Android中采用Handle进行消息传递,本文从实例出发分析Handle中一个Message从创建到处理整个流程,以此阐明消息传递机制原理。
一、Handle使用示例
1、在Android studio 创建一个默认项目,在MainActivity中写下如下代码:
public class MainActivity extends AppCompatActivity {
private TextView tv;
private final static int MSGTYPE =1;
//主线程中创建Handle,并重写Handle处理消息的方法handleMessage()
//我这里只是简单处理更新一个textview显示
Handler mHandle = new Handler(){
@Override
public void handleMessage(Message msg) {
switch (msg.what){
case MSGTYPE:
if(tv !=null){
tv.setText(String.valueOf(msg.obj));
Log.d("Handle",String.valueOf(msg.obj));
}
break;
}
super.handleMessage(msg);
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView) findViewById(R.id.tv);
new Thread(){
@Override
public void run() {
try {
for(int i= 0 ; i<10; i++) {
Thread.sleep(1000);
//耗时操作在子线程完成,建立一个消息
//实体,并携带数据
Message msg = new Message();
msg.what = MSGTYPE;
msg.obj = "Thread" + i;
//通过Handle发送消息
mHandle.sendMessage(msg);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}.start();
}
}
子线程通过handle发消息给主线程(UI线程)然后在主线程handle中处理消息,来达到更新UI目的。那么问题来了在这里我们为什么不直接在主线程更新UI或者直接在子线程调用tv.setText()?不在主线程更新是因为主线程不能进行耗时操作,假设一种场景tv控件的数据来源于网络,需要建立一个http获取数据,网络操作是一种极其耗时操作,要等几秒才能更新UI,这对用户体验来说极其不好,而且Android规定UI线程5s没反应,会报ANR错误,所以耗时操作都放子线程。而由于主线程不是线程安全的,Android规定子线程不能更新UI元素。
二、Handle原理分析
在这里我们从上述demo中mHandle.sendMessage(msg)这句代码作为切入口,分析这个msg经过哪些流程被送到mHandle.handleMessage(msg)中进行处理的。
进入Handle.java
//Handler构造函数
public Handler() {
//调用下面含有2个参数的构造函数
this(null, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
/**
*Handler类含有2个成员变量,一个looper对象,一个messageQueue对象,在实例化Handle时个2个成员初始化赋值
*Looper.myLooper()方法返回当前线程looper对象引用,在后面分析Looper对象时再来分析这个方法实现。
*/
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
//初始化消息队列,Looper类负责初始化消息队列
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
//Handle类持有MessageQueue引用
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
//target类型是Handle,target保存有发送此消息handler引用,代表这个消息最终由哪个handler来处理
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
可以发现,Handle发送的msg被添加进消息队列中,然而我们说这个队列是在Looper轮询器初始化的,我们先来看看Looper
进入Looper.java
Looper主要作用是从自己的消息队列中不断的拿出消息,并且分发给对应的handler处理
Looper对象的初始化
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
/**
* 看到没下面这句才是真正实例化一个Looper对象
* 这里调用ThreadLocal类的set方法来保存looper引用
* 简单说下这个ThreadLocal类,这个类的主要线程的一个成员变量,用来存储线程的
* 私有数据,主要有2个方法,一个set(),一个get();
* 不懂同学可以看一看ThreadLocal原理
*/
sThreadLocal.set(new Looper(quitAllowed));
}
//实例化Looper时,会在构造方法实例化一个MessageQueue对象,用来存储消息
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
/**
* 这个方法是在主线程调用,用来在主线程中初始化looper
* 其实我们看还是调用prepare()方法
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
public static @Nullable Looper myLooper() {
/**
* 看到没,ThreadLocal.get()返回了当前线程looper对象
*这个和前面Handler调用myLooper()返回looper引用对应
*/
return sThreadLocal.get();
}
我们再来看看APP主线程ActivityThread类,是如何初始化looper轮询器的,当我们启动一个APP时,主线程ActivityThread类会被执行,从mian()函数开始
public static void main(String[] args) {
......
/**
* 主线程初始化looper轮询器,我们在主线程中实例化Handler对象就是
* 绑定这个looper,而为什么没有传递looper引用
* 是因为中间有个ThreadLocal
*/
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// 开启loop死循环,不断轮训消息队列
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
//开启死循环,不停到队列拿消息
for (;;) {
//next()从队列拿消息,当next()返回为null时,则在这里阻塞,等待唤醒后继续执行
Message msg = queue.next();
if (msg == null) {
// 如果没有消息,表明消息队列正在退出
return;
}
try {
//消息不为空,调用target对象dispatchMessage(),在发送msg时,msg的
//target就保存了发送消息的handle对象,此时这个msg就送到处理消息的
//handle中
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
.....
}
}
//消息分发
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
//handleMessage(msg)被我们重载实现
handleMessage(msg);
}
}
至此我们进入MessageQueue.java
MessageQueue有2个主要方法一个是消息入队enqueueMessage()。一个是消息出对next()
boolean enqueueMessage(Message msg, long when) {
....
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
//当入队消息是第一个时,如果loop()阻塞,则要唤醒loop线程
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
if (needWake) {
//唤醒主线程,这里用到了jni编程,这这里不展开讲
nativeWake(mPtr);
}
}
return true;
}
enqueueMessage()这个方法是把消息加入消息队列,中间有一些if-else判断,当队列为空,主线程空闲等待,有消息加入时则唤醒主线程。
Message next() {
// 从队列中取消息
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1;
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
//jni方法,功能是查看当前消息队列是否有消息,没有则等待,有则获取
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// 判断消息时间,没有到,则等待
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// 取消息
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
//没有消息,则阻塞等待
nextPollTimeoutMillis = -1;
}
}
通过UML绘制Handle、Message、MessageQueue、Looper之间关系
至此,一个消息完成整个流程。
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