走:\n");
Compture_Move(board,ROW,COL);
Display_Board(board,ROW,COL);
ret = IsWin(board,ROW,COL);
if(ret != ' ')
{
break;
}
printf("******************************\n");
printf("玩家走:\n");
Player_Move(board,ROW,COL);
Display_Board(board,ROW,COL);
ret = IsWin(board,ROW,COL);
}while(ret == ' ');
if(ret == 'X')
{
printf("电脑赢\n");
}
else if(ret == 'O')
{
printf("玩家赢\n");
}
else if(ret == 'Q')
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d",&input);
switch(input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("选择错误\n");
break;
}
}while(input);
}
int main()
{
test();
return 0;
}
五子棋和三子棋的原理一样,只需修改小部分程序即可。下面给出五子棋的程序。
- 头文件game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>
#define ROW 5
#define COL 5
//初始化棋盘
void Init_Board(char board[ROW][COL],int row,int col);
//显示棋盘
void Display_Board(char board[ROW][COL],int row,int col);
//电脑走
void Compture_Move(char board[ROW][COL],int row,int col);
//玩家走
void Player_Move(char board[ROW][COL],int row,int col);
//判断输赢
char IsWin(char board[ROW][COL],int row,int col);
#endif //__GAME_H__
- 源文件game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void Init_Board(char board[ROW][COL],int row,int col)
{
memset(board,' ',row*col*sizeof(board[0][0]));
}
//显示棋盘
void Display_Board(char board[ROW][COL],int row,int col)
{
int i = 0;
for(i=0;i<row;i++)
{
printf(" %c | %c | %c | %c | %c \n",board[i][0],board[i][1],board[i][2],board[i][3],board[i][4]);
if(i != row-1)
printf("---|---|---|---|---\n");
}
}
//电脑走
void Compture_Move(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
while(1)
{
x = rand()%row;
y = rand()%col;
if(board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
}
}
//玩家走
void Player_Move(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
while(1)
{
printf("请输入坐标:");
scanf("%d%d",&x,&y);
x--;
y--;
if((x>=0)&&(x<row)&&(y>=0)&&(y<col))
{
if(board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
else
{
printf("坐标有误\n");
}
}
}
//判断棋盘是否放满
int IsFull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
if(board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
char IsWin(char board[ROW][COL],int row,int col)
{
int i = 0;
for(i=0;i<row;i++)
{
if((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][2] == board[i][3]) && (board[i][3] == board[i][4]) && (board[i][1] != ' '))
{
return board[i][1];
}
}
for(i=0;i<col;i++)
{
if((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[2][i] == board[3][i]) && (board[3][i] == board[4][i]) && (board[1][i] != ' '))
{
return board[1][i];
}
}
if((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[2][2] == board[3][3]) && (board[3][3] == board[4][4]) && (board[2][2] != ' '))
{
return board[2][2];
}
if((board[0][4] == board[1][3]) && (board[1][3] == board[2][2]) && (board[2][2] == board[3][1]) && (board[3][1] == board[4][0]) && (board[2][2] != ' '))
{
return board[2][2];
}
if(IsFull(board,ROW,COL))
{
return 'Q';
}
return ' ';
}
- 源文件test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("******************************\n");
printf("***** 1.play 0.exit *****\n");
printf("******************************\n");
}
void game()
{
char board[ROW][COL] = {0};
char ret = 0;
Init_Board(board,ROW,COL);
Display_Board(board,ROW,COL);
do
{
printf("******************************\n");
printf("电脑走:\n");
Compture_Move(board,ROW,COL);
Display_Board(board,ROW,COL);
ret = IsWin(board,ROW,COL);
if(ret != ' ')
{
break;
}
printf("******************************\n");
printf("玩家走:\n");
Player_Move(board,ROW,COL);
Display_Board(board,ROW,COL);
ret = IsWin(board,ROW,COL);
}while(ret == ' ');
if(ret == 'X')
{
printf("电脑赢\n");
}
else if(ret == 'O')
{
printf("玩家赢\n");
}
else if(ret == 'Q')
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d",&input);
switch(input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("选择错误\n");
break;
}
}while(input);
}
int main()
{
test();
return 0;
}