大人吃小人的游戏用到的状态机
转变ID:
enum CharacterTransitionID
{
NullTransition,
Init,
Start,
CanEatObj,
NotEatObj,
InAttackArea,
AttackTimeOut,
AttackGoalDeath,
InRunAwayArea,
AwayEscape,
AwayCanEat,
AwayGoalDeath,
BeEaten,
Reviv
原创
2020-07-14 22:45:53 ·
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