CADisplayLink是什么
根据Apple的doc:
A CADisplayLink object is a timer object that allows your application to synchronize its drawing to the refresh rate of the display.
比起NSTimer,CADisplayLink可以确保系统渲染每一帧的时候我们的方法都被调用,从而保证了动画的流畅性。
Demo
我们希望在animate一个view的时候给它加上果冻效果:
我们会把所有的逻辑都封装到一个BlockView里,在这个view里首先申明一个property:
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@property (strong, nonatomic) CADisplayLink *displayLink; |
在动画开始的时候,初始化displayLink,指定tick方法:
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- (void)startAnimation { if (self.displayLink == nil) { self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(tick:)]; [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } } |
动画结束的时候invalidate displayLink:
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- (void)completeAnimation { [self.displayLink invalidate]; self.displayLink = nil; } |
每个tick中,我们需要根据当前的位置重绘边缘,所以只需调用setNeedsDisplay即可:
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- (void)tick:(CADisplayLink *)displayLink { [self setNeedsDisplay]; } |
在drawRect中,我们计算当前动画的progress,然后进行绘制。需要注意的是,我们需要通过self.layer.presentationLayer来获取动画过程中的位置信息。
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- (void)drawRect:(CGRect)rect { CALayer *layer = self.layer.presentationLayer; CGFloat progress = 1 - (layer.position.y - self.to) / (self.from - self.to); CGFloat height = CGRectGetHeight(rect); CGFloat deltaHeight = height / 2 * (0.5 - fabs(progress - 0.5)); CGPoint topLeft = CGPointMake(0, deltaHeight); CGPoint topRight = CGPointMake(CGRectGetWidth(rect), deltaHeight); CGPoint bottomLeft = CGPointMake(0, height); CGPoint bottomRight = CGPointMake(CGRectGetWidth(rect), height); UIBezierPath* path = [UIBezierPath bezierPath]; [[UIColor blueColor] setFill]; [path moveToPoint:topLeft]; [path addQuadCurveToPoint:topRight controlPoint:CGPointMake(CGRectGetMidX(rect), 0)]; [path addLineToPoint:bottomRight]; [path addQuadCurveToPoint:bottomLeft controlPoint:CGPointMake(CGRectGetMidX(rect), height - deltaHeight)]; [path closePath]; [path fill]; } |
最后,我们只需要这样animate这个BlockView:
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[self.blockView startAnimationFrom:from to:to]; [UIView animateWithDuration:1 delay:0 usingSpringWithDamping:0.85 initialSpringVelocity:0 options:0 animations:^{ self.blockView.center = CGPointMake(self.blockView.center.x, to); } completion:^(BOOL finished) { [self.blockView completeAnimation]; }]; |