bool RGB2YUV420(LPBYTE RgbBuf,UINT nWidth,UINT nHeight,LPBYTE yuvBuf,unsigned long *len)
{
int i, j;
unsigned char*bufY, *bufU, *bufV, *bufRGB,*bufYuv;
memset(yuvBuf,0,(unsigned int )*len);
bufY = yuvBuf;
bufV = yuvBuf + nWidth * nHeight;
bufU = bufV + (nWidth * nHeight* 1/4);
*len = 0;
unsigned char y, u, v, r, g, b,testu,testv;
unsigned int ylen = nWidth * nHeight;
unsigned int ulen = (nWidth * nHeight)/4;
unsigned int vlen = (nWidth * nHeight)/4;
for (j = 0; j<nHeight;j++)
{
bufRGB = RgbBuf + nWidth * (nHeight - 1 - j) * 3 ;
for (i = 0;i<nWidth;i++)
{
int pos = nWidth * i + j;
r = *(bufRGB++);
g = *(bufRGB++);
b = *(bufRGB++);
y = (unsigned char)( ( 66 * r + 129 * g + 25 * b + 128) >> 8) + 16 ;
u = (unsigned char)( ( -38 * r - 74 * g + 112 * b + 128) >> 8) + 128 ;
v = (unsigned char)( ( 112 * r - 94 * g - 18 * b + 128) >> 8) + 128 ;
*(bufY++) = max( 0, min(y, 255 ));
if (j%2==0&&i%2 ==0)
{
if (u>255)
{
u=255;
}
if (u<0)
{
u = 0;
}
*(bufU++) =u;
//存u分量
}
else
{
//存v分量
if (i%2==0)
{
if (v>255)
{
v = 255;
}
if (v<0)
{
v = 0;
}
*(bufV++) =v;
}
}
}
}
*len = nWidth * nHeight+(nWidth * nHeight)/2;
return true;
}