代码
MainActivity.java
package com.example.me.myapplication;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.support.v7.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity{
TestView tView = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tView = (TestView)findViewById(R.id.testview1);
tView.setOnTouchListener(new mOnTouch());
}
class mOnTouch implements View.OnTouchListener{
@Override
public boolean onTouch(View v, MotionEvent event){
int x1,y1;
x1 = (int)event.getX();
y1 = (int)event.getY();
if(event.getAction() == MotionEvent.ACTION_DOWN){
tView.getXY(x1, y1);
tView.invalidate();
return true;
}else if(event.getAction() == MotionEvent.ACTION_MOVE){
tView.getXY(x1, y1);
tView.invalidate();
return true;
}
return tView.onTouchEvent(event);
}
}
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<RelativeLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.example.me.myapplication.TestView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/testview1"/>
</RelativeLayout>
</android.support.constraint.ConstraintLayout>
TestView.java
package com.example.me.myapplication;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
class TestView extends View {
int x = 150, y = 50;
public TestView(Context context, AttributeSet attrs) {
super(context, attrs);
}
void getXY(int _x,int _y){
x = _x;
y = _y;
}
@Override
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
canvas.drawColor(Color.CYAN);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.BLACK);
canvas.drawCircle(x, y, 30, paint);
paint.setColor(Color.WHITE);
canvas.drawCircle(x-9, y-9, 6, paint);
}
}
执行结果
通过触摸屏事件获取 x 和 y 的坐标,再使用 onDraw 函数重新画圆,invalidate 刷新画面。