Android 流量球效果的WaveView
先看效果图:
实现上面效果的思路是使用正弦或者余弦曲线,代码如下:
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packagecom.nero.waveview;importandroid.content.Context;importandroid.graphics.Canvas;importandroid.graphics.Color;importandroid.graphics.Paint;importandroid.graphics.Path;importandroid.graphics.RectF;importandroid.os.Handler;importandroid.os.Parcel;importandroid.os.Parcelable;importandroid.util.AttributeSet;importandroid.view.View;importandroid.widget.ProgressBar;/***
@category View必须是正方形**/publicclass
WaterWaveView extendsView
{ privateContext
mContext; privateint
mScreenWidth; privateint
mScreenHeight; privatePaint
mRingPaint; privatePaint
mCirclePaint; privatePaint
mWavePaint; privatePaint
linePaint; privatePaint
flowPaint; privatePaint
leftPaint; privateint
mRingSTROKEWidth = 15; privateint
mCircleSTROKEWidth = 2; privateint
mLineSTROKEWidth = 1;
// 细圆
privateint
mCircleColor = Color.WHITE;//
文字颜色 privateint
mRingColor = Color.GREEN;//
波浪颜色 privateint
mWaveColor = Color.GREEN;
//
背景颜色 privateint
mBackgroundColor = Color.LTGRAY; privateHandler
mHandler; privatelong
c = 0L; privateboolean
mStarted = false; privatefinal
float
f = 0.033F; privateint
mAlpha = 100;//
透明度,可酌情设置,设置太小和背景颜色衬托下,显得波浪效果不好 privatefloat
mAmplitude = 6.0F;//
振幅越大,波浪效果越明显,但是10%的时候,显得效果不好,建议不要超过10,可酌情设置 privatefloat
mWateLevel = 0.5F;//
水位线(0~1),初始水位线 privatePath
mPath; privateString
flowNum = "1024M"; privateString
flowLeft = "还剩余"; /** *
@param context */ publicWaterWaveView(Context
context) { super(context); //
TODO Auto-generated constructor stub mContext
= context; init(mContext); } /** *
@param context *
@param attrs */ publicWaterWaveView(Context
context, AttributeSet attrs) { super(context,
attrs); //
TODO Auto-generated constructor stub mContext
= context; init(mContext); } /** *
@param context *
@param attrs *
@param defStyleAttr */ publicWaterWaveView(Context
context, AttributeSet attrs, intdefStyleAttr)
{ super(context,
attrs, defStyleAttr); //
TODO Auto-generated constructor stub mContext
= context; init(mContext); } /**
* 设置水位线,0-1
* */ public
setmWateLevel(float
mWateLevel) { this.mWateLevel
=
mWateLevel ; } /**
* 设置振幅
* */ public
setmAmplitude(float
mAmplitude) { this.mAmplitude=mAmplitude; } /**
* 设置中间文字
* */ public
setWaveViewText(String
floLeft, String flowNum)
this.floLeft=floLeft;
this.flowNum=flowNum;
} privatevoid
init(Context context) {//
粗圆 mRingPaint
= newPaint(); mRingPaint.setColor(mRingColor); mRingPaint.setAlpha(50); mRingPaint.setStyle(Paint.Style.STROKE); mRingPaint.setAntiAlias(true); mRingPaint.setStrokeWidth(mRingSTROKEWidth);
// 细圆
mCirclePaint
= newPaint(); mCirclePaint.setColor(mCircleColor); mCirclePaint.setStyle(Paint.Style.STROKE); mCirclePaint.setAntiAlias(true); mCirclePaint.setStrokeWidth(mCircleSTROKEWidth);
// 横线(可不画)
// linePaint
= newPaint();// linePaint.setColor(mCircleColor);// linePaint.setStyle(Paint.Style.STROKE);// linePaint.setAntiAlias(true);// linePaint.setStrokeWidth(mLineSTROKEWidth);
// 1024M
flowPaint
= newPaint(); flowPaint.setColor(mCircleColor); flowPaint.setStyle(Paint.Style.FILL); flowPaint.setAntiAlias(true); flowPaint.setTextSize(36);
// 还剩余
leftPaint
= newPaint(); leftPaint.setColor(mCircleColor); leftPaint.setStyle(Paint.Style.FILL); leftPaint.setAntiAlias(true); leftPaint.setTextSize(18);
// 波浪
mWavePaint
= newPaint(); mWavePaint.setStrokeWidth(1.0F); mWavePaint.setColor(mWaveColor);// mWavePaint.setAlpha(mAlpha);
// 酌情设置透明度 mPath
= newPath(); mHandler
= newHandler()
{ @Override publicvoid
handleMessage(android.os.Message msg) { if(msg.what
== 0)
{ invalidate(); if(mStarted)
{ //
不断发消息给自己,使自己不断被重绘 mHandler.sendEmptyMessageDelayed(0,
60L); } } } }; } @Override protectedvoid
onMeasure(intwidthMeasureSpec,
intheightMeasureSpec)
{ intwidth
= measure(widthMeasureSpec, true); intheight
= measure(heightMeasureSpec, false); if(width
< height) { setMeasuredDimension(width,
width); }else{ setMeasuredDimension(height,
height); } } /** *
@category 测量 *
@param measureSpec *
@param isWidth *
@return */ privateint
measure(intmeasureSpec,
booleanisWidth)
{ intresult; intmode
= MeasureSpec.getMode(measureSpec); intsize
= MeasureSpec.getSize(measureSpec); intpadding
= isWidth ? getPaddingLeft() + getPaddingRight() :
getPaddingTop() + getPaddingBottom(); if(mode
== MeasureSpec.EXACTLY) { result
= size; }else{ result
= isWidth ? getSuggestedMinimumWidth() :
getSuggestedMinimumHeight(); result
+= padding; if(mode
== MeasureSpec.AT_MOST) { if(isWidth)
{ result
= Math.max(result, size); }else{ result
= Math.min(result, size); } } } returnresult; } @Override protectedvoid
onSizeChanged(intw,
inth,
intoldw,
intoldh)
{ //
TODO Auto-generated method stub super.onSizeChanged(w,
h, oldw, oldh); mScreenWidth
= w; mScreenHeight
= h; } @Override protectedvoid
onDraw(Canvas canvas) { //
TODO Auto-generated method stub super.onDraw(canvas); //
得到控件的宽高 intwidth
= getWidth(); intheight
= getHeight(); setBackgroundColor(mBackgroundColor);
// 计算当前水位线与水平中线的距离
float centerOffset = Math.abs(mScreenWidth /2 *mWateLevel
-mScreenWidth /4);
// 计算当前水位线与水平中线的角度
float horiAngle= (float)(Math.asin(centerOffset/(mScreenWidth
/4) * 180 / Math.PI);
float startAngle,
sweepAngle;
if(mWateLevel
> 0.5F){
startAngle = 360F -
horiAngle;
sweepAngle
= 180F + 2 *
horiAngle;
}else{
startAngle =
horiAngle;
sweepAngle
=
180F - 2 * horiAngle;
}
//
中间横线可以不画//canvas.drawLine(mScreenWidth
* 3/8,
mScreenHeight * 5/8// mScreenWidth
* 5/8,
mScreenHeight * 5/8,
linePaint);//
画 1024M floatnum
= flowPaint.measureText(flowNum); canvas.drawText(flowNum,
mScreenWidth * 4/
8-
num / 2,
mScreenHeight
* 4/
8,
flowPaint);//
画 还剩余 floatleft
= leftPaint.measureText(flowLeft); canvas.drawText(flowLeft,
mScreenWidth * 4/
8-
left / 2,
mScreenHeight
* 3/
8,
leftPaint); //
如果未开始(未调用startWave方法),绘制一个扇形,水平静止的水位线 if((!mStarted)
|| (mScreenWidth == 0)
|| (mScreenHeight == 0))
{ RectF
oval = newRectF(mScreenWidth
/ 4,
mScreenHeight
/ 4,
mScreenWidth
* 3/4,
mScreenHeight * 3/4);//
设置个新的长方形,扫描测量 canvas.drawArc(oval,startAngle,sweepAngle,false,
mWavePaint); return; } //
绘制,即水面静止时的高度 RectF
oval = newRectF(mScreenWidth
/ 4,
mScreenHeight,
mScreenWidth
* 3/
4,
mScreenHeight * 3/4);//
设置个新的长方形,扫描测量 canvas.drawArc(oval,startAngle,sweepAngle,false,
mWavePaint); if(this.c
>= 8388607L) { this.c
= 0L; } //
每次onDraw时c都会自增 c
= (1L + c); float
f1
= mScreenHeight * (1.0F
- (0.25F + mWateLevel / 2 )) -
mAmplitude ;//
当前水平线长度float
waveWidth = (float)Math.sqrt(mScreenWidth *mScreenWidth
/16 -
centerOffset *
centerOffset );//
与圆半径的偏移量float
offsetWidth =
mScreenWidth * 4 -
waveWidth ; int
top
= (int)
(f1 + mAmplitude); mPath.reset();//
起始振动X坐标 int
startX
,endX;if(mWateLevel
> 0.5F){
startX = (int)(mScreenWidth
/ 4 +
offsetWidth);
endX=
(int)(mScreenWidth / 2 +mScreenWidth
/ 4 - offsetWidth);
}else{
startX = (int)(mScreenWidth
/ 4 + offsetWidth -
mAmplitude );
endX= (int)(mScreenWidth
/ 2 +mScreenWidth / 4 -
offsetWidth +
mAmplitude );
}
//
波浪效果 while(startX
< endX)
{
intstartY
= (int)
(f1 - mAmplitude *
Math.sin(Math.PI *
(2.0F
* (startX + this.c
* width * this.f)) /
width)); canvas.drawLine(startX,
startY, startX, top, mWavePaint); startX++; }canvas.drawCircle(mScreenWidth
/ 2,
mScreenHeight / 2,mScreenWidth
/ 4
+ mRingSTROKEWidth / 2,
mRingPaint); canvas.drawCircle(mScreenWidth
/ 2,
mScreenHeight / 2,
mScreenWidth / 4,
mCirclePaint); canvas.restore(); } @Override publicParcelable
onSaveInstanceState() { //
Force our ancestor class to save its state Parcelable
superState = super.onSaveInstanceState(); SavedState
ss = newSavedState(superState); ss.progress
= (int)
c; returnss; } @Override publicvoid
onRestoreInstanceState(Parcelable state) { SavedState
ss = (SavedState) state; super.onRestoreInstanceState(ss.getSuperState()); c
= ss.progress; } @Override protectedvoid
onAttachedToWindow() { super.onAttachedToWindow(); //
关闭硬件加速,防止异常unsupported operation exception this.setLayerType(View.LAYER_TYPE_SOFTWARE,null); } @Override protectedvoid
onDetachedFromWindow() { super.onDetachedFromWindow(); } /** *
@category 开始波动 */ publicvoid
startWave() { if(!mStarted)
{ this.c
= 0L; mStarted
= true; this.mHandler.sendEmptyMessage(0); } } /** *
@category 停止波动 */ publicvoid
stopWave() { if(mStarted)
{ this.c
= 0L; mStarted
= false; this.mHandler.removeMessages(0); } } /** *
@category 保存状态 */ staticclass
SavedState extendsBaseSavedState
{ intprogress; /** *
Constructor called from {@link ProgressBar#onSaveInstanceState()} */ SavedState(Parcelable
superState) { super(superState); } /** *
Constructor called from {@link #CREATOR} */ privateSavedState(Parcel
in) { super(in); progress
= in.readInt(); } @Override publicvoid
writeToParcel(Parcel out, intflags)
{ super.writeToParcel(out,
flags); out.writeInt(progress); } publicstatic
final
Parcelable.Creator<Savedstate> CREATOR = newParcelable.Creator<Savedstate>()
{ publicSavedState
createFromParcel(Parcel in) { returnnew
SavedState(in); } publicSavedState[]
newArray(intsize)
{ returnnew
SavedState[size]; } }; }} |
java 代码调用:
waterWaveView.set
mWateLevel(progress);waterWaveView.setmAmplitude(2);waterWaveView.startWave();
waterWaveView.stopWave();

本文介绍了如何在Android中实现类似水波纹的流量球效果,包括使用正弦曲线、自定义视图类和动画处理,详细展示了代码实现步骤。
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