Name PK
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 148 Accepted Submission(s): 75
Problem Description
Name PK is a funny game on the Internet. The game will calculate character's property based on its name.
Now we're simulating a simple Name PK game. Each character has 3 parameters: HP, STR and SPD (HP for health point, STR for strength and SPD for attacking speed).
For a name string of length N, Ci is ASCII code (decimal) of the i-th char.
PK rule:
1. Timer begins to increase from 1. When it is a multiple of (20-SPD), the corresponding character A has that SPD attack once, the opposite lose STR(A's) HP.
2. When any side has a HP ≤ 0, the PK is over.
Now we're simulating a simple Name PK game. Each character has 3 parameters: HP, STR and SPD (HP for health point, STR for strength and SPD for attacking speed).
For a name string of length N, Ci is ASCII code (decimal) of the i-th char.

PK rule:
1. Timer begins to increase from 1. When it is a multiple of (20-SPD), the corresponding character A has that SPD attack once, the opposite lose STR(A's) HP.
2. When any side has a HP ≤ 0, the PK is over.
Input
The input consists of several test cases. The first line of input consists of an integer T, indicating the number of test cases. Each test case is on a separate line, and it consists two strings separated by a whitespace, indicating the name of the characters.
Technical Specification
1. Names contain only English letters.
2. The length of each character's name is more than 1 and no more than 20.
3. T ≤ 1000.
Technical Specification
1. Names contain only English letters.
2. The length of each character's name is more than 1 and no more than 20.
3. T ≤ 1000.
Output
For each test case, output a line consisting of the result of the first character: "win", "lose" or "tie".
Sample Input
3 Sylvia xay Ivan Stacy Boyd Greg
Sample Output
lose win lose
这题的关键是最后一步, 不能模拟timer 进行攻击, 否则会超时。要算出a被攻击致死的时间, 和b被攻击致死的时间,相比较就能得出答案。