窗口事件枚举值
可能值
|
SDL_WINDOWEVENT_NONE | never used |
|
SDL_WINDOWEVENT_SHOWN |
窗口被显示 |
|
SDL_WINDOWEVENT_HIDDEN |
窗口被隐藏 |
|
SDL_WINDOWEVENT_EXPOSED | 窗口被显露出来且必须被重画(梦维:这种情况一般是窗口被其他窗口挡住,然后被遮挡部分又显示出来时) |
|
SDL_WINDOWEVENT_MOVED |
window has been moved to data1, data2 |
|
SDL_WINDOWEVENT_RESIZED |
window has been resized to data1xdata2 |
|
SDL_WINDOWEVENT_SIZE_CHANGED |
窗口大小改变, 不论是用户拖动改变大小还是调用了改变窗口大小的API |
|
SDL_WINDOWEVENT_MINIMIZED | 窗口被最小化 |
|
SDL_WINDOWEVENT_MAXIMIZED | 窗口被最大化 |
|
SDL_WINDOWEVENT_RESTORED | 窗口返回普通大小并返回原来位置 |
|
SDL_WINDOWEVENT_ENTER | 窗口得到鼠标焦点 |
|
SDL_WINDOWEVENT_LEAVE | 窗口失去鼠标焦点 |
|
SDL_WINDOWEVENT_FOCUS_GAINED | 窗口得到键盘焦点 |
|
SDL_WINDOWEVENT_FOCUS_LOST | 窗口失去键盘焦点 |
|
SDL_WINDOWEVENT_CLOSE | 窗口管理器请求窗口关闭 |
代码示例
|
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#include "SDL.h"int
main(int,
char**) { int
width = 640; int
height = 480; if
(SDL_Init(SDL_INIT_VIDEO) != 0) { return
1; } atexit(SDL_Quit); SDL_Window* window = SDL_CreateWindow( "Example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE ); Uint32 windowID = SDL_GetWindowFromID(window); while
(true) { SDL_Event event; while
(SDL_PollEvent(&event)) { switch
(event.type) { case
SDL_WINDOWEVENT: { if
(event.window.windowID == windowID) { switch
(event.window.event) { case
SDL_WINDOWEVENT_SIZE_CHANGED: { width = event.window.data1; height = event.window.data2; break; } case
SDL_WINDOWEVENT_CLOSE: { event.type = SDL_QUIT; SDL_PushEvent(&event); break; } } } break; } case
SDL_QUIT: { return
0; } /* ... */ } } /* ... */ SDL_Sleep(1); }} |
本文介绍SDL库中窗口事件的处理方法及各种窗口事件的含义,包括窗口显示、隐藏、尺寸变化等,并提供了一个完整的代码示例来展示如何响应这些事件。
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