本文修改的aapt的源码为Android 6.0.0_r1版本
本文中的aapt源码查看和修改参照Android中如何修改编译的资源ID值(默认值是0x7F…可以随意改成0x02~0x7E)和Android aapt实现资源分区(补充携程aapt源码)这两篇博客。本文主要是记录修改过程和编译aapt模块的命令。
源码查看
aapt的源码在所在的目录:Android/frameworks/base/tools/aapt/。
Main.cpp位置:android-6.0.0_r1/frameworks/base/tools/aapt/Main.cpp
首先查看Main.cpp的main方法:
int main(int argc, char* const argv[])
{
char *prog = argv[0];
Bundle bundle;
bool wantUsage = false;
int result = 1; // pessimistically assume an error.
...
//进行资源打包的参数p或package
else if (argv[1][0] == 'p')
bundle.setCommand(kCommandPackage);
...
/*
* Pull out flags. We support "-fv" and "-f -v".
*/
while (argc && argv[0][0] == '-') {
/* flag(s) found */
const char* cp = argv[0] +1;
while (*cp != '\0') {
...
//收集appt命令输入的参数,这些参数以"-"开头
case '-':
if (strcmp(cp, "-debug-mode") == 0) {
bundle.setDebugMode(true);
}
...
break;
default:
fprintf(stderr, "ERROR: Unknown flag '-%c'\n", *cp);
wantUsage = true;
goto bail;
}
cp++;
}
argc--;
argv++;
}
/*
* We're past the flags. The rest all goes straight in.
*/
bundle.setFileSpec(argv, argc);
//根据bundle收集的参数进行资源处理
result = handleCommand(&bundle);
//输入参数错误时会跳转到此
bail:
if (wantUsage) {
usage();
result = 2;
}
return result;
}
在main函数内,首先创建一个Bundle对象,这个对象用来存储输入的操作类型和相关的参数。argv相当于java中的字符串数组。取该数组的第2个字符串的第一个char值。因为是执行资源打包,所以它是’p’。bundle记录执行类型为kCommandPackage,即资源打包。while循环处理剩余的char数组(即字符串数组),将参数按照类型设置到bundle中。参数解析完毕,则会执行handleCommand(&bundle)
。如果在解析输入的参数时出现了错误,便使用goto跳转到bail代码块。在bail代码块中可能会执行usage();
,这个方法会打印出aapt所有的命令类型和相关的参数。
先看看usage()函数,省略了与资源打包无关的信息。
void usage(void)
{
...
fprintf(stderr,
" %s p[ackage] [-d][-f][-m][-u][-v][-x][-z][-M AndroidManifest.xml] \\\n"
" [-0 extension [-0 extension ...]] [-g tolerance] [-j jarfile] \\\n"
" [--debug-mode] [--min-sdk-version VAL] [--target-sdk-version VAL] \\\n"
" [--app-version VAL] [--app-version-name TEXT] [--custom-package VAL] \\\n"
" [--rename-manifest-package PACKAGE] \\\n"
" [--rename-instrumentation-target-package PACKAGE] \\\n"
" [--utf16] [--auto-add-overlay] \\\n"
" [--max-res-version VAL] \\\n"
" [-I base-package [-I base-package ...]] \\\n"
" [-A asset-source-dir] [-G class-list-file] [-P public-definitions-file] \\\n"
" [-S resource-sources [-S resource-sources ...]] \\\n"
" [-F apk-file] [-J R-file-dir] \\\n"
" [--product product1,product2,...] \\\n"
" [-c CONFIGS] [--preferred-density DENSITY] \\\n"
" [--split CONFIGS [--split CONFIGS]] \\\n"
" [--feature-of package [--feature-after package]] \\\n"
" [raw-files-dir [raw-files-dir] ...] \\\n"
" [--output-text-symbols DIR]\n"
" [--apk-module moduleName]\n"
"\n"
" Package the android resources. It will read assets and resources that are\n"
" supplied with the -M -A -S or raw-files-dir arguments. The -J -P -F and -R\n"
" options control which files are output.\n\n"
, gProgName);
...
}
打印appt执行的操作类型和对应的参数。
先看看handleCommand()函数,
int handleCommand(Bundle* bundle)
{
switch (bundle->getCommand()) {
case kCommandVersion: return doVersion(bundle);
...
case kCommandPackage: return doPackage(bundle);
...
default:
fprintf(stderr, "%s: requested command not yet supported\n", gProgName);
return 1;
}
}
在main函数中bundle设置的cmmand类型为kCommandPackage,所以会执行doPackage(bundle)
代码。使用操作系统自带的搜索,检索aapt目录内的文件内容’doPackage’。会查找到doPackage()是Command.cpp中的函数。
Command.cpp位置:android-6.0.0_r1/frameworks/base/tools/aapt/Command.cpp
doPackage()函数中处理资源相关的代码:
int doPackage(Bundle* bundle)
{
...
// If they asked for any fileAs that need to be compiled, do so.
if (bundle->getResourceSourceDirs().size() || bundle->getAndroidManifestFile()) {
err = buildResources(bundle, assets, builder);
if (err != 0) {
goto bail;
}
}
...
}
继续搜索buildResources()函数所在的文件,查找到Resource.cpp。
Resource.cpp位置:android-6.0.0_r1/frameworks/base/tools/aapt/Resource.cpp
buildResources()函数中创建资源表相关的代码:
status_t buildResources(Bundle* bundle, const sp<AaptAssets>& assets, sp<ApkBuilder>& builder)
{
...
//设置资源类型
ResourceTable::PackageType packageType = ResourceTable::App;
if (bundle->getBuildSharedLibrary()) {
packageType = ResourceTable::SharedLibrary;
} else if (bundle->getExtending()) {
packageType = ResourceTable::System;
} else if (!bundle->getFeatureOfPackage().isEmpty()) {
packageType = ResourceTable::AppFeature;
}
//创建资源表
ResourceTable table(bundle, String16(assets->getPackage()), packageType);
...
}
继续查看ResourceTable.cpp的构造函数。
ResourceTable.cpp位置:android-6.0.0_r1/frameworks/base/tools/aapt/ResourceTable.cpp
ResourceTable构造函数
ResourceTable::ResourceTable(Bundle* bundle, const String16& assetsPackage, ResourceTable::PackageType type)
: mAssetsPackage(assetsPackage)
, mPackageType(type)
, mTypeIdOffset(0)
, mNumLocal(0)
, mBundle(bundle)
{
ssize_t packageId = -1;
switch (mPackageType) {
case App:
case AppFeature:
packageId = 0x7f;
break;
case System:
packageId = 0x01;
break;
case SharedLibrary:
packageId = 0x00;
break;
default:
assert(0);
break;
}
sp<Package> package = new Package(mAssetsPackage, packageId);
mPackages.add(assetsPackage, package);
mOrderedPackages.add(package);
// Every resource table always has one first entry, the bag attributes.
const SourcePos unknown(String8("????"), 0);
getType(mAssetsPackage, String16("attr"), unknown);
}
应用的资源id从0x7f开始,系统的资源id从0x01开始,共享类库的从0x00开始。如果我们想要自定义应用的资源id的起始值,则需要在switch结束后重新设置packageId值。这个自定义值可以Main.cpp的main函数中解析获取,并存放到bundle中。
修改源码
1,修改Bundle.h文件。
Bundle.h位置:android-6.0.0_r1/frameworks/base/tools/aapt/Bundle.h
添加如下代码:
class Bundle {
public:
...
//添加的获取和设置自定义id的函数
const android::String8& getApkModule() const {return mApkModule;}
void setApkModule(const char* str) { mApkModule=str;}
...
private:
/* commands & modifiers */
...
//自定义id
android::String8 mApkModule;
...
}
2,修改Main.cpp的main函数,添加解析自定义id的参数并设置到bundle。
代码如下:
int main(int argc, char* const argv[])
{
...
while (argc && argv[0][0] == '-') {
...
while (*cp != '\0') {
...
case '-':
...
//添加解析-apk-module参数信息
} else if(strcmp(cp, "-apk-module") == 0){
argc--;
argv++;
if (!argc) {
fprintf(stderr, "ERROR: No argument supplied for '--apk-model' option\n");
wantUsage = true;
goto bail;
}
bundle.setApkModule(argv[0]);
} else if (strcmp(cp, "-feature-of") == 0) {
...
break;
...
}
...
}
...
}
3,修改ResourceTable.cpp的构造函数,添加判断是否存在自定义id,如果存在,则修改packageId为自定义id。
ResourceTable::ResourceTable(Bundle* bundle, const String16& assetsPackage, ResourceTable::PackageType type)
...
{
ssize_t packageId = -1;
switch (mPackageType) {
...
}
//判断和设置自定义id
if(!bundle->getApkModule().isEmpty()){
android::String8 apkModuleVal = bundle->getApkModule();
packageId = apkStringToInt(apkModuleVal);
}
sp<Package> package = new Package(mAssetsPackage, packageId);
...
}
//将字符串转换为ssize_t类型
ssize_t ResourceTable::apkStringToInt(const String8& s){
size_t i = 0;
ssize_t val = 0;
size_t len=s.length();
if (s[i] < '0' || s[i] > '9') {
return -1;
}
// Decimal or hex?
if (s[i] == '0' && s[i+1] == 'x') {
i += 2;
bool error = false;
while (i < len && !error) {
val = (val*16) + apkgetHex(s[i], &error);
i++;
}
if (error) {
return -1;
}
} else {
while (i < len) {
if (s[i] < '0' || s[i] > '9') {
return false;
}
val = (val*10) + s[i]-'0';
i++;
}
}
if (i == len) {
return val;
}
return -1;
}
//转换为16进制
uint32_t ResourceTable::apkgetHex(char c, bool* outError){
if (c >= '0' && c <= '9') {
return c - '0';
} else if (c >= 'a' && c <= 'f') {
return c - 'a' + 0xa;
} else if (c >= 'A' && c <= 'F') {
return c - 'A' + 0xa;
}
*outError = true;
return 0;
}
还需要在ResourceTable.h文件中声明apkStringToInt()和apkgetHex()函数。
ResourceTable.h位置:android-6.0.0_r1/frameworks/base/tools/aapt/ResourceTable.h
添加到public或private中。
ssize_t apkStringToInt(const String8& s);
uint32_t apkgetHex(char c, bool* outError);
编译和修改错误
修改完毕,开启终端(或控制台)进入到android-6.0.0_r1目录,运行. build/envsetup.sh
命令,配置运行环境。配置命令运行完毕,运行cd frameworks/base/tools/aapt
,进入到aapt目录。执行mm
命令,该命令会编译aapt模块中的代码,并生成可执行文件。运行结果如下:
============================================
PLATFORM_VERSION_CODENAME=REL
PLATFORM_VERSION=6.0
TARGET_PRODUCT=full
TARGET_BUILD_VARIANT=eng
TARGET_BUILD_TYPE=release
TARGET_BUILD_APPS=
TARGET_ARCH=arm
TARGET_ARCH_VARIANT=armv7-a
TARGET_CPU_VARIANT=generic
TARGET_2ND_ARCH=
TARGET_2ND_ARCH_VARIANT=
TARGET_2ND_CPU_VARIANT=
HOST_ARCH=x86_64
HOST_OS=darwin
HOST_OS_EXTRA=Darwin-16.0.0-x86_64-i386-64bit
HOST_BUILD_TYPE=release
BUILD_ID=MRA58K
OUT_DIR=out
============================================
host C++: aapt <= frameworks/base/tools/aapt/Main.cpp
host Executable: aapt (out/host/darwin-x86/obj/EXECUTABLES/aapt_intermediates/aapt)
clang: warning: argument unused during compilation: '-pie'
Install: out/host/darwin-x86/bin/aapt
\e[0;32m#### make completed successfully (3 seconds) ####\e[00m
生产的文件为aapt,在’android-6.0.0_r1/out/host/darwin-x86/bin/’目录中。
将aapt拷贝到指定目录,进入PluginDemo工程目录,使用aapt对工程进行资源打包,执行的命令如下:
../../../devTools/aapt/aapt package -f -m --apk-module 0x8f -J gen -S res -M AndroidManifest.xml -I ../../../devTools/android/android-sdk-macosx/platforms/android-23
/android.jar -F build/out/res.ap_
该命令执行失败,某个资源id找不到对应的资源。错误信息:
res/layout/xxx.xml:9: error: Error: No resource found that matches the given name (at 'text' with value '@string/xxx').
搜索相关的博客,在区长的专栏的Android aapt实现资源分区(补充携程aapt源码)这篇博客找到了出错的原因和解决方法。
继续看代码,
bool ResTable::stringToValue(Res_value* outValue, String16* outString,
const char16_t* s, size_t len,
bool preserveSpaces, bool coerceType,
uint32_t attrID,
const String16* defType,
const String16* defPackage,
Accessor* accessor,
void* accessorCookie,
uint32_t attrType,
bool enforcePrivate) const
{
...
if (*s == '@') {
if (accessor) {
uint32_t rid = accessor->getCustomResourceWithCreation(package, type, name,
createIfNotFound);
if (rid != 0) {
if (kDebugTableNoisy) {
ALOGI("Pckg %s:%s/%s: 0x%08x\n",
String8(package).string(), String8(type).string(),
String8(name).string(), rid);
}
uint32_t packageId = Res_GETPACKAGE(rid) + 1;
if (packageId == 0x00) {
outValue->data = rid;
outValue->dataType = Res_value::TYPE_DYNAMIC_REFERENCE;
return true;
} else if (packageId == APP_PACKAGE_ID || packageId == SYS_PACKAGE_ID ) {
// We accept packageId's generated as 0x01 in order to support
// building the android system resources
outValue->data = rid;
return true;
}
}
}
}
if (accessor != NULL) {
accessor->reportError(accessorCookie, "No resource found that matches the given name");
}
return false;
}
...
}
在if(accessor)代码中对packageId进行验证。如果packageId不是ResourceTable构造函数中设置的3种类型,则出错,无法生成R.java文件和资源包。需要将ResourceTable构造函数中设置的packageId值存储下来,并在if (packageId == APP_PACKAGE_ID || packageId == SYS_PACKAGE_ID )
添加一个自定义id判断。
按照区长的博客添加头文件和cpp文件,并添加相应的代码。具体的代码请查看Android aapt实现资源分区(补充携程aapt源码)博客,本文不再写出。
1,创建文件
创建Help.h文件,存放在android-6.0.0_r1/frameworks/base/include/androidfw/。
创建Help.cpp文件,存放在android-6.0.0_r1/frameworks/base/libs/androidfw/。并将Help.cpp添加到android-6.0.0_r1/frameworks/base/libs/androidfw/Android.mk文件。
2,修改代码
在ResourceTable::ResourceTable()函数判断和设置自定义id代码后面添加使用Help记录packageId代码。
在ResTable::stringToValue()函数中添加对Help中记录的packageId判断代码。
重新编译aapt模块,获取新生成的aapt可执行文件。再次运行生成R.java和资源打包命令(与之前的命令相同),成功运行。
生成的R.java文件内容
package com.plugin.test;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int p_icon_play=0x8f020000;
}
public static final class id {
public static final int activity_main=0x8f070000;
}
public static final class layout {
public static final int plugin_item=0x8f040000;
}
public static final class mipmap {
public static final int p_icon_lock=0x8f030000;
}
public static final class string {
public static final int app_name=0x8f050000;
public static final int p_str=0x8f050001;
}
public static final class style {
public static final int AppBaseTheme=0x8f060000;
public static final int AppTheme=0x8f060001;
}
}
不再是原来系统默认的0x7f,都是自定义的0x8f。
继续执行命令编译代码,将class转换为dex,并将dex和资源包合并生成的apk。对apk签名,运行apk。apk正常运行,截图如下。