Vector3 rotation =this.transform.localEulerAngles;
rotation.x = 90; // 在这里修改坐标轴的值
rotation.y = 0;
rotation.z = 0;
//将旋转的角度赋值给预制出来需要打出去的麻将
this.transform.localEulerAngles = rotation;
Vector3 rotation =this.transform.localEulerAngles;
rotation.x = 90; // 在这里修改坐标轴的值
rotation.y = 0;
rotation.z = 0;
//将旋转的角度赋值给预制出来需要打出去的麻将
this.transform.localEulerAngles = rotation;