type CircleQueue struct {
Buff [4096]*Node
Cap int
Length int
Start int
End int
}
func (p *CircleQueue) Capacity() int {
return len(p.Buff)
}
func (p *CircleQueue) IsEmpty() bool {
if p.Start == p.End && p.Length == 0 {
return true
}
return false
}
func (p *CircleQueue) Push(val *Node) error {
if p.Start == p.End && p.Length != 0 {
return errors.New("circle queue is full")
}
p.Buff[p.Start] = val
p.Start = p.Start + 1
if p.Start == p.Cap {
p.Start = 0
}
p.Length = p.Length + 1
return nil
}
func(p *CircleQueue)Pop()(err error, val *Node) {
val = nil
if p.Start == p.End && p.Length == 0 {
return errors.New("circle queue is empty"), val
}
val = p.Buff[p.End]
p.End = p.End + 1
if p.End == p.Cap {
p.End = 0
}
p.Length = p.Length - 1
return nil, val
}
func connect(root *Node) *Node {
queue := CircleQueue{}
if nil == root {
return nil
}
queue.Push(root)
for ; !queue.IsEmpty(); {
i := queue.Length
temp := make([]*Node, 0)
for j := 0; j < i; j = j + 1 {
_, node1 := queue.Pop()
temp = append(temp, node1)
if node1.Left != nil {
queue.Push(node1.Left)
}
if node1.Right != nil {
queue.Push(node1.Right)
}
}
for k := 0; k < len(temp); k++ {
if k == len(temp) - 1 {
temp[k].Next = nil
}else {
temp[k].Next = temp[k + 1]
}
}
}
return root
}