<Revit二次开发> Create Doors in Wall

本文介绍了一个使用Revit API创建墙体中门的示例。通过选择墙体并加载特定族文件,该示例演示了如何在指定墙体上创建多个门实例,并展示了如何遍历族符号以创建不同位置的实例。

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namespace CreateTables { [Transaction(TransactionMode.Manual)] public class Command : IExternalCommand { public Result Execute( ExternalCommandData commandData, ref string message, ElementSet elements) { UIApplication uiapp = commandData.Application; UIDocument uidoc = uiapp.ActiveUIDocument; Application app = uiapp.Application; Document doc = uidoc.Document; Selection sel = uidoc.Selection; Reference ref1 = sel.PickObject(ObjectType.Element, "Please pick a Wall"); Wall wall = doc.GetElement(ref1) as Wall; CreateDoorsInWall(doc, wall); return Result.Succeeded; } private void CreateDoorsInWall(Document doc, Wall wall) { String fileName = @"C:\Program Files\Common Files\Autodesk Shared\Extensions 2013\Data\Families\Profiles\DB\Beam\DB_Beam_UAP.rfa"; Family family = null; if (!doc.LoadFamily(fileName, out family)) { throw new Exception("Unable to load" + fileName); } //get the active view's level for beam creation Level level = doc.ActiveView.Level; FamilySymbolSetIterator symbolItor = family.Symbols.ForwardIterator(); double x = 0, y = 0, z = 0; while (symbolItor.MoveNext()) { FamilySymbol symbol = symbolItor.Current as FamilySymbol; XYZ location = new XYZ(x, y, z); FamilyInstance instance = doc.Create.NewFamilyInstance(location, symbol, wall, level, StructuralType.NonStructural); x += 10; y += 10; z += 1.5; } } } }
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