工具
允许Mod https://github.com/xforce/anno1800-mod-loader/releases
物品查询 https://github.com/Miraak7000/AssetViewer/releases
布局设计 https://github.com/AnnoDesigner/anno-designer/releases
布局设计中文版本 http://soft.wodown.com/uploads/soft/AnnoDesigner.zip
Mod
手动取卡
https://www.nexusmods.com/anno1800/mods/339?tab=files
使用方法:
1.下下来外挂mod挂上
2.游戏里点击船只,保证你船货舱第一个格子是空的
3.按住alt键不放输入guid,比如改的私酿者,就按着alt不放输入主键盘上191379(不是小键盘数字),直接输就是,没有界面的,你看不到输得数字
4,输完后按shift+f6,获得卡片,要是没获得说明你输入有错误,按shift+f7重置,重复以上步骤
所有卡片解锁 https://www.nexusmods.com/anno1800/mods/44
工会、市政厅和船长办公室范围和插槽 https://dl.3dmgame.com/patch/179933.html
范围增加 https://dl.3dmgame.com/patch/179933.html
人口居住2倍 https://dl.3dmgame.com/patch/178474.html
新战列舰 https://dl.3dmgame.com/patch/179728.html 或 https://www.nexusmods.com/anno1800/mods/39
地图种子
沙盒 1248 其他都是最简单的设置。岛屿分布(角落)
编号555,都是大型,最下面选角落
战役 亮沙岛家庭墓园和出生岛的司法院 3018
沙盒 9270 岛屿分布(群岛)
种子:1689725854 群岛、大、大型、普通 NPC比较集中,在地图东侧角落 旧世界、新世界、崔老尼海角上所有岛都无河流
角落 1707095715
岛弧 2135878782
环礁 509312337
公共建筑布局

生产线布局
http://www.ccschy.com/youxi/131147.html
各阶段可生产的产品成品

新旧世界互相需求

仓库-公会 -生产建筑

MOD修改
游戏中的数据文件
在游戏安装目录中找到游戏的数据文件。通常,它们位于以下路径:“C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\maindata”。
找到名为“data0.rda”的文件并用压缩软件(如WinRAR或7-Zip)打开它。在“data0.rda”中,找到“assets”文件夹。
导航到“assets\units\ship”,找到你想要修改移动速度的船只类型的文件。这些文件的命名通常是形如“ShipType_XXX.xml”的格式。
建筑相关
<!-- 增加居民入住速度,原值30 -->
<ModOp Type="merge" GUID='15000000,15000001,15000002,15000003,15000004,15000005,15000006,112642,112643' Path="/Values/PopulationLevel7/MoveInOut">
<MoveInInterval>0.3</MoveInInterval>
</ModOp>
<!-- 燃气发电厂、酒吧、学校、银行、教堂、综艺剧场、大学、俱乐部、市场、膳食房覆盖范围99 -->
<ModOp Type="merge" GUID='117547,1010358,1010360,1010365,1010359,1010361,1010362,1010364,1010372,114889' Path="/Values/PublicService">
<FullSatisfactionDistance>99</FullSatisfactionDistance>
<NoSatisfactionDistance>99</NoSatisfactionDistance>
</ModOp>
<!-- 伐木工人棚屋、狩猎小屋、伐木工人棚屋(北极)、驯鹿猎人、炭窑、炭窑(北极)占地面积0 -->
<ModOp Type="merge" GUID='1010266,1010558,114703,112667,1010298,114705' Path="/Values/FreeAreaProductivity">
<InfluenceRadius>0</InfluenceRadius>
</ModOp>
<!-- 暖炉范围 -->
<ModOp Type="add" GUID='114751' Path="/Values/HeatProvider">
<HeatRange>99</HeatRange>
</ModOp>
<!-- 库房容量500 -->
<ModOp Type="merge" GUID='1010519' Path="/Values/Warehouse/WarehouseStorage">
<StorageMax>500</StorageMax>
</ModOp>
<!-- 工会范围 -->
<ModOp Type="merge" GUID='1010516' Path="/Values/ItemContainer">
<SocketScopeRadius>200</SocketScopeRadius>
</ModOp>
<!-- 港口办公室范围-->
<ModOp Type="add" GUID='100586' Path="/Values/ItemContainer">
<SocketScopeRadius>200</SocketScopeRadius>
</ModOp>
<!-- 市政厅范围-->
<ModOp Type="add" GUID='100415' Path="/Values/ItemContainer">
<SocketScopeRadius>200</SocketScopeRadius>
</ModOp>
<!-- 维修起重机范围-->
<ModOp Type="merge" GUID='1010525' Path="/Values/RepairCrane">
<HealRadius>60</HealRadius>
</ModOp>
<!-- 燃油发电厂范围-->
<ModOp Type="merge" GUID='100780' Path="/Values/Powerplant">
<IndustrializationDistance>900</IndustrializationDistance>
</ModOp>
新战舰MOD修改

<!-- GUID 8899003 - INFOTEXT 8890003 - Trigger 8899903- Projectile 8899993 - select 8899994,8899995 - launchsound 8899996 -->
<ModOps>
<ModOp Type="addNextSibling" GUID='102033'>
<Asset>
<Template>Projectile</Template>
<Values>
<Projectile>
<ProjectileType>Arc</ProjectileType>
<ShotHeight>0</ShotHeight>
<ShotAngle>10</ShotAngle>
<ProjectileSpeed>80</ProjectileSpeed>
<DamageType>Cannon</DamageType>
</Projectile>
<Standard>
<GUID>8899993</GUID>
<Name>Large_Single_Shot_Battle_ship</Name>
</Standard>
<Mesh />
<Object>
<Variations>
<Item>
<Filename>data/graphics/effects/military/projectiles/projectile_cannon_modern_01.cfg</Filename>
</Item>
</Variations>
</Object>
<SoundEmitter>
<ProjectileSounds>
<ProjectileLaunch>
<Item>
<Sound>235853</Sound>
</Item>
</ProjectileLaunch>
<ProjectileImpact>
<Item>
<Sound>214818</Sound>
</Item>
</ProjectileImpact>
</ProjectileSounds>
</SoundEmitter>
<ProjectileIncident />
</Values>
</Asset>
</ModOp>
<!-- Build menu Shipyard -->
<ModOp Type="addNextSibling" GUID='1010521' Path="/Values/Shipyard/AssemblyOptions/Item[Vehicle = '100853']">
<Item>
<Vehicle>8899003</Vehicle>
</Item>
</ModOp>
<ModOp Type="addNextSibling" GUID='700078'>
<Asset>
<Template>TextPool</Template>
<Values>
<Standard>
<GUID>8899994</GUID>
<Name>Battleship_SelectPool</Name>
</Standard>
<TextPool />
<PreConditionList>
<Condition>
<IsBaseAutoCreateAsset>1</IsBaseAutoCreateAsset>
<Values>
<Condition />
<ConditionAlwaysTrue />
</Values>
</Condition>
</PreConditionList>
<AudioTextPool>
<AudioTextList>
<Item>
<AudioText>268390</AudioText>
</Item>
<Item>
<AudioText>268391</AudioText>
</Item>
<Item>
<AudioText>268392</AudioText>
</Item>
<Item>
<AudioText>268393</AudioText>
</Item>
</AudioTextList>
</AudioTextPool>
</Values>
</Asset>
</ModOp>
<ModOp Type="addNextSibling" GUID='700078'>
<Asset>
<Template>TextPool</Template>
<Values>
<Standard>
<GUID>8899995 </GUID>
<Name>Battleship_AttackPool</Name>
</Standard>
<TextPool />
<PreConditionList>
<Condition>
<IsBaseAutoCreateAsset>1</IsBaseAutoCreateAsset>
<Values>
<Condition />
<ConditionAlwaysTrue />
</Values>
</Condition>
</PreConditionList>
<AudioTextPool>
<AudioTextList>
<Item>
<AudioText>268393</AudioText>
</Item>
<Item>
<AudioText>268392</AudioText>
</Item>
</AudioTextList>
</AudioTextPool>
</Values>
</Asset>
</ModOp>
<!-- Add Battle Ship -->
<ModOp Type="addNextSibling" GUID='100442'>
<Asset>
<Template>WarShip</Template>
<Values>
<Standard>
<GUID>8899003</GUID>
<Name>Battle Ship (Military)</Name>
<IconFilename>data/modgraphics/icons/battleship.png</IconFilename>
<InfoDescription>8890003</InfoDescription>
</Standard>
<Object>
<Variations>
<Item>
<Filename>data/modgraphics/vehicle/battle_ship/battle_ship.cfg</Filename>
</Item>
</Variations>
</Object>
<Mesh>
<MeshPlacement>OnWaterSlope</MeshPlacement>
</Mesh>
<Selection>
<ObjectmenuHeaderImage>data/ui/2kimages/main/3dicons/icon_ship.png</ObjectmenuHeaderImage>
<MultiSelectable>1</MultiSelectable>
</Selection>
<Walking>
<ShortenSailsAfter>0</ShortenSailsAfter>
<ReservationLength>16</ReservationLength>
<ReservationWidth>6</ReservationWidth>
<PathPlannerLayer>Water</PathPlannerLayer>
<ExpensiveDirSmoothing>1</ExpensiveDirSmoothing>
<TurnAroundRadius>6</TurnAroundRadius>
<Acceleration>1.8</Acceleration>
<Deceleration>1</Deceleration>
<TurnRadius>90</TurnRadius>
<TurnDeceleration>0.5</TurnDeceleration>
<TurnMovement>0</TurnMovement>
<LeaningMaxAngle>10</LeaningMaxAngle>
<ForwardSpeed>7.5</ForwardSpeed>
<WindMinSlowdownFactor>1</WindMinSlowdownFactor>
<WindMaxSpeedupFactor>1</WindMaxSpeedupFactor>
<CargoFullFactor>0.7</CargoFullFactor>
<DamageFullFactor>0.5</DamageFullFactor>
<MinSlowdownFactor>0.5</MinSlowdownFactor>
<CurveSegmentDensity>High</CurveSegmentDensity>
</Walking>
<Text>
<LocaText>
<English>
<Text>Battle Ship</Text>
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>14857</LineID>
</Text>
<CommandQueue>
<FormationPriority>1</FormationPriority>
<MilitaryShipPoints>12</MilitaryShipPoints>
<PriorityShipList>1</PriorityShipList>
</CommandQueue>
<Drifting>
<OverrideAssetWidthAndLength>0</OverrideAssetWidthAndLength>
<Length>15</Length>
<Width>2.5</Width>
<FactorMovement>0.2</FactorMovement>
<FactorRotation>0.35</FactorRotation>
</Drifting>
<Collector />
<Attackable>
<MaximumHitPoints>12000</MaximumHitPoints>
<HPBarOffset>8.5</HPBarOffset>
<AlertRange>200</AlertRange>
<AccuracyWidth>12</AccuracyWidth>
<ArmorType>HeavyArmor</ArmorType>
<SelfHealPerHealTick>2</SelfHealPerHealTick>
<SelfHealPausedTimeIfAttacked>60000</SelfHealPausedTimeIfAttacked>
</Attackable>
<Attacker>
<AttackRange>84</AttackRange>
<LineOfSightRange>120</LineOfSightRange>
<ReloadTime>70</ReloadTime>
<ProjectileAsset>8899993</ProjectileAsset>
<ProjectileCount>12</ProjectileCount>
<BaseDamage>770</BaseDamage>
<Turrets>
<Item>
<TurnSpan>275</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_01.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>275</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_01.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>240</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_01.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>150</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_02.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>150</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_02.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>150</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_02.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>150</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_02.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>120</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_03.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>120</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_03.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>120</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_03.cfg</TurretCfg>
</Item>
<Item>
<TurnSpan>120</TurnSpan>
<TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_03.cfg</TurretCfg>
</Item>
</Turrets>
<AccuracyIncreaseOverDistance>100</AccuracyIncreaseOverDistance>
<AccuracySpeedDecay>20</AccuracySpeedDecay>
<ShootingTracking>TurretFixed</ShootingTracking>
<FullVolleyTimeMax>1.25</FullVolleyTimeMax>
<FullVolleyTimeMin>1.25</FullVolleyTimeMin>
<MuzzleEffectAssets>
<Item>
<MuzzleEffectAsset>102228</MuzzleEffectAsset>
</Item>
<Item>
<MuzzleEffectAsset>102220</MuzzleEffectAsset>
</Item>
<Item>
<VectorElement>
<InheritedIndex>0</InheritedIndex>
<InheritanceMapV2>
<Entry>
<TemplateName>WarShip</TemplateName>
<Index>0</Index>
</Entry>
</InheritanceMapV2>
</VectorElement>
<MuzzleEffectAsset>102228</MuzzleEffectAsset>
</Item>
</MuzzleEffectAssets>
<AccuracyByDistance>
<Item>
<VectorElement>
<InheritedIndex>0</InheritedIndex>
<InheritanceMapV2>
<Entry>
<TemplateName>WarShip</TemplateName>
<Index>0</Index>
</Entry>
</InheritanceMapV2>
</VectorElement>
<AccuracyByDistancePair>
<CorrespondingAccuracy>50</CorrespondingAccuracy>
</AccuracyByDistancePair>
</Item>
<Item>
<VectorElement>
<InheritedIndex>1</InheritedIndex>
<InheritanceMapV2>
<Entry>
<TemplateName>WarShip</TemplateName>
<Index>1</Index>
</Entry>
</InheritanceMapV2>
</VectorElement>
<AccuracyByDistancePair>
<EnemyDistanceRelToAttackRange>20</EnemyDistanceRelToAttackRange>
<CorrespondingAccuracy>25</CorrespondingAccuracy>
</AccuracyByDistancePair>
</Item>
<Item>
<AccuracyByDistancePair>
<EnemyDistanceRelToAttackRange>40</EnemyDistanceRelToAttackRange>
<CorrespondingAccuracy>70</CorrespondingAccuracy>
</AccuracyByDistancePair>
</Item>
<Item>
<AccuracyByDistancePair>
<EnemyDistanceRelToAttackRange>70</EnemyDistanceRelToAttackRange>
<CorrespondingAccuracy>85</CorrespondingAccuracy>
</AccuracyByDistancePair>
</Item>
<Item>
<AccuracyByDistancePair>
<EnemyDistanceRelToAttackRange>100</EnemyDistanceRelToAttackRange>
<CorrespondingAccuracy>100</CorrespondingAccuracy>
</AccuracyByDistancePair>
</Item>
</AccuracyByDistance>
</Attacker>
<MinimapToken>
<TokenAsset>2001947</TokenAsset>
<StrategicMapAsset>501018</StrategicMapAsset>
</MinimapToken>
<SoundEmitter>
<DestroySounds>
<Item>
<Sound>238314</Sound>
</Item>
</DestroySounds>
<VehicleSounds>
<MovementStart>
<Item>
<Sound>216009</Sound>
</Item>
</MovementStart>
</VehicleSounds>
</SoundEmitter>
<UpgradeList />
<QuestObject />
<Infolayer />
<ItemContainer>
<SocketCount>4</SocketCount>
<SocketAllocation>Ship;SteamShip;Warship</SocketAllocation>
<SlotCount>8</SlotCount>
</ItemContainer>
<FeedbackController />
<Draggable />
<Cost>
<Costs>
<Item>
<Ingredient>1010218</Ingredient>
<Amount>115</Amount>
</Item>
<Item>
<Ingredient>1010224</Ingredient>
<Amount>60</Amount>
</Item>
<Item>
<Ingredient>1010223</Ingredient>
<Amount>50</Amount>
</Item>
<Item>
<Ingredient>1010204</Ingredient>
<Amount>20</Amount>
</Item>
</Costs>
<InfluenceCostType>WarShip</InfluenceCostType>
<InfluenceCostPoints>-12</InfluenceCostPoints>
</Cost>
<Craftable>
<CraftingTime>900000</CraftingTime>
</Craftable>
<TradeRouteVehicle />
<Locked />
<Nameable />
<MetaPersistent />
<ExpeditionAttribute>
<BaseMorale>50</BaseMorale>
<ExpeditionAttributes>
<Item>
<Attribute>Might</Attribute>
<Amount>100</Amount>
</Item>
<Item>
<Attribute>Melee</Attribute>
<Amount>100</Amount>
</Item>
<Item>
<Attribute>Navigation</Attribute>
</Item>
<Item>
<Attribute>PerkMilitaryShip</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<Attribute>PerkSteamShip</Attribute>
<Amount>1</Amount>
</Item>
</ExpeditionAttributes>
</ExpeditionAttribute>
<ShipMaintenance>
<Maintenance>550</Maintenance>
</ShipMaintenance>
<Sellable>
<Baseprice>
<Item>
<VectorElement>
<InheritedIndex>0</InheritedIndex>
<InheritanceMapV2>
<Entry>
<TemplateName>WarShip</TemplateName>
<Index>0</Index>
</Entry>
</InheritanceMapV2>
</VectorElement>
<Amount>1600000</Amount>
</Item>
</Baseprice>
</Sellable>
<Stance />
<Rentable />
<WorldMapSound />
<Pausable />
<ShipIncident />
<SoundEmitterCommandBarks>
<BarkMapping>
<Selection>
<AudioPool>8899994</AudioPool>
</Selection>
<AttackCommand>
<AudioPool>8899995</AudioPool>
</AttackCommand>
<MoveCommand>
<AudioPool>700080</AudioPool>
</MoveCommand>
<SelectionDamaged>
<AudioPool>700109</AudioPool>
</SelectionDamaged>
<EscortCommand>
<AudioPool>700107</AudioPool>
</EscortCommand>
<PatrolCommand>
<AudioPool>700106</AudioPool>
</PatrolCommand>
</BarkMapping>
</SoundEmitterCommandBarks>
</Values>
</Asset>
</ModOp>
<!-- Unlock Action -->
<ModOp Type="addNextSibling" GUID='141008'>
<Asset>
<Template>Trigger</Template>
<Values>
<Standard>
<GUID>8899903</GUID>
<Name>TRIGGER Battle Ship</Name>
</Standard>
<Trigger>
<TriggerCondition>
<Template>ConditionPlayerCounter</Template>
<Values>
<Condition />
<ConditionPlayerCounter>
<PlayerCounter>PopulationByLevel</PlayerCounter>
<Context>15000004</Context>
<CounterAmount>3000</CounterAmount>
</ConditionPlayerCounter>
</Values>
</TriggerCondition>
<TriggerActions>
<Item>
<TriggerAction>
<Template>ActionUnlockAsset</Template>
<Values>
<Action />
<ActionUnlockAsset>
<UnlockAssets>
<Item>
<Asset>8899003</Asset>
</Item>
</UnlockAssets>
</ActionUnlockAsset>
</Values>
</TriggerAction>
</Item>
</TriggerActions>
</Trigger>
<TriggerSetup />
</Values>
</Asset>
</ModOp>
<!-- Asset Pool (Player Ships) -->
<ModOp Type="add" GUID='101639' Path="/Values/AssetPool/AssetList">
<Item>
<Asset>8899003</Asset>
</Item>
</ModOp>
<!-- Item Effect Pool -->
<!-- Militäry Ships -->
<ModOp Type="add" GUID='190608' Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
<Item>
<GUID>8899003</GUID>
</Item>
</ModOp>
<!-- All Ships -->
<ModOp Type="add" GUID='191454' Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
<Item>
<GUID>8899003</GUID>
</Item>
</ModOp>
<!-- Steamships -->
<ModOp Type="add" GUID='191456' Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
<Item>
<GUID>889903</GUID>
</Item>
</ModOp>
<!-- Warships -->
<ModOp Type="add" GUID='191458' Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
<Item>
<GUID>8899003</GUID>
</Item>
</ModOp>
</ModOps>
卡片
工会卡MOD修改

<ModOps>
<!-- 席蒙斯电梯 -->
<ModOp Type="merge" GUID='190878' Path="/Values/Item">
<!-- 交易价格 -->
<TradePrice>1500</TradePrice>
</ModOp>
<ModOp Type="add" GUID='190878' Path="/Values/IncidentInfectableUpgrade">
<!--火灾机率 -100% -->
<IncidentFireIncreaseUpgrade>
<Value>-10</Value>
</IncidentFireIncreaseUpgrade>
<!--疾病机率 -100% -->
<IncidentIllnessIncreaseUpgrade>
<Value>-10</Value>
</IncidentIllnessIncreaseUpgrade>
<!--暴乱机率 -100% -->
<IncidentRiotIncreaseUpgrade>
<Value>-10</Value>
</IncidentRiotIncreaseUpgrade>
<!--爆炸机率 -100% -->
<IncidentExplosionIncreaseUpgrade>
<Value>-10</Value>
</IncidentExplosionIncreaseUpgrade>
</ModOp>
<ModOp Type="add" GUID='190878' Path="/Values/ModuleOwnerUpgrade">
<!--建筑升级限制 -100% -->
<ModuleLimitUpgrade>
<Value>-100</Value>
<Percental>1</Percental>
</ModuleLimitUpgrade>
</ModOp>
<ModOp Type="add" GUID='190878' Path="/Values/BuildingUpgrade">
<!--所需劳动力 -100% -->
<WorkforceAmountUpgrade>
<Value>-100</Value>
<Percental>1</Percental>
</WorkforceAmountUpgrade>
</ModOp>
<ModOp Type="add" GUID='190878' Path="/Values/CultureUpgrade">
<!--吸引力 +100% -->
<AttractivenessUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</AttractivenessUpgrade>
</ModOp>
<ModOp Type="merge" GUID='190878' Path="/Values/FactoryUpgrade">
<!--生产力 +100% -->
<ProductivityUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</ProductivityUpgrade>
</ModOp>
<ModOp Type="merge" GUID='190878' Path="/Values/ItemEffect">
<!-- 效果目标 6000018 表示所有建筑 -->
<EffectTargets>
<Item>
<GUID>6000018</GUID>
</Item>
</EffectTargets>
</ModOp>
<ModOp Type="add" GUID='190878' Path="/Values/FactoryUpgrade">
<!-- 额外货物 -->
<AdditionalOutput>
<!-- 原木 -->
<Item>
<Product>120008</Product>
<AdditionalOutputCycle>4</AdditionalOutputCycle>
<Amount>4</Amount>
</Item>
<!-- 咖啡 -->
<Item>
<Product>120032</Product>
<AdditionalOutputCycle>4</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 金 -->
<Item>
<Product>1010249</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 巧克力 -->
<Item>
<Product>1010258</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 雪茄 -->
<Item>
<Product>1010259</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 棉织物 -->
<Item>
<Product>1010240</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 珍珠 -->
<Item>
<Product>1010256</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 橡胶 -->
<Item>
<Product>1010255</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 钢铁 -->
<Item>
<Product>1010219</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 钢梁 -->
<Item>
<Product>1010218</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 石英沙 -->
<Item>
<Product>1010228</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 鱼 -->
<Item>
<Product>1010200</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 毛皮 -->
<Item>
<Product>1010209</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 薄木片 -->
<Item>
<Product>1010242</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 灯泡 -->
<Item>
<Product>1010208</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 缝纫机 -->
<Item>
<Product>1010206</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 留声机 -->
<Item>
<Product>1010248</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 陀螺鱼雷 -->
<Item>
<Product>192186</Product>
<AdditionalOutputCycle>8</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
</AdditionalOutput>
</ModOp>
</ModOps>
市政厅卡MOD修改

<ModOps>
<!-- 库房容量(旧世界) -->
<ModOp Type="merge" GUID='1010519' Path="/Values/Warehouse/WarehouseStorage">
<StorageMax>500</StorageMax>
</ModOp>
<!-- 库房容量(新世界) -->
<ModOp Type="merge" GUID='101278' Path="/Values/Warehouse/WarehouseStorage">
<StorageMax>500</StorageMax>
</ModOp>
<!-- 库房容量(狮子大陆) -->
<ModOp Type="merge" GUID='117870' Path="/Values/Warehouse/WarehouseStorage">
<StorageMax>500</StorageMax>
</ModOp>
<!-- 库房容量(北极) -->
<ModOp Type="merge" GUID='112670' Path="/Values/Warehouse/WarehouseStorage">
<StorageMax>500</StorageMax>
</ModOp>
<!-- 储油槽容量(旧世界) -->
<ModOp Type="merge" GUID='100784' Path="/Values/Warehouse/WarehouseStorage">
<StorageMax>2000</StorageMax>
</ModOp>
<!-- 储油槽容量(新世界) -->
<ModOp Type="merge" GUID='101330' Path="/Values/Warehouse/WarehouseStorage">
<StorageMax>2000</StorageMax>
</ModOp>
<!-- 储油槽容量(狮子大陆) -->
<ModOp Type="merge" GUID='119034' Path="/Values/Warehouse/WarehouseStorage">
<StorageMax>2000</StorageMax>
</ModOp>
<!-- 增加消防局(旧世界)的距离 -->
<ModOp Type="add" GUID='1010463' Path="/Values/PublicService">
<CoverageUpgrade>
<Value>200</Value>
<Percental>1</Percental>
</CoverageUpgrade>
</ModOp>
<!-- 增加消防局(新世界)的距离 -->
<ModOp Type="add" GUID='101275' Path="/Values/PublicService">
<CoverageUpgrade>
<Value>200</Value>
<Percental>1</Percental>
</CoverageUpgrade>
</ModOp>
<!-- 增加警局(旧世界)的距离 -->
<ModOp Type="add" GUID='1010462' Path="/Values/PublicService">
<CoverageUpgrade>
<Value>200</Value>
<Percental>1</Percental>
</CoverageUpgrade>
</ModOp>
<!-- 增加警局(新世界)的距离 -->
<ModOp Type="add" GUID='101274' Path="/Values/PublicService">
<CoverageUpgrade>
<Value>200</Value>
<Percental>1</Percental>
</CoverageUpgrade>
</ModOp>
<!-- 伐木工人棚屋、狩猎小屋、伐木工人棚屋(北极)、驯鹿猎人、炭窑、炭窑(北极)占地面积8 -->
<ModOp Type="merge" GUID='1010266,1010558,114703,112667,1010298,114705' Path="/Values/FreeAreaProductivity">
<InfluenceRadius>8</InfluenceRadius>
</ModOp>
<!-- 维修起重机范围-->
<ModOp Type="merge" GUID='1010525' Path="/Values/RepairCrane">
<HealRadius>60</HealRadius>
</ModOp>
<!-- 大众公民法庭 -->
<ModOp Type="merge" GUID='110949' Path="/Values/Item">
<!-- 交易价格 -->
<TradePrice>1500</TradePrice>
</ModOp>
<ModOp Type="merge" GUID='110949' Path="/Values/ItemEffect">
<!-- 效果目标 6000018 表示所有建筑 -->
<EffectTargets>
<Item>
<GUID>6000018</GUID>
</Item>
</EffectTargets>
</ModOp>
<ModOp Type="merge" GUID='110949' Path="/Values/IncidentInfectableUpgrade">
<!--火灾机率 -100% -->
<IncidentFireIncreaseUpgrade>
<Value>-10</Value>
</IncidentFireIncreaseUpgrade>
<!--疾病机率 -100% -->
<IncidentIllnessIncreaseUpgrade>
<Value>-10</Value>
</IncidentIllnessIncreaseUpgrade>
<!--暴乱机率 -100% -->
<IncidentRiotIncreaseUpgrade>
<Value>-10</Value>
</IncidentRiotIncreaseUpgrade>
<!--爆炸机率 -100% -->
<IncidentExplosionIncreaseUpgrade>
<Value>-10</Value>
</IncidentExplosionIncreaseUpgrade>
</ModOp>
<ModOp Type="add" GUID='110949' Path="/Values/PopulationUpgrade">
<!-- 增加房屋升级的居民数量 -->
<ResidentsUpgrade>
<Value>900</Value>
<Percental>1</Percental>
</ResidentsUpgrade>
<!-- 加成 -->
<InputBenefitModifier>
<!-- 市场 -->
<Item>
<Product>120020</Product>
<AdditionalSupply>90</AdditionalSupply>
<AdditionalMoney>90</AdditionalMoney>
</Item>
<!-- 抽水马达 -->
<Item>
<Product>1010348</Product>
<AdditionalSupply>90</AdditionalSupply>
<AdditionalMoney>90</AdditionalMoney>
</Item>
<!-- 教堂 -->
<Item>
<Product>1010350</Product>
<AdditionalSupply>90</AdditionalSupply>
<AdditionalMoney>90</AdditionalMoney>
</Item>
<!-- 综艺剧场 -->
<Item>
<Product>1010352</Product>
<AdditionalSupply>90</AdditionalSupply>
<AdditionalMoney>90</AdditionalMoney>
</Item>
<!-- 大学 -->
<Item>
<Product>1010353</Product>
<AdditionalSupply>90</AdditionalSupply>
<AdditionalMoney>90</AdditionalMoney>
</Item>
<!-- 电力 -->
<Item>
<Product>1010354</Product>
<AdditionalSupply>90</AdditionalSupply>
<AdditionalMoney>90</AdditionalMoney>
</Item>
<!-- 银行 -->
<Item>
<Product>1010356</Product>
<AdditionalSupply>90</AdditionalSupply>
<AdditionalMoney>90</AdditionalMoney>
</Item>
<!-- 会员俱乐部 -->
<Item>
<Product>1010355</Product>
<AdditionalSupply>270</AdditionalSupply>
<AdditionalMoney>270</AdditionalMoney>
</Item>
<!-- 学校 -->
<Item>
<Product>1010360</Product>
<AdditionalSupply>270</AdditionalSupply>
<AdditionalMoney>270</AdditionalMoney>
</Item>
</InputBenefitModifier>
</ModOp>
</ModOps>
船只卡MOD修改

<ModOps>
<!-- 辛恩的钢制双层船身 -->
<ModOp Type="merge" GUID='191851' Path="/Values/Item">
<TradePrice>15000</TradePrice>
</ModOp>
<ModOp Type="merge" GUID='191851' Path="/Values/ExpeditionAttribute/ExpeditionAttributes">
<!-- 男性 -->
<Item>
<Attribute>PerkMale</Attribute>
<Amount>1</Amount>
</Item>
<!-- 女性 -->
<Item>
<Attribute>PerkFemale</Attribute>
<Amount>1</Amount>
</Item>
<!-- 人类学家 -->
<Item>
<Attribute>PerkAnthropologist</Attribute>
<Amount>1</Amount>
</Item>
<!-- 动物学家 -->
<Item>
<Attribute>PerkZoologist</Attribute>
<Amount>1</Amount>
</Item>
<!-- 催眠师 -->
<Item>
<Attribute>PerkHypnotist</Attribute>
<Amount>1</Amount>
</Item>
<!-- 潜水员 -->
<Item>
<Attribute>PerkDiver</Attribute>
<Amount>1</Amount>
</Item>
<!-- 演员 -->
<Item>
<Attribute>PerkEntertainer</Attribute>
<Amount>1</Amount>
</Item>
<!-- 考古学家 -->
<Item>
<Attribute>PerkArcheologist</Attribute>
<Amount>1</Amount>
</Item>
<!-- 语言学家 -->
<Item>
<Attribute>PerkPolyglot</Attribute>
<Amount>1</Amount>
</Item>
<!-- 海盗 -->
<Item>
<Attribute>PerkFormerPirate</Attribute>
<Amount>1</Amount>
</Item>
<!-- 导航 -->
<Item>
<Attribute>Navigation</Attribute>
<Amount>300</Amount>
</Item>
<!-- 武力 -->
<Item>
<Attribute>Melee</Attribute>
<Amount>300</Amount>
</Item>
<!-- 医学 -->
<Item>
<Attribute>Medicine</Attribute>
<Amount>300</Amount>
</Item>
<!-- 信仰 -->
<Item>
<Attribute>Faith</Attribute>
<Amount>300</Amount>
</Item>
<!-- 制作 -->
<Item>
<Attribute>Crafting</Attribute>
<Amount>300</Amount>
</Item>
<!-- 狩猎 -->
<Item>
<Attribute>Hunting</Attribute>
<Amount>300</Amount>
</Item>
<!-- 外交 -->
<Item>
<Attribute>Diplomacy</Attribute>
<Amount>300</Amount>
</Item>
<!-- 海军力量 -->
<Item>
<Attribute>Might</Attribute>
<Amount>300</Amount>
</Item>
</ModOp>
<ModOp Type="add" GUID='191851' Path="/Values/VehicleUpgrade">
<!-- 移动速度 -->
<ForwardSpeedUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</ForwardSpeedUpgrade>
<!-- 损坏减速 -->
<IgnoreDamageFactorUpgrade>
<Value>150</Value>
<Percental>1</Percental>
</IgnoreDamageFactorUpgrade>
</ModOp>
<ModOp Type="add" GUID='191851' Path="/Values/TradeRouteVehicle">
<!-- 卸货速度 -->
<LoadingSpeedUpgrade>
<Value>200</Value>
<Percental>1</Percental>
</LoadingSpeedUpgrade>
</ModOp>
<ModOp Type="add" GUID="191851" Path="/Values/AttackerUpgrade">
<!-- 攻击范围 -->
<AttackRangeUpgrade>
<Value>50</Value>
<Percental>1</Percental>
</AttackRangeUpgrade>
<!-- 视野 -->
<LineOfSightRangeUpgrade>
<Value>50</Value>
<Percental>1</Percental>
</LineOfSightRangeUpgrade>
</ModOp>
<ModOp Type="add" GUID='191851' Path="/Values/AttackableUpgrade">
<!-- +生命 -->
<MaxHitpointsUpgrade>
<Value>3000</Value>
<Percental>1</Percental>
</MaxHitpointsUpgrade>
<!-- 主动治疗 自我修复 -->
<SelfHealUpgrade>
<Value>1800</Value>
<Percental>1</Percental>
</SelfHealUpgrade>
<!-- 受到攻击也可以自我修复 -->
<SelfHealPausedTimeIfAttackedUpgrade>
<Value>-100</Value>
<Percental>1</Percental>
</SelfHealPausedTimeIfAttackedUpgrade>
<!-- 损伤影响 -->
<DamageReceiveFactor>
<!-- 鱼雷 -->
<Torpedo>
<Factor>0.25</Factor>
</Torpedo>
<!-- 舰炮 -->
<Normal>
<Factor>0.25</Factor>
</Normal>
<!-- 加龙炮 -->
<Cannon>
<Factor>0.25</Factor>
</Cannon>
<!-- 大炮 -->
<BigBertha>
<Factor>0.25</Factor>
</BigBertha>
</DamageReceiveFactor>
</ModOp>
</ModOps>
市政厅 - 额外供给
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市政厅 - 灭火
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工会 - 灭火
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工会-额外货物
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工会 - 改变供应资源
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