<?xml version="1.0" encoding="GB18030" ?> <%@ page language="java" contentType="text/html; charset=GB18030" pageEncoding="GB18030"%> <%@ taglib uri="/struts-tags" prefix="s" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=GB18030" /> <title>OGNL表达式语言学习</title> </head> <body> <ol> <li>访问值栈中的action的普通属性: username = <s:property value="username"/> </li> <li>访问值栈中对象的普通属性(get set方法):<s:property value="user.age"/> | <s:property value="user['age']"/> | <s:property value="user[\"age\"]"/> | wrong: <%--<s:property value="user[age]"/>--%></li> <li>访问值栈中对象的普通属性(get set方法): <s:property value="cat.friend.name"/></li> <li>访问值栈中对象的普通方法:<s:property value="password.length()"/></li> <li>访问值栈中对象的普通方法:<s:property value="cat.miaomiao()" /></li> <li>访问值栈中action的普通方法:<s:property value="m()" /></li> <hr /> <!-- 必须在struts.xml中加入 <constant name="struts.ognl.allowStaticMethodAccess" value="true"></constant>,其默认为FALSE,要给为true --> <li>访问静态方法:<s:property value="@com.bjsxt.struts2.ognl.S@s()"/></li> <li>访问静态属性:<s:property value="@com.bjsxt.struts2.ognl.S@STR"/></li> <li>访问Math类的静态方法:<s:property value="@@max(2,3)" /></li> <hr /> <li>访问普通类的构造方法:<s:property value="new com.bjsxt.struts2.ognl.User(8)"/></li> <hr /> <li>访问List:<s:property value="users"/></li> <li>访问List中某个元素:<s:property value="users[1]"/></li> <li>访问List中元素某个属性的集合:<s:property value="users.{age}"/></li> <li>访问List中元素某个属性的集合中的特定值:<s:property value="users.{age}[0]"/> | <s:property value="users[0].age"/></li> <li>访问Set:<s:property value="dogs"/></li> <li>访问Set中某个元素:<s:property value="dogs[1]"/></li><!-- 因为set中没有顺序,所以不能用下标访问其值 --> <li>访问Map:<s:property value="dogMap"/></li> <li>访问Map中某个元素:<s:property value="dogMap.dog101"/> | <s:property value="dogMap['dog101']"/> | <s:property value="dogMap[\"dog101\"]"/></li> <li>访问Map中所有的key:<s:property value="dogMap.keys"/></li> <li>访问Map中所有的value:<s:property value="dogMap.values"/></li> <li>访问容器的大小:<s:property value="dogMap.size()"/> | <s:property value="users.size"/> </li> <hr /> <li>投影(过滤):<s:property value="users.{?#this.age==1}[0]"/></li><!-- ?#表示判断条件, 循环到那个,那个就是this,拿出age=1的那个user对象,此处取得集合的第一个,在结果中,加了中括号的就是集合 --> <li>投影:<s:property value="users.{^#this.age>1}.{age}"/></li><!-- ^#表示拿到age>1开头的那个 ^代表开始 --> <li>投影:<s:property value="users.{$#this.age>1}.{age}"/></li><!-- $#表示拿到age>1结尾的那个 $代表结束 --> <li>投影:<s:property value="users.{$#this.age>1}.{age} == null"/></li> <hr /> <!-- 在值栈里从上往下一直数,一直到栈底的Action对象, 如果是第一个Action中没有username这个属性,则找下一个--> <li>[]:<s:property value="[0].username"/></li> </ol> <s:debug></s:debug> </body> </html>
<?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE struts PUBLIC "-//Apache Software Foundation//DTD Struts Configuration 2.0//EN" "http://struts.apache.org/dtds/struts-2.0.dtd"> <struts> <package name="ognl" extends="struts-default"> <action name="ognl" class="com.hugui.struts2.ognl.OgnlAction"> <result>/ognl.jsp</result> </action> <action name="test" class="com.hugi.struts2.ognl.TestAction"> <result type="chain">ognl</result> </action> </package> </struts>
//其中用的一些class 就不写了 package com.hugui.struts2.ognl; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import java.util.List; import java.util.Map; import java.util.Set; import com.opensymphony.xwork2.ActionSupport; public class OgnlAction extends ActionSupport { private Cat cat; private Map<String, Dog> dogMap = new HashMap<String, Dog>(); private Set<Dog> dogs = new HashSet<Dog>(); private String password; //(domain model)只有往User里面传递参数(User.age),且User 一定要提供一个参数为空的构造方法,才会给你构造User对像,也可以手动new ,private User user= new User(); private User user; private String username; private List<User> users = new ArrayList<User>(); public OgnlAction() { users.add(new User(1)); users.add(new User(2)); users.add(new User(3)); dogs.add(new Dog("dog1")); dogs.add(new Dog("dog2")); dogs.add(new Dog("dog3")); dogMap.put("dog100", new Dog("dog100")); dogMap.put("dog101", new Dog("dog101")); dogMap.put("dog102", new Dog("dog102")); } public String execute() { return SUCCESS; } public Cat getCat() { return cat; } public Map<String, Dog> getDogMap() { return dogMap; } public Set<Dog> getDogs() { return dogs; } public String getPassword() { return password; } public User getUser() { return user; } public String getUsername() { return username; } public List<User> getUsers() { return users; } public String m() { return "hello"; } public void setCat(Cat cat) { this.cat = cat; } public void setDogMap(Map<String, Dog> dogMap) { this.dogMap = dogMap; } public void setDogs(Set<Dog> dogs) { this.dogs = dogs; } public void setPassword(String password) { this.password = password; } public void setUser(User user) { this.user = user; } public void setUsername(String username) { this.username = username; } public void setUsers(List<User> users) { this.users = users; } }