uniform float fElpaseTime;
uniform float fXCoef, fZCoef;
uniform float fHeight;
void main()
{
vec4 vecTemp = gl_Vertex;
vecTemp.y = gl_Vertex.y
+ fXCoef*sin(fElpaseTime + fXCoef*gl_Vertex.x)
+ fXCoef*sin(fElpaseTime + fZCoef*gl_Vertex.z);
gl_Position = gl_ModelViewProjectionMatrix*vecTemp;
}
正弦波顶点着色器
最新推荐文章于 2025-04-11 13:59:13 发布