Windows环境下的GLUT下载地址:(大小约为150k)
http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip
windows下glut的配置步骤:
2、把解压得到的glut.h放到“Program Files\Microsoft VisualStudio\VC98\Include\GL“这个文件夹。
3、把解压得到的glut.lib和glut32.lib放到“Program Files\Microsoft Visual Studio\VC98\lib”文件夹。
4、把解压得到的glut.dll和glut32.dll放到操作系统目录下面的system32文件夹内。
(典型的位置为:C:\Windows\System32)
其次,配置VC6.0中的工程。
1、新建一个Win32 Console Application工程,选择simple application,点击Finish
2、 按照如下顺序选择:
Project → Settings → Link选项卡
然后,在Object/library modules下面的文本框的最前面添加如下库文件内容:
Opengl32.lib glut32.lib GLAUX.LIB Glu32.lib
最后,在Project Options中修改subsystem:console修改为subsystem:windows。点击OK。
3、再按照如下顺序选择:
Project → Settings → C/C++选项卡
将Preprocessor definitions 中的_CONSOLE修改为_WINDOWS。点击OK。
这里附上一个网上的测试程序~~
经过测试,很好用哦~~~
首先,在stdafx.h文件中加入
#include <windows.h>
#include <GL/glu.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/glaux.h>
注意:#include <windows.h>是需要的,不引入的话有时会报错。
其次, 编写主文件,例如 test.cpp
01.#include <stdafx.h>
02.void background(void)
03.{
04. //设置背景颜色为黑色
05. glClearColor(0.0,0.0,0.0,0.0);
06.}
07.
08.void myDisplay(void)
09.{
10.//buffer设置为颜色可写
11.glClear(GL_COLOR_BUFFER_BIT);
12.//开始画三角形
13.glBegin(GL_TRIANGLES);
14.//设置为光滑明暗模式
15.glShadeModel(GL_SMOOTH);
16.//设置第一个顶点为红色
17.glColor3f(1.0,0.0,0.0);
18.//设置第一个顶点的坐标为(-1.0,-1.0)
19.glVertex2f(-1.0,-1.0);
20.//设置第二个顶点为绿色
21.glColor3f(0.0,1.0,0.0);
22.//设置第二个顶点的坐标为(0.0,-1.0)
23.glVertex2f(0.0,-1.0);
24.//设置第三个顶点为蓝色
25.glColor3f(0.0,0.0,1.0);
26.//设置第三个顶点的坐标为(-0.5,1.0)
27.glVertex2f(-0.5,1.0);
28.//三角形结束
29.glEnd();
30.//强制OpenGL函数在有限时间内运行
31.glFlush();
32.}
33.
34.void myReshape(GLsizei w,GLsizei h)
35.{
36.glViewport(0,0,w,h);
37.//设置视口
38.
39.glMatrixMode(GL_PROJECTION);
40.//指明当前矩阵为GL_PROJECTION
41.glLoadIdentity();
42.//将当前矩阵置换为单位阵
43.
44.if(w <= h)
45.gluOrtho2D(-1.0,1.5,-1.5,1.5*(GLfloat)h/(GLfloat)w);
46.//定义二维正视投影矩阵
47.else
48.gluOrtho2D(-1.0,1.5*(GLfloat)w/(GLfloat)h,-1.5,1.5);
49.glMatrixMode(GL_MODELVIEW);
50.//指明当前矩阵为GL_MODELVIEW
51.}
52.
53.int main(int argc, char* argv[])
54.{
55.// 初始化
56.glutInit(&argc,argv);
57.glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
58.glutInitWindowSize(400,400);
59.glutInitWindowPosition(200,200);
60.
61.//创建窗口
62.glutCreateWindow("Triangle");
63.
64.//绘制与显示
65.background();
66.glutReshapeFunc(myReshape);
67.glutDisplayFunc(myDisplay);
68.
69.glutMainLoop();
70.return(0);
71.}
再附上一个测试程序~~~~
01.#include "stdafx.h"
02.#include <stdlib.h> //<math.h>
03.#include <GL/glut.h>
04.void myinit()
05.{
06. glClearColor(0.0,0.0,0.0,0.0); // white background
07. glColor3f(1.0,1.0,1.0); // draw in red
08.
09. // set up viewing
10. // 50.0 x 50.0 camera coordinate window with origin lower left
11.
12. glMatrixMode(GL_PROJECTION);
13. glLoadIdentity();
14. gluOrtho2D(0.0,50.0,0.0,50.0);
15. glMatrixMode(GL_MODELVIEW);
16.}
17.
18.void display()
19.{
20. // a triangle
21. GLfloat vertices[3][2]={{0.0,0.0},{25.0,50.0},{50.0,0.0}};
22.
23. int j,k;
24. int rand(); // rand number generator
25. GLfloat p[2]={7.5,5.0}; // arbitrary initial point inside triangle
26. glClear(GL_COLOR_BUFFER_BIT); // clear the window
27. glBegin(GL_POINTS);
28.
29. // compute and plot 5000 new points
30.
31. for( k=0; k<5000; k++)
32. {
33. j=rand()%3; //pick a vertex at random
34.
35. // compute point halfway between selected vertex and old point
36.
37. p[0]= (p[0] + vertices[j][0])/2.0;
38. p[1]= (p[1] + vertices[j][1])/2.0;
39.
40. // plot new point
41. glVertex2fv(p);
42.
43. }
44.
45. glEnd();
46. glFlush(); // clear buffers
47.
48.}
49.int main(int argc, char *argv[])
50.
51.{
52. glutInit(&argc, argv); // if no , still ok
53. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); // if no , still ok
54. glutInitWindowPosition(100, 100);
55. glutInitWindowSize(500, 500); //if no, windows goes to up-left corner
56. glutCreateWindow("Sierpinski Gasket"); //error, if no
57. glutDisplayFunc(&display); //error, if no
58. myinit(); // set attributes
59. glutMainLoop(); //error, if no
60.
61. return 0;
62.}
测试成功就完成啦~~~
原文出处:http://blog.youkuaiyun.com/hazqfp/article/details/7433789