Bessie is out in the field and wants to get back to the barn to get as much sleep as possible before Farmer John wakes her for the morning milking. Bessie needs her beauty sleep, so she wants to get back as quickly as possible.
Farmer John's field has N (2 <= N <= 1000) landmarks in it, uniquely numbered 1..N. Landmark 1 is the barn; the apple tree grove in which Bessie stands all day is landmark N. Cows travel in the field using T (1 <= T <= 2000) bidirectional cow-trails of various lengths between the landmarks. Bessie is not confident of her navigation ability, so she always stays on a trail from its start to its end once she starts it.
Given the trails between the landmarks, determine the minimum distance Bessie must walk to get back to the barn. It is guaranteed that some such route exists.
InputFarmer John's field has N (2 <= N <= 1000) landmarks in it, uniquely numbered 1..N. Landmark 1 is the barn; the apple tree grove in which Bessie stands all day is landmark N. Cows travel in the field using T (1 <= T <= 2000) bidirectional cow-trails of various lengths between the landmarks. Bessie is not confident of her navigation ability, so she always stays on a trail from its start to its end once she starts it.
Given the trails between the landmarks, determine the minimum distance Bessie must walk to get back to the barn. It is guaranteed that some such route exists.
* Line 1: Two integers: T and N
* Lines 2..T+1: Each line describes a trail as three space-separated integers. The first two integers are the landmarks between which the trail travels. The third integer is the length of the trail, range 1..100.
Output* Lines 2..T+1: Each line describes a trail as three space-separated integers. The first two integers are the landmarks between which the trail travels. The third integer is the length of the trail, range 1..100.
* Line 1: A single integer, the minimum distance that Bessie must travel to get from landmark N to landmark 1.
Sample Input5 5 1 2 20 2 3 30 3 4 20 4 5 20 1 5 100Sample Output
90Hint
INPUT DETAILS:
There are five landmarks.
OUTPUT DETAILS:
Bessie can get home by following trails 4, 3, 2, and 1.
There are five landmarks.
OUTPUT DETAILS:
Bessie can get home by following trails 4, 3, 2, and 1.
题意:求n到1的最短路
思路:dij算法同时用优先队列,存图可以用前向星或者vector
#include<iostream>
#include<cstdio>
#include<cstring>
#include<queue>
using namespace std;
const int inf=0x3f3f3f3f;
int maps[1005][1005],vis[1005],dist[1005];
int n,m;
struct node
{
int v,dist;
friend bool operator<(node x,node y)
{
return x.dist>y.dist;
}
}p;
priority_queue<node>q;
void dij()
{
p.v=m;
p.dist=0;
dist[m]=0;
q.push(p);
while(!q.empty())
{
node e=q.top();
q.pop();
if(vis[e.v]==1) continue;
vis[e.v]=1;//用过的点标记不用
for(int i=1;i<=m;i++)
{
if(vis[i]==0&&dist[i]>e.dist+maps[e.v][i])
{
dist[i]=e.dist+maps[e.v][i];
p.dist=dist[i];
p.v=i;
q.push(p);
}
}
}
}
int main()
{
scanf("%d%d",&n,&m);
memset(maps,inf,sizeof(maps));
memset(dist,inf,sizeof(dist));
memset(vis,0,sizeof(vis));
int u,v,w;
for(int i=0;i<n;i++)
{
scanf("%d%d%d",&u,&v,&w);
maps[u][v]=min(w,maps[u][v]);
maps[v][u]=min(w,maps[v][u]);
}
dij();
printf("%d\n",dist[1]);
}
本篇介绍了一个寻找从地标N回到地标1(即牛棚)的最短路径问题,并通过Dijkstra算法实现。文章包含完整的C++代码实现,适用于解决带权图上的最短路径问题。
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